Viper's Bite
★★
Rank 10 Effect
- Damaging enemies poisons them with Viper's Venom, causing them to take 45% base damage + 120 damage every second for 6 seconds. Enemies inflicted with Viper's Venom also have their Attack Speed reduced by 6%. Cannot occur more often than once every 20 seconds.
Resonance
Gems socketed inside Viper's Bite via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Mocking Laughter | ★ | Your Primary Attack Taunts non-Boss monsters, forcing them to attack you for 6 seconds. Each target cannot be affected more often than once every 20 seconds. You take 8% reduced damage from enemies Taunted by Mocking Laughter. | |
| Volatility Shard | ★★ | When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds. | |
| Pain Clasp | ★★ | Increases damage dealt by 24% to enemies suffering from a continuous damage effect. When an enemy suffering from continuous damage is within 10 yards, your Movement Speed is increased by 6%. |
- Mocking Laughter★Your Primary Attack Taunts non-Boss monsters, forcing them to attack you for 6 seconds. Each target cannot be affected more often than once every 20 seconds. You take 8% reduced damage from enemies Taunted by Mocking Laughter.
- Volatility Shard★★When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds.
- Pain Clasp★★Increases damage dealt by 24% to enemies suffering from a continuous damage effect. When an enemy suffering from continuous damage is within 10 yards, your Movement Speed is increased by 6%.
Resonates in (6)
Other gems with Viper's Bite in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Cold Confidant | ★★ | Dealing damage summons a pillar of ice at the enemy's location with Life equal to 500% of your maximum Life. Enemies near the pillar are Chilled and dealt 85% base damage + 344 each second. The pillar persists for 6 seconds or until destroyed. Cannot occur more often than 20 seconds. | |
| Specter Glass | ★★ | Critical Hits shatter enemy armor for 2 seconds, increasing the damage they take from you by 28% and increasing your Critical Hit Chance against them by 4%. Cannot occur on the same target more often than once every 6 seconds. | |
| Tundra Blight | ★★ | Taking damage grants you an aura of Piercing Cold for 6 seconds, chilling nearby enemies and reducing their Attack and Movement Speed by 30%. Cannot occur more often than once every 20 seconds. Piercing Cold also reduces enemy damage by 6%. | |
| Golden Firmament | ★★★★★ | Dealing damage grants you Ascendance for 6 seconds, increasing your Evasion Rating by 12% and causing you to unleash 3 blasts of wind at random nearby enemies every second, dealing 110% base damage + 486 to enemies they hit. Enemies struck by multiple blasts take 75% reduced damage from subsequent hits. Cannot occur more often than once every 20 seconds. | |
| Haunt Coil | ★★★★★ | When you deal damage, you have a 10% chance to haunt the enemy for 6 seconds. Haunting an enemy while in Offensive Stance will cause them to take 45% increased damage from you and haunting them while in Defensive Stance causes them to deal 45% reduced damage to you. Additionally, haunted enemies will unleash blasts every 2 seconds, dealing 40% damage to surrounding enemies. Enemies hit by multiple blasts within 2 seconds take 50% reduced damage from each subsequent hit. Cannot haunt the same enemy more often than once every 20 seconds. | |
| Stormvault | ★★★★★ | Dealing damage conjures a storm at the enemy's location that pursues enemies for 6 seconds, and continually deals 50% base damage + 203 every 0.5 seconds to all nearby enemies. Cannot occur more often than once every 20 seconds. The storm also unleashes lightning, dealing 24% base damage per second to all nearby enemies and Slowing them by 10% |
- Cold Confidant★★Dealing damage summons a pillar of ice at the enemy's location with Life equal to 500% of your maximum Life. Enemies near the pillar are Chilled and dealt 85% base damage + 344 each second. The pillar persists for 6 seconds or until destroyed. Cannot occur more often than 20 seconds.
- Specter Glass★★Critical Hits shatter enemy armor for 2 seconds, increasing the damage they take from you by 28% and increasing your Critical Hit Chance against them by 4%. Cannot occur on the same target more often than once every 6 seconds.
- Tundra Blight★★Taking damage grants you an aura of Piercing Cold for 6 seconds, chilling nearby enemies and reducing their Attack and Movement Speed by 30%. Cannot occur more often than once every 20 seconds. Piercing Cold also reduces enemy damage by 6%.
- Golden Firmament★★★★★Dealing damage grants you Ascendance for 6 seconds, increasing your Evasion Rating by 12% and causing you to unleash 3 blasts of wind at random nearby enemies every second, dealing 110% base damage + 486 to enemies they hit. Enemies struck by multiple blasts take 75% reduced damage from subsequent hits. Cannot occur more often than once every 20 seconds.
- Haunt Coil★★★★★When you deal damage, you have a 10% chance to haunt the enemy for 6 seconds. Haunting an enemy while in Offensive Stance will cause them to take 45% increased damage from you and haunting them while in Defensive Stance causes them to deal 45% reduced damage to you. Additionally, haunted enemies will unleash blasts every 2 seconds, dealing 40% damage to surrounding enemies. Enemies hit by multiple blasts within 2 seconds take 50% reduced damage from each subsequent hit. Cannot haunt the same enemy more often than once every 20 seconds.
- Stormvault★★★★★Dealing damage conjures a storm at the enemy's location that pursues enemies for 6 seconds, and continually deals 50% base damage + 203 every 0.5 seconds to all nearby enemies. Cannot occur more often than once every 20 seconds. The storm also unleashes lightning, dealing 24% base damage per second to all nearby enemies and Slowing them by 10%