Skills
194 items| Description | ||||
|---|---|---|---|---|
| Abomination | Blood Knight | Regular | Consume all your Anger to transform into an unholy abomination for 15 seconds, increasing your damage done while granting 10% Life Steal and replacing your skills with Blood Rush and Shattering Fists. The sight of your transformation Fears nearby enemies for 3 seconds and deals 1764 damage. Generate Anger each time you damage an enemy with your Primary Attack or use a Skill. Blood Rush - Cooldown: 3 Sec. Shed your mortal flesh and move forward a short distance, knocking back and dealing 1979 damage to enemies in your path. Maximum 2 charges. Shattering Fists - Cooldown: 5 Sec. Unleash a series of massive blows, dealing 1575 to 2467 damage to all nearby enemies, with every third attack knocking enemies into the air and Stunning them for 2 seconds. | |
| Annihilation | Blood Knight | Regular | Enhance Ravage for 12 seconds, gaining an additional polearm in your off hand that increases your range and causes the final attack to knockback enemies. While empowered, Annihilation deals 1312 to 2362 damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds. | |
| Arcane Torrent | Wizard | Regular | Channel a barrage of arcane projectiles, each dealing 248 damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use. | |
| Arcane Wind | Wizard | Regular | Unleash a blast of wind in a direction, dealing 1260 damage and knocking back enemies. Charging longer increases range, knockback distance and damage up to 1680. Deals increased damage to Burning enemies. Maximum 2 charges. | |
| Black Hole | Wizard | Regular | Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal 906 damage over 3 seconds. | |
| Blade Dance | Tempest | Regular | Throw the blades of your edges forward into the ground, dealing 604 damage to enemies and Stunning them for 2 seconds. After a short delay, you pull yourself into the blades, dealing 846 damage and knocking back enemies along your path. | |
| Blood and Rage | Barbarian | Regular | Enhance Lacerate for 12 seconds, increasing its damage to 1181 to 1443, increasing its healing to 20% of damage done on every attack, and increasing its range. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds. | |
| Blood Offering | Warlock | Regular | Unlocks at Level 50. Blood Offering can be toggled on and off. While on, you forcefully extract a portion of Life from all your demons every second, causing them to explode, dealing damage to nearby enemies and inflicting a Bleed for additional damage. | |
| Blood Rush | Blood Knight | Regular | Shed your mortal flesh and move forward a short distance, knocking back and dealing damage to enemies in your path. Maximum 2 charges. Cooldown: 3 sec. | |
| Bloodlord | Warlock | Regular | Charges forward, dealing damage and knocking back enemies in its path before following up with an overhead slam that deals damage and Stuns enemies within the area for a few seconds. Devour: Your Soulgorger grows horns and gains the ability to charge forward, dealing damage and knocking back enemies in its path and dealing additional damage to nearby enemies at the end of the dash. | |
| Bone Armor | Necromancer | Regular | Protect yourself and nearby allies with a shield of bones that absorbs 3402 damage for 12 seconds. | |
| Bone Spear | Necromancer | Primary | Shoot a piercing Bone Spear forward to inflict 935 damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced. | |
| Bone Spikes | Necromancer | Regular | Summon bone spikes that erupt from the ground, Stunning enemies for 3 seconds and dealing 1102 damage. Charging longer increases range, and damage up to 1389. | |
| Bone Spirits | Necromancer | Regular | Unleash a continual barrage of Bone Spirits, dealing 496 damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use. | |
| Bone Wall | Necromancer | Regular | Conjure a wall of bones for 8 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges. | |
| Borrowed Time | Necromancer | Regular | Grant yourself or an ally borrowed time for 8 seconds. If the target takes fatal damage during this borrowed time, they will be resurrected at full Life, but with a curse. The curse will drain 5% of the target's maximum Life every second and lasts for a maximum of 16 seconds. The curse can be removed sooner if the target kills an enemy or assists in killing an enemy. Borrowed Time drains 10% of your own life when triggered on yourself and will be automatically used on you when you take fatal damage if it is not on cooldown. | |
| Bound | Druid | Regular | Dash forward, knocking back and damaging enemies in your path. You are immune to loss of control and knockback during the dash. | |
| Breaker | Tempest | Regular | Flourish your blades' edges, unleashing a wave that crashes over enemies, dealing 1134 damage. As the wave crashes into the ground, it conjures a Zephyr. | |
| Breath of Heaven | Monk | Regular | Immediately restore 1890 Life to yourself and 1260 Life to all nearby allies and increase the Movement Speed of yourself and nearby allies by 60%. Using Breath of Heaven on the same target again within 9 seconds reduces the healing amount by 50%. | |
| Brimstone Gateway | Warlock | Regular | Unlocks at Level 28. Open a portal at your current location and a target location, causing you to instantly traverse through Hell to the other portal. These connected portals will remain stable for a few seconds before they collapse, allowing you and allies to use them to instantly teleport to the other end. Portals can only be used once every few seconds. | |
| Burning Ascent | Warlock | Regular | Unlocks at Level 8. Summon a Hellflyer to breathe flames down on enemies within its path. As it passes by, you leap up grabbing its claws to catch a ride; at the end of the attack, you dismount the Hellflyer and gain increased Movement Speed for a few seconds. | |
| Burning Heart | Crusader | Regular | Enhance Sacred Fire for 12 seconds, increasing damage done to 1181 to 1706. Each enemy killed grants 1% increased Sacred Fire damage for 240 seconds, stacking up to 10 times. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds . | |
| Bursting Claw | Blood Knight | Regular | Charge and launch a bloody claw, dealing damage to nearby enemies, causing knockback, and dealing increased damage to enemies with lower Life, up to a maximum of 30%. Fully charging the skill increases your Critical Hit Chance by 30% for 3 seconds. You are immune to knockback while charging. Maximum 2 charges. Cooldown: 3 sec. Granted by an essence (Opportunity's Herald) — not part of the default Abomination loadout. | |
| Cascade | Tempest | Regular | You and your Zephyrs slam your edges into the ground unleashing a crashing wave around you, dealing 1291 damage to enemies within the area. | |
| Chained Spear | Barbarian | Regular | Hurl 3 chained spears that deal 813 damage and then return, dragging impaled enemies back to you and dealing another 203 damage. | |
| Circle of Life | Druid | Regular | Strike the ground, causing vines to quickly grow and create a field of restorative flora for 10 seconds, healing you and allies within each second. The vines produce a healing blossom every 1.5 seconds, and you or your allies may touch them to heal, consuming the blossom. Generate 15 Primal Power when used. | |
| Cleave | Barbarian | Regular | Unleash a powerful attack that deals 1396 damage to all enemies in front of you, and causes them to Bleed for 471 damage over 3 seconds. Maximum 3 charges. | |
| Command Golem | Necromancer | Regular | Summon a bone golem for 24 seconds. When summoned, it will deal 1050 damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal 367 damage and force all nearby monsters to attack it for 6 seconds. | |
| Command Skeletons | Necromancer | Regular | Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds. | |
| Condemn | Crusader | Regular | Build up a massive explosion, dealing 1653 damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. | |
| Conjuration of Light | Crusader | Regular | Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. Cooldown in Battleground and Rite of Exile becomes 32 seconds. Gaining Conjuration of Light again within 16 seconds reduces its duration by 50%. | |
| Consecration | Crusader | Regular | Consecrate the ground around you, dealing 3324 damage to all nearby enemies over 6 seconds. | |
| Corpse Explosion | Necromancer | Regular | Detonate all corpses in the target area, each corpse dealing 924 damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 20% cumulatively reduced damage for each additional hit. | |
| Corpse Lance | Necromancer | Regular | Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal 966 damage. Multiple hits on the same target deal 20% cumulatively reduced damage. | |
| Counterattack Storm | Crusader | Regular | Enhance Punish for 12 seconds, striking all enemies in front of you, increasing its damage per hit to 1296 to 1575, and increasing its Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds. | |
| Crossbow Shot | Demon Hunter | Primary | Shoot an arrow for 840 to 1176 damage while moving at reduced speed. | |
| Crosswinds | Tempest | Regular | You and your Zephyrs unleash a gust of wind at a targeted location, dealing 1060 damage. Maximum 2 charges. | |
| Crush | Druid | Regular | Smash the ground with both hands, dealing damage to all nearby enemies and additional damage equal to 10% of your maximum Life. Maximum 3 charges. | |
| Cyclone Strike | Monk | Regular | Generate a vortex of wind which pulls in enemies and deals 1008 damage. Charging longer increases range, and damage up to 1204. | |
| Daring Swing | Demon Hunter | Regular | Use a rope to swing to a nearby location, dealing 1115 damage to enemies on the way while they cannot attack you. Maximum 2 charges. | |
| Dark Curse | Necromancer | Regular | Curse all enemies in the area, dealing 1428 damage to them over 6 seconds and greatly reducing their vision. | |
| Deadly Reach | Monk | Primary | Project lines of piercing force that deal 892 to 1249 damage to the target and 30% of the damage to nearby enemies. | |
| Demonic Pact | Warlock | Regular | Unlocks at Level 53. Sacrifice a portion of your current Life, signing a demonic pact to summon a Twisted Shaman for yourself and each nearby ally. Twisted Shaman hurl 3 bolts of Hellfire, dealing damage. Additionally, whenever the master of a Twisted Shaman falls below a threshold of maximum Life, their Twisted Shaman sacrifices itself to heal them and fulfill their pact. | |
| Demonic Portal | Warlock | Regular | Unlocks at Level 3. Open a portal, allowing you to summon demons directly from Hell that fight by your side. | |
| Demonic Soldier | Warlock | Regular | 3 Warriors emerge from the portal at a target location to aid you in battle for a short while. They use basic attacks to damage enemies. | |
| Demoralize | Barbarian | Regular | Release a ferocious shout that forces nearby monsters to attack you, deals 793 damage to all nearby enemies, and reduces their damage done by 30% for 6 seconds. | |
| Devour | Warlock | Regular | Your Soulgorger devours some of your other demons when they die, causing it to evolve and gain additional powers corresponding to the devoured demon. Up to two Devour effects can be active at one time. | |
| Devouring Darkness | Warlock | Regular | Unlocks at Level 41. Create a spatial anomaly between Hell and a target location that pulls enemies to its center before releasing a series of shadowy explosions that deal damage to enemies within the area. Charging consumes a portion of your current Life, increasing the number of explosions. • Sacrificial Power: Devouring Darkness is unleashed at maximum charge, dealing damage to enemies in the area and causing them to Burn. | |
| Disintegrate | Wizard | Regular | Channel a beam of pure energy in a direction, continually dealing 642 damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. | |
| Draw and Quarter | Crusader | Regular | Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing 338 damage. | |
| Dread Skullscythe | Necromancer | Regular | Enhance Bone Spear for 12 seconds, instead swinging a massive scythe that deals 1181 damage to all nearby enemies and knocks them away. | |
| Earthquake | Druid | Regular | Create an earth-shattering tremor at a target location, dealing damage and knocking enemies airborne. Affected enemies fall back to the earth with great force, dealing damage to nearby enemies where they land. Charge this skill to increase its area by up to 50%. Generate 9 Primal Power when used. | |
| Electrocute | Wizard | Primary | Arc lightning from your fingertips, dealing 840 to 1117 damage to the first enemy struck, and then leaping to 3 additional enemies for 30% as much damage. | |
| Escape | Demon Hunter | Regular | Jab your blade forward at all enemies in front of you, dealing 1044 damage and inflicting 80% reduced movement speed for 4 seconds, while tumbling backward to escape. | |
| Exploding Palm | Monk | Regular | Attack enemies in a direction dealing 525 damage and marking them with Exploding Palm Technique, causing them to Bleed for an additional 84 damage every second for 5 seconds. Enemies that die while marked will explode for 970 damage to all nearby enemies. Enemies can only be hit by 5 explosions within 1 second and starting with explosion 2 they only take 30% damage from each subsequent hit. Maximum 2 charges. | |
| Explosive Arrow | Demon Hunter | Primary | Shoot an arrow that explodes on impact for 947 damage to the target and 236.75 to all nearby enemies. | |
| Falling Sword | Crusader | Regular | Impale your holy sword at a location where it deals 1226 damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing 1270 damage to all nearby enemies and retrieving the sword. | |
| Ferocious Leap | Warlock | Regular | Command your Soulgorger to leap to a target. | |
| Ferocious Strike | Druid | Primary | Swing and slam your staff, dealing damage over three attacks. Enemies other than your primary target take only 25% damage. | |
| Fire Tornado | Druid | Regular | Conjure a tornado of flame at a target location for 4 seconds that continuously pulls in, damages, and Burns enemies. Generate 9 Primal Power when used. | |
| Fist of the Heavens | Crusader | Regular | Call down divine wrath to strike up to 8 nearby enemies for 803 damage. For every 10% of a targeted enemy's missing Life, the damage dealt to that target by Fist of the Heavens will be increased by 25%. | |
| Fists of Thunder | Monk | Primary | Teleport to a nearby enemy and unleash a rapid succession of punches that each deal 1050 to 1680 damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every 3 seconds. | |
| Flowing Strike | Tempest | Regular | Conjure a Zephyr at your current location as you Dash forward in a flurry of blades and water, dealing 1071 damage to all enemies in your path. | |
| Flying Dragon | Monk | Regular | Soar into the sky, pulling along all nearby enemies, dealing 1008 damage to and stunning all nearby enemies for 2 seconds at your landing destination. | |
| Flying Kick | Monk | Regular | Kick forward dealing 1260 damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional 1260 damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick. | |
| Frenzy | Barbarian | Primary | Launch a frenzied attack for 945 damage. Each hit increases Frenzy's Attack Speed by 8% for 3 seconds, stacking up to 5 times. | |
| Frostfield | Wizard | Regular | Create a field of gathering hoarfrost in an area. After a short delay, all enemies in the area will take 1208 damage and be Frozen in ice for 12 seconds. Players will be Frozen for a maximum of 4 seconds. Any enemy that takes damage after being Frozen for at least 6 seconds will immediately be unfrozen. For players, they will be unfrozen if they take damage after being Frozen for at least 2 seconds. | |
| Full Power | Wizard | Regular | Enhance Electrocute for 12 seconds, increasing damage per hit to 1160 to 1501, allowing movement while attacking, and increasing the number of secondary targets. | |
| Furious Charge | Barbarian | Regular | Charge forward, knocking away all enemies in your path and dealing 1358 damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill. | |
| Grab | Barbarian | Regular | Seize a nearby enemy and wield it as a weapon. Activate again to throw the enemy, dealing 1312 damage to them and enemies along the throw path, and Stunning the thrown enemy for 2 seconds. Monsters are grabbed for 4 seconds and players for 2 seconds. | |
| Grenades | Demon Hunter | Regular | Enhance Explosive Arrow for 12 seconds, replacing arrows with explosive grenades, increasing its damage per hit to 1050, and knocking away enemies. | |
| Grim Scythe | Necromancer | Regular | Slash with a summoned scythe, dealing 1212 damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 3. Maximum 2 charges. | |
| Ground Stomp | Barbarian | Regular | Smash the ground, Stunning nearby enemies for 1.5 seconds and dealing 1102 damage. Charging longer increases range and Stun duration up to 3 seconds. | |
| Hammer of the Ancients | Barbarian | Regular | Call forth a massive hammer which smashes enemies in front of you for 1260 damage and shakes the earth itself, dealing 248 additional damage over 2 seconds. Maximum 2 charges. | |
| Hellfire Bolt | Warlock | Primary | Unlocks at Level 34. Throw a bolt of Hellfire that deals damage to enemies it strikes. You can move and attack at the same time, but your Movement Speed is reduced. Ultimate — Rain of Chaos: Enhance Hellfire Bolt for a few seconds, causing meteors of Hellfire to rain from the sky around you, dealing damage to enemies they strike. Additionally, your Primary Attacks call down larger meteors at a target location, dealing damage to enemies in the area. | |
| Hellswarm | Warlock | Regular | Unleash a swarm of Hellspawn that deals damage to enemies in their path and also embeds an infernal plague within them, dealing additional damage over time. Infected enemies that are slain hatch a Plagued Thornstrider that attacks enemies, dealing damage and inflicting the same plague with each attack. You can control up to 3 Parasitic Crawlers at one time and any additional hatchlings are consumed by your Soulgorger, healing it. | |
| Holy Banner | Crusader | Regular | Plant a holy banner that inspires nearby allies for 10 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65% additional Critical Hit Damage. | |
| Howl | Druid | Regular | Unleash a powerful howl, dealing damage to all nearby enemies and marking them. When a marked enemy's Life drops below 50%, they will take additional damage. | |
| Hungering Soulfire | Necromancer | Regular | Enhance Soulfire for 12 seconds, instead launching multiple greater bone spirits that seek out enemies and deal 1417 damage each. Targets hit multiple times simultaneously take (M1136,1,mfHurtDecreateRate)% cumulatively reduced damage from each subsequent hit. | |
| Ice Armor | Wizard | Regular | Surround yourself in a barrier of ice for 8 seconds that absorbs up to 3954 damage. When the barrier expires, it will shatter for 569 damage to all nearby enemies and inflict 40% Chill for 6 seconds. Activate again to shatter the barrier immediately. | |
| Ice Crystal | Wizard | Regular | Conjure a giant ice crystal at a nearby location, where it will deal 1936 damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for 922 damage to all nearby enemies and inflict 80% Chill for 6 seconds. Activate again to shatter the crystal immediately. Beams of energy striking the crystal will be refracted and strike multiple nearby targets for reduced damage. | |
| Ice Missile | Wizard | Regular | Enhance Magic Missile with frost for 12 seconds, increasing its damage per hit to 1606 to 2079 and slowing the movement of affected enemies. | |
| Impale | Demon Hunter | Regular | Rapidly throw knives in a direction, continually dealing 396 damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use. | |
| Imprisoned Fist | Monk | Regular | Attack enemies in a direction for 1058 damage and Immobilize them for 5 seconds. Maximum 2 charges. | |
| Infernal Eruption | Warlock | Regular | Unlocks at Level 20. Perform a destructive ritual at a target location, causing geysers of Hellfire to erupt randomly within the area, dealing damage to enemies and causing them to Burn. Charging longer makes the ritual location smaller, causing the eruptions to become more concentrated. If a demon under your control is hit by an eruption, they become engulfed in Hellfire, causing them to deal damage to nearby enemies every second and Burn them. | |
| Inner Sanctuary | Monk | Regular | Place a runic circle of protection for 8 seconds that reduces all damage taken by you and your allies within the circle by 50%. In Battleground and Rite of Exile, cooldown becomes 24 seconds. | |
| Judgment | Crusader | Regular | Pass judgment on all enemies within an area, dealing 793 damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing 614 damage to all nearby enemies and Stunning them for 3 seconds. | |
| Knife Trap | Demon Hunter | Regular | Place a Knife Trap that explodes when an enemy approaches, shooting knives that deal 1701 damage to all nearby enemies. You may only have 3 traps active at one time Maximum 3 charges. | |
| Knockback Shot | Demon Hunter | Regular | Fire a bolt of shadowy energy that deals 1181 damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 3 seconds. | |
| Lacerate | Barbarian | Primary | Launch a series of attacks that deal 1050 to 1512 damage with each hit. The last hit heals you for 15% of damage done. | |
| Landslide | Druid | Primary | Crack the earth and call forth jagged rocks, projecting them forward in a line that bursts with spikes when it hits an enemy, dealing damage in a small area. | |
| Lash of Pain | Warlock | Regular | Rip molten chains from the ground, dealing damage to enemies within the area and knocking them up before swinging the blazing chains down on to them, dealing additional damage. If a demon under your control is within the area, the chains will strike them, dealing damage equal to a portion of their maximum Life and whipping them into a frenzy, increasing their Attack Speed and damage for a few seconds. | |
| Leap | Barbarian | Regular | Leap to a location, dealing 1108 damage to all nearby enemies where you land and reducing their movement speed by 50% for 4 seconds. Each full-Life enemy struck by Leap will reduce its cooldown by 1 second. Maximum 2 charges. | |
| Lightning Flux | Monk | Regular | Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit, increasing damage per hit to 1680 to 2100, and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal 1312 damage to all nearby enemies and knock them away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 5 seconds. | |
| Lightning Nova | Wizard | Regular | Hurl 10 balls of lightning away from you in all directions, dealing 728 damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 25% damage. | |
| Lunatic Rush | Warlock | Primary | Summon a Fallen Lunatic that rushes enemies, exploding on contact, dealing damage to nearby enemies. Ultimate — Lunatic Legion: Enhance Lunatic Rush for a few seconds, causing it to open a larger rift that summons 3 Fallen Lunatics to rush enemies, exploding on contact, dealing damage to nearby enemies. | |
| Lunge | Druid | Regular | Run quickly as you charge the skill, increasing your Movement Speed by 30%. Release the skill to lunge forward, knocking back and damaging enemies in your path. | |
| Magic Missile | Wizard | Primary | Launch a missile of magic energy, dealing 945 to 1323 damage. | |
| Mangle | Druid | Regular | Grab two enemies in front of you and slam them together, creating an explosive force that deals damage to nearby enemies and Stuns them for 1 second. Deal additional damage equal to 10% of your maximum Life. The enemies grabbed and slammed together are Stunned for 3 seconds. | |
| Maul | Druid | Primary | Swing your claws in wide arcs to damage enemies. | |
| Mephitic Cloud | Blood Knight | Regular | Release a toxic cloud around you for 6 seconds that confuses enemies, causing monsters to attack each other and restricts targeting for players. | |
| Meteor | Wizard | Regular | Summon an immense meteor that plummets from the sky, dealing 1378 damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for 1152 damage over 6 seconds. | |
| Mist-Touched | Tempest | Regular | Conjure a cyclone for 2.5 seconds, making you untargetable while you remain inside the storm or until you use a Skill or Primary Attack. Upon exiting the cyclone your Attack Speed is increased by 20% for 2.5 seconds. | |
| Multishot | Demon Hunter | Regular | Fire a salvo of arrows, dealing 1134 damage to all enemies in a direction. Maximum 3 charges. | |
| Mystic Allies | Monk | Regular | Summon two spirit allies to fight by your side for 10 seconds. They deal 525 damage with each attack and have Life equal to yours. | |
| Mystic Strike | Monk | Regular | Dash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing 945 damage. A player can only be pulled once every 3 seconds. Maximum 3 charges. | |
| Piercing Gale | Tempest | Regular | Enhance Wind Edge for 12 seconds, allowing you to charge forward slicing through enemies, dealing 1417 damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. | |
| Power of the Deeps | Tempest | Regular | Enhance Wave Edge for 12 seconds, increasing your range and allowing you to attack enemies all around you, dealing 1365 to 1995 damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. | |
| Primary | Blood Knight | Primary | Primary Attack: a basic attack while in the Abomination form. (Placeholder description — the in-game text doesn't name this attack.) | |
| Primary | Necromancer | Primary | Primary Attack: a short range cleave dealing damage to enemies. | |
| Pummeling Eruption | Warlock | Regular | Slam the ground with extreme force, causing it to fracture. Enemies within the area are Stunned for a few seconds and take damage, then after a short delay the ground erupts with Hellfire, dealing additional damage to enemies within the area and knocking them back. | |
| Punish | Crusader | Primary | Strike an enemy for 945 to 1134 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds. | |
| Rabid Might | Druid | Regular | Unleash a savage roar that inspires and invigorates, increasing the maximum Life of nearby allies by 12.5% and your maximum Life by 25% for 180 seconds. Those affected are also immune to the next 3 total loss of control effects for 6 seconds. Generate 15 Primal Power when used. | |
| Rain of Vengeance | Demon Hunter | Regular | Fire a massive volley of arrows into the air that rain down for several seconds, dealing 2632 damage to all enemies in the area over 4 seconds. | |
| Rasplet Hulk | Warlock | Regular | Emerges at target location, unleashing a series of strikes that deal damage and cause enemies to Bleed. The first strike also Stuns enemies for a few seconds. Devour: Your Soulgorger grows thorned blades on its forearms, increasing its Primary Attack range and damage while also inflicting a Bleed. The series of attacks ends with a dash forward that deals damage. | |
| Ravage | Blood Knight | Primary | Unleash a barrage of polearm thrusts and sweeps, dealing 952 to 1352 damage to an enemy and 25% as much to all other enemies. | |
| Raven Swarm | Druid | Regular | Become a flock of ravens and fly to a target location, during which you are untargetable. You deal damage to nearby enemies when you arrive at the target location, reverting to your original form. Maximum 2 charges. Generate 6 Primal Power when used. | |
| Ray of Frost | Wizard | Regular | Channel a beam of frost in a direction, continually dealing 571 damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use. | |
| Release Force | Monk | Regular | Enhance Deadly Reach for 12 seconds, increasing its damage per hit to 1638 and causing it to knock enemies away. You also gain a shield which asborbs damage equal to 20% of your maximum Life for 5 seconds. | |
| Rend and Tear | Druid | Regular | Dash forward, dealing damage to enemies along your path. Enemies below 50% Life will be dealt additional damage and knocked airborne. Maximum 3 charges. | |
| Restless Demon | Barbarian | Regular | Enhance Frenzy for 12 seconds, allowing movement while attacking, allowing unhindered movement through enemies, dealing 1260 damage when you pass through enemies, and increasing attack speed as if fully stacked. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds. | |
| Revert | Blood Knight | Regular | End the transformation. | |
| Revert | Druid | Regular | End the transformation. | |
| Revert | Druid | Regular | End the transformation. | |
| Riptide | Tempest | Regular | Release your edges to command the water around you into a crushing tide that pulls in nearby enemies, dealing 1272 damage and Stunning them for 2 seconds. | |
| Rolling Surf | Tempest | Regular | Empower yourself with the sea for 6 seconds, causing you and your Zephyrs' Primary Attacks to hurl water blades that penetrate enemies, dealing 892 damage. Additionally, your Movement Speed is increased by 35% and you ride a wave allowing you to Primary Attack and move at the same time, but your Movement Speed is reduced by 25% when attacking. | |
| Sacred Chain | Crusader | Regular | Throw holy chains that bounce between enemies, striking up to 8 targets and dealing 1071 damage to each. The chains Stun enemies for 12 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players. | |
| Sacred Fire | Crusader | Primary | Ignite the air with holy flames from your weapon, dealing 866 to 1386 damage to an enemy and 25% as much to all other enemies in front of you. | |
| Sanguinate | Blood Knight | Regular | Liquefy into a bloody form for 2.5 seconds, increasing your Movement Speed by 50%. Activate again to coagulate your being and rush forward, dealing 1020 damage to enemies you pass through. | |
| Scorch | Wizard | Regular | Launch a flaming orb that deals 892 damage and knocks away enemies, leaving a Burning trail that deals 768 damage over 6 seconds. | |
| Sentry | Demon Hunter | Regular | Summon a turret for 30 seconds that fires at nearby enemies for 285 damage per shot . You may have up to 2 sentries at one time. Maximum 2 charges. | |
| Seven-Sided Strike | Monk | Regular | Dash rapidly between nearby enemies, striking 7 times for 1593 damage per hit. Additional hits on the same target deal 50% as much damage. | |
| Shadow's Edge | Blood Knight | Primary | Wield a blade of pure shadow energy that can be used to slash at nearby enemies, dealing 1270 damage. If there are no nearby enemies the blade will be thrown a short distance, dealing 892 damage. | |
| Shadow's Embrace | Blood Knight | Regular | Enhance Shadow's Edge for 12 seconds, throwing a volley of 5 shadow blades that penetrate enemies, dealing 1050 damage for each blade that strikes an enemy. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds. | |
| Shadowsight | Demon Hunter | Regular | Immediately reveal all Bosses, Treasure Goblins, Elite monsters, and enemy players within 90 yards of you on the minimap and increase the Movement Speed of yourself and nearby allies by 20% for 14.5 seconds. | |
| Shattering Fists | Blood Knight | Regular | Unleash a series of massive blows, dealing damage to all nearby enemies, with every third attack knocking enemies into the air and Stunning them for 2 seconds. Cooldown: 5 sec. | |
| Shield Charge | Crusader | Regular | Charge forward with your shield, pushing all enemies in your path and inflicting 1050 damage. Enemies colliding with terrain will be Stunned for 3 seconds. Maximum 2 charges. | |
| Shield Glare | Crusader | Regular | Light erupts from your shield, dealing 945 damage and Blinding all enemies in front of you for 3 seconds. | |
| Shield of Zen | Monk | Regular | Protect yourself or an ally with a shield that absorbs 2415 damage for 5 seconds. This shield also prevents all effects which cause loss of control or knockback. Protecting an ally will cause you to charge to their location and grant you both this shield. | |
| Shroud of Night | Blood Knight | Regular | Shroud yourself and nearby allies in darkness for 12 seconds, causing shadowy apparitions of yourselves to emerge every 1.5 seconds to unleash a Primary Attack against your enemies. | |
| Siphon Blood | Blood Knight | Regular | Continually siphon blood from the prey around you, dealing 361 damage to all nearby enemies while also healing yourself for 15% of the damage done. Using Siphon Blood slowly consumes its energy, which recovers while Siphon Blood is not in use. | |
| Siphon Life | Warlock | Regular | Unlocks at Level 44. Perform a dark ritual, draining the Life from you or your Soulgorger to heal the other and empower them with increased damage. • Sacrificial Power: You and your Soulgorger unleash a blast of dark magic, dealing damage to nearby enemies and restoring a portion of Life to each of you while also increasing the damage you both deal for a few seconds. | |
| Skeletal Mage | Necromancer | Regular | Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing 267 damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages. | |
| Skewer | Blood Knight | Regular | Skewer an enemy and then slam the enemy into the ground, dealing 1102 damage to all other nearby enemies and Stunning them for 3 seconds. | |
| Slow Time | Wizard | Regular | Invoke a bubble of warped time and space for 6 seconds at a location, reducing the attack and movement speeds of affected enemies by 80%, and slowing the movement of enemy projectiles by 80%. The attack and movement speed reduction effects are reduced by 50% against players. | |
| Smoke Screen | Demon Hunter | Regular | Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack. | |
| Soul Blast | Necromancer | Regular | Unleash a blast forward, dealing damage and Fearing enemies hit for 3 seconds. Cooldown: 6 seconds. | |
| Soul Crush | Necromancer | Regular | Smash the ground in front of you violently, dealing damage to all enemies within the area. Cooldown: 4 seconds. | |
| Soul Slam | Necromancer | Regular | Leap to a target location slamming into the ground, dealing damage to all enemies within the area. Cooldown: 4 seconds. | |
| Soulfire | Necromancer | Primary | Throw a ball of soulfire that explodes when it strikes an enemy, inflicting 897 damage to the target and 25% as much to all other nearby enemies. | |
| Soulgorger | Warlock | Regular | Summon a primordial demon to fight by your side that is immune to total loss of control and knockback effects. The Soulgorger's primary attacks include claw swipes and a flame breath, and it can unleash several additional abilities. | |
| Spear Flurry | Blood Knight | Regular | Channel a flurry of polearm attacks, dealing 578 damage to enemies in front of you. Upon activation, if no enemies are nearby, you will dash forward a short distance before the onslaught begins. Using Spear Flurry slowly consumes its energy, which recovers while Spear Flurry is not in use. | |
| Spinning Chakram | Demon Hunter | Regular | Launch a spinning Chakram that deals 1617 damage to all enemies in its path, and then deals 441 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds. | |
| Spinning Shield | Crusader | Regular | Hurl a spinning shield, inflicting 831 damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional 554 damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. | |
| Spiteful Sacrifice | Warlock | Regular | Unlocks at Level 38. Empower yourself for a few seconds to spite your foes, causing your Primary Attacks to consume a portion of your current life, tearing open rifts in reality that unleash shadowy blasts that deal damage to their target and nearby enemies. • Sacrificial Power: Rifts are now opened automatically, targeting random enemies with shadowy blasts that deal damage to their target and nearby enemies. The frequency of rifts opened increases with your Attack Speed. | |
| Sprint | Barbarian | Regular | Increase your Movement Speed by 50% for 4.98 seconds. Sprint also remove all movement-impairing effects when activated, making you immune to their effects and allowing you to move unhindered through enemies. | |
| Squall | Tempest | Regular | Call on the power of the wind to teleport you and your Zephyrs to a target location, unleashing a swirl of attacks, dealing 1154 damage. Maximum 2 charges. | |
| Stag Charge | Druid | Regular | Become a noble stag to perform 3 successive leaps, dealing damage to enemies upon landing. The first two leaps also Slow enemies, reducing their Movement Speed by 40%, which can stack. The final leap also causes knockback. You are immune to loss of control and knockback while the skill is active. Generate 6 Primal Power when used. | |
| Stormfury | Tempest | Regular | Imbue your edges and the weapons of nearby allies for 11.5 seconds, causing your Primary Attacks to unleash slashes of wind, dealing an additional 40% damage. | |
| Strafe | Demon Hunter | Regular | Spin rapidly while moving at 70% of normal movement speed, randomly firing at up to three enemies, dealing 417 damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use. | |
| Summon Grizzly | Druid | Regular | Summon a grizzly companion for 24 seconds that leaps to a target location and roars, dealing damage to nearby enemies and Stunning them for 4 seconds. The grizzly companion strikes enemies with its claws and every 5 seconds they can smash the ground, dealing damage and knocking back nearby enemies. Generate 36 Primal Power when used. | |
| Summon Oak Sage | Druid | Regular | Passively summon one Oak Sage for every 3 Primary Attacks that hit an enemy, up to a maximum of 3 Oak Sages who fire projectiles at your enemies. Actively command an Oak Sage to self-destruct at a target location, damaging enemies and Immobilizing them for 4 seconds. Generate 9 Primal Power when used. | |
| Summon Wolves | Druid | Regular | Passively summon 2 wolf companions to fight alongside you. If lost, wolf companions resummon after 6 seconds. Activate to command your wolf companions to pounce on a target, damaging enemies near the location and causing them to Bleed. Generate 6 Primal Power when used. | |
| Sunder | Barbarian | Regular | Briefly launch into the air and smash the ground with your weapon, generating a huge shockwave that deals 963 damage to all enemies in the area while also increasing all damage they take by 30% for 6 seconds. Players will take increased damage for 3 seconds. | |
| Surging Stone | Druid | Regular | Tap into the raw strength of the earth, consuming Primal Power to cause thorned spires of rock to erupt from the earth every second, dealing damage to nearby enemies and causing them to Bleed. The spires of rock also knock enemies airborne, but no more than once every 6 seconds. Consume 10 Primal Power per second while active. | |
| Swarm of Bats | Blood Knight | Regular | Call a cloud of bats to attack enemies for 8 seconds, continually dealing 438 damage. The cloud of bats will pursue enemies and can be redirected by activating this skill again. | |
| Sweep Attack | Crusader | Regular | Sweep a mystical flail through enemies in front of you, dealing 1134 damage. Charging longer increases range, and damage up to 1615. When fully charged, Sweep Attack will also knock enemies away. | |
| Swipe | Druid | Primary | A sequence of claw attacks where every third attack causes enemies to Bleed. | |
| Teleport | Wizard | Regular | Teleport forward. Maximum 3 charges. | |
| Tendrils of Blood | Blood Knight | Regular | Shoot bloody tendrils into nearby enemies, dealing 970 damage. Activate again to pull all afflicted enemies to you, dealing an additional 630 damage. | |
| Thorn Armor | Druid | Regular | Grant nearby allies thorn armor for 5 seconds that absorbs damage. Thorns will erupt from you when attacked, dealing damage to nearby enemies and Slowing them by 40% (Cannot occur more often than once per second). Generate 9 Primal Power when used. | |
| Tidal Rush | Tempest | Regular | You and a targeted Zephyr Dash at each other's current location slicing through enemies in your wake, dealing 1180 damage. Maximum 3 charges. | |
| Transfusion | Blood Knight | Regular | Fortify yourself or an ally with enriched blood, granting a shield for 3 seconds that absorbs 1650 damage. Additionally, loss of control effects will be removed from the target and they will become immune to all loss of control effects for the duration of the shield. Targeting an ally with Transfusion causes you to rush to their aid and cast Transfusion on both of you. Transfusion can be activated again one additional time within 5 seconds of the first cast. | |
| Tyrant's Grasp | Warlock | Regular | Unlocks at Level 47. A demonic hand reaches through a rift, grabbing enemies within the area, dealing damage to them. Enemies within the Tyrant's Grasp are immolated in flames, taking additional damage before the hand slams into the ground, dealing more damage to them and all enemies within the area. | |
| Umbral Lance | Blood Knight | Regular | Hurl a lance of pure darkness that penetrates through enemies, dealing 1102 damage. Charging longer increases range, and damage up to 1543, with a fully charged attack also causing a knockback. | |
| Undying Rage | Barbarian | Regular | Enter a rage for 5.5 seconds that prevents you from dying and causes all your attacks to heal you for 30% of damage done (reduced to 20% against enemy players). Undying Rage will activate automatically when you take fatal damage. | |
| Vengeance | Demon Hunter | Regular | Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for 211 damage each. | |
| Volley | Demon Hunter | Regular | Enhance Crossbow Shot for 12 seconds, increasing its damage per hit to 1102 to 1365, launching volleys of arrows, and increasing your movement speed. | |
| Voracious Sacrifice | Warlock | Regular | When your life drops below a threshold, your Soulgorger sacrifices a portion of its current Life to restore Life to you. | |
| Vortex | Tempest | Regular | Conjure a vortex that pulls in nearby enemies, dealing 3492 damage over 6 seconds. | |
| Warp Strike | Warlock | Regular | Unlocks at Level 15. Command your Soulgorger to leap into a portal and exit at the target location, dealing damage to enemies within the area and knocking them up. Additionally, your Soulgorger's Attack Speed is increased for a few seconds. | |
| Wave Edge | Tempest | Primary | Empower your edges with the crashing tides to create water whips allowing you to unleash a series of sweeping attacks, dealing 856 to 1142 damage to your primary target and 25% as much to all other enemies. | |
| Wave of Blood | Blood Knight | Regular | Expel a wave of blood that knocks back enemies, dealing 1181 damage. Maximum 2 charges. | |
| Wave of Light | Monk | Regular | Crush enemies in an area with a focused wave of light for 1764 damage. Maximum 2 charges. | |
| Wave Strike | Monk | Regular | Unleash a wave of energy, carrying enemies hit within it and exploding for 1312 damage to all nearby enemies at its maximum range. Charging longer increases range, and damage up to 1795. When fully charged, the wave will also knock enemies away. | |
| Werebear | Druid | Regular | Transform into a werebear and roar, dealing damage and Stunning nearby enemies for 2 seconds. Each time you are attacked while transformed, you gain 1 stack of Ursine Endurance, reducing the damage you take and the duration of loss of control effects by 3%, stacking up to 10 times. You consume 5 Primal Power per second while transformed. Werebear form replaces your equipped skills while active. Maul (Primary Attack): Swing your claws in wide arcs to damage enemies. Crush: Smash the ground with both hands, dealing damage to all nearby enemies and additional damage equal to 10% of your maximum Life. Maximum 3 charges. Bound: Dash forward, knocking back and damaging enemies in your path. You are immune to loss of control and knockback during the dash. Mangle: Grab two enemies in front of you and slam them together, creating an explosive force that deals damage to nearby enemies and Stuns them for 1 second. Deal additional damage equal to 10% of your maximum Life. The enemies grabbed and slammed together are Stunned for 3 seconds. Revert: End the transformation. | |
| Werewolf | Druid | Regular | Transform into a werewolf and dash forward, dealing damage and marking enemies along your path. When a marked enemy's Life drops below 50%, they will take additional damage. Movement speed is increased by 30% and you consume 5 Primal Power per second while transformed. Werewolf form replaces your equipped skills while active. Swipe (Primary Attack): A sequence of claw attacks where every third attack causes enemies to Bleed. Rend and Tear: Dash forward, dealing damage to enemies along your path. Enemies below 50% Life will be dealt additional damage and knocked airborne. Maximum 3 charges. Lunge: Run quickly as you charge the skill, increasing your Movement Speed by 30%. Release the skill to lunge forward, knocking back and damaging enemies in your path. Howl: Unleash a powerful howl, dealing damage to all nearby enemies and marking them. When a marked enemy's Life drops below 50%, they will take additional damage. Revert: End the transformation. | |
| Whirling Strike | Blood Knight | Regular | Whirl your polearm around you multiple times, dealing 1680 damage to nearby enemies with the final strike causing a knockback. Maximum 2 charges. | |
| Whirlwind | Barbarian | Regular | Become a whirlwind of steel, continually striking all nearby enemies for 478 damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use. | |
| Wind Edge | Tempest | Primary | Empower your edges with violent winds allowing you to quickly slash at nearby enemies, dealing 1038 to 1570 damage. If an enemy is out of range you will rush to their location, but against enemy players this cannot occur more often than once every 3 seconds. | |
| Wind Walk | Tempest | Regular | Conjure a cyclone for 2.5 seconds, making you untargetable while you remain inside the storm or until you use a Skill or Primary Attack. Upon exiting the cyclone your Attack Speed is increased by 20% for 2.5 seconds. | |
| Wraith Form | Necromancer | Regular | Transform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack. | |
| Wrath of the Berserker | Barbarian | Regular | Enter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 7.5 seconds. | |
| Zephyr Surge | Tempest | Regular | Dissipate into the air becoming untargetable and unleashing a flurry of 5 slashes on nearby enemies, dealing 319 damage with each hit and the final strike dealing 383 damage. Zephyr Surge also consumes all of your Zephyrs empowering the attack with 2 additional slashes for each Zephyr consumed. |
- AbominationBlood KnightConsume all your Anger to transform into an unholy abomination for 15 seconds, increasing your damage done while granting 10% Life Steal and replacing your skills with Blood Rush and Shattering Fists. The sight of your transformation Fears nearby enemies for 3 seconds and deals 1764 damage. Generate Anger each time you damage an enemy with your Primary Attack or use a Skill. Blood Rush - Cooldown: 3 Sec. Shed your mortal flesh and move forward a short distance, knocking back and dealing 1979 damage to enemies in your path. Maximum 2 charges. Shattering Fists - Cooldown: 5 Sec. Unleash a series of massive blows, dealing 1575 to 2467 damage to all nearby enemies, with every third attack knocking enemies into the air and Stunning them for 2 seconds.
- AnnihilationBlood KnightEnhance Ravage for 12 seconds, gaining an additional polearm in your off hand that increases your range and causes the final attack to knockback enemies. While empowered, Annihilation deals 1312 to 2362 damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds.
- Arcane TorrentWizardChannel a barrage of arcane projectiles, each dealing 248 damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use.
- Arcane WindWizardUnleash a blast of wind in a direction, dealing 1260 damage and knocking back enemies. Charging longer increases range, knockback distance and damage up to 1680. Deals increased damage to Burning enemies. Maximum 2 charges.
- Black HoleWizardConjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal 906 damage over 3 seconds.
- Blade DanceTempestThrow the blades of your edges forward into the ground, dealing 604 damage to enemies and Stunning them for 2 seconds. After a short delay, you pull yourself into the blades, dealing 846 damage and knocking back enemies along your path.
- Blood and RageBarbarianEnhance Lacerate for 12 seconds, increasing its damage to 1181 to 1443, increasing its healing to 20% of damage done on every attack, and increasing its range. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds.
- Blood OfferingWarlockUnlocks at Level 50. Blood Offering can be toggled on and off. While on, you forcefully extract a portion of Life from all your demons every second, causing them to explode, dealing damage to nearby enemies and inflicting a Bleed for additional damage.
- Blood RushBlood KnightShed your mortal flesh and move forward a short distance, knocking back and dealing damage to enemies in your path. Maximum 2 charges. Cooldown: 3 sec.
- BloodlordWarlockCharges forward, dealing damage and knocking back enemies in its path before following up with an overhead slam that deals damage and Stuns enemies within the area for a few seconds. Devour: Your Soulgorger grows horns and gains the ability to charge forward, dealing damage and knocking back enemies in its path and dealing additional damage to nearby enemies at the end of the dash.
- Bone ArmorNecromancerProtect yourself and nearby allies with a shield of bones that absorbs 3402 damage for 12 seconds.
- Bone SpearNecromancerPrimaryShoot a piercing Bone Spear forward to inflict 935 damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced.
- Bone SpikesNecromancerSummon bone spikes that erupt from the ground, Stunning enemies for 3 seconds and dealing 1102 damage. Charging longer increases range, and damage up to 1389.
- Bone SpiritsNecromancerUnleash a continual barrage of Bone Spirits, dealing 496 damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use.
- Bone WallNecromancerConjure a wall of bones for 8 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges.
- Borrowed TimeNecromancerGrant yourself or an ally borrowed time for 8 seconds. If the target takes fatal damage during this borrowed time, they will be resurrected at full Life, but with a curse. The curse will drain 5% of the target's maximum Life every second and lasts for a maximum of 16 seconds. The curse can be removed sooner if the target kills an enemy or assists in killing an enemy. Borrowed Time drains 10% of your own life when triggered on yourself and will be automatically used on you when you take fatal damage if it is not on cooldown.
- BoundDruidDash forward, knocking back and damaging enemies in your path. You are immune to loss of control and knockback during the dash.
- BreakerTempestFlourish your blades' edges, unleashing a wave that crashes over enemies, dealing 1134 damage. As the wave crashes into the ground, it conjures a Zephyr.
- Breath of HeavenMonkImmediately restore 1890 Life to yourself and 1260 Life to all nearby allies and increase the Movement Speed of yourself and nearby allies by 60%. Using Breath of Heaven on the same target again within 9 seconds reduces the healing amount by 50%.
- Brimstone GatewayWarlockUnlocks at Level 28. Open a portal at your current location and a target location, causing you to instantly traverse through Hell to the other portal. These connected portals will remain stable for a few seconds before they collapse, allowing you and allies to use them to instantly teleport to the other end. Portals can only be used once every few seconds.
- Burning AscentWarlockUnlocks at Level 8. Summon a Hellflyer to breathe flames down on enemies within its path. As it passes by, you leap up grabbing its claws to catch a ride; at the end of the attack, you dismount the Hellflyer and gain increased Movement Speed for a few seconds.
- Burning HeartCrusaderEnhance Sacred Fire for 12 seconds, increasing damage done to 1181 to 1706. Each enemy killed grants 1% increased Sacred Fire damage for 240 seconds, stacking up to 10 times. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds .
- Bursting ClawBlood KnightCharge and launch a bloody claw, dealing damage to nearby enemies, causing knockback, and dealing increased damage to enemies with lower Life, up to a maximum of 30%. Fully charging the skill increases your Critical Hit Chance by 30% for 3 seconds. You are immune to knockback while charging. Maximum 2 charges. Cooldown: 3 sec. Granted by an essence (Opportunity's Herald) — not part of the default Abomination loadout.
- CascadeTempestYou and your Zephyrs slam your edges into the ground unleashing a crashing wave around you, dealing 1291 damage to enemies within the area.
- Chained SpearBarbarianHurl 3 chained spears that deal 813 damage and then return, dragging impaled enemies back to you and dealing another 203 damage.
- Circle of LifeDruidStrike the ground, causing vines to quickly grow and create a field of restorative flora for 10 seconds, healing you and allies within each second. The vines produce a healing blossom every 1.5 seconds, and you or your allies may touch them to heal, consuming the blossom. Generate 15 Primal Power when used.
- CleaveBarbarianUnleash a powerful attack that deals 1396 damage to all enemies in front of you, and causes them to Bleed for 471 damage over 3 seconds. Maximum 3 charges.
- Command GolemNecromancerSummon a bone golem for 24 seconds. When summoned, it will deal 1050 damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal 367 damage and force all nearby monsters to attack it for 6 seconds.
- Command SkeletonsNecromancerActive: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds.
- CondemnCrusaderBuild up a massive explosion, dealing 1653 damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius.
- Conjuration of LightCrusaderCall down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. Cooldown in Battleground and Rite of Exile becomes 32 seconds. Gaining Conjuration of Light again within 16 seconds reduces its duration by 50%.
- ConsecrationCrusaderConsecrate the ground around you, dealing 3324 damage to all nearby enemies over 6 seconds.
- Corpse ExplosionNecromancerDetonate all corpses in the target area, each corpse dealing 924 damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 20% cumulatively reduced damage for each additional hit.
- Corpse LanceNecromancerSummon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal 966 damage. Multiple hits on the same target deal 20% cumulatively reduced damage.
- Counterattack StormCrusaderEnhance Punish for 12 seconds, striking all enemies in front of you, increasing its damage per hit to 1296 to 1575, and increasing its Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds.
- Crossbow ShotDemon HunterPrimaryShoot an arrow for 840 to 1176 damage while moving at reduced speed.
- CrosswindsTempestYou and your Zephyrs unleash a gust of wind at a targeted location, dealing 1060 damage. Maximum 2 charges.
- CrushDruidSmash the ground with both hands, dealing damage to all nearby enemies and additional damage equal to 10% of your maximum Life. Maximum 3 charges.
- Cyclone StrikeMonkGenerate a vortex of wind which pulls in enemies and deals 1008 damage. Charging longer increases range, and damage up to 1204.
- Daring SwingDemon HunterUse a rope to swing to a nearby location, dealing 1115 damage to enemies on the way while they cannot attack you. Maximum 2 charges.
- Dark CurseNecromancerCurse all enemies in the area, dealing 1428 damage to them over 6 seconds and greatly reducing their vision.
- Deadly ReachMonkPrimaryProject lines of piercing force that deal 892 to 1249 damage to the target and 30% of the damage to nearby enemies.
- Demonic PactWarlockUnlocks at Level 53. Sacrifice a portion of your current Life, signing a demonic pact to summon a Twisted Shaman for yourself and each nearby ally. Twisted Shaman hurl 3 bolts of Hellfire, dealing damage. Additionally, whenever the master of a Twisted Shaman falls below a threshold of maximum Life, their Twisted Shaman sacrifices itself to heal them and fulfill their pact.
- Demonic PortalWarlockUnlocks at Level 3. Open a portal, allowing you to summon demons directly from Hell that fight by your side.
- Demonic SoldierWarlock3 Warriors emerge from the portal at a target location to aid you in battle for a short while. They use basic attacks to damage enemies.
- DemoralizeBarbarianRelease a ferocious shout that forces nearby monsters to attack you, deals 793 damage to all nearby enemies, and reduces their damage done by 30% for 6 seconds.
- DevourWarlockYour Soulgorger devours some of your other demons when they die, causing it to evolve and gain additional powers corresponding to the devoured demon. Up to two Devour effects can be active at one time.
- Devouring DarknessWarlockUnlocks at Level 41. Create a spatial anomaly between Hell and a target location that pulls enemies to its center before releasing a series of shadowy explosions that deal damage to enemies within the area. Charging consumes a portion of your current Life, increasing the number of explosions. • Sacrificial Power: Devouring Darkness is unleashed at maximum charge, dealing damage to enemies in the area and causing them to Burn.
- DisintegrateWizardChannel a beam of pure energy in a direction, continually dealing 642 damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use.
- Draw and QuarterCrusaderMount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing 338 damage.
- Dread SkullscytheNecromancerEnhance Bone Spear for 12 seconds, instead swinging a massive scythe that deals 1181 damage to all nearby enemies and knocks them away.
- EarthquakeDruidCreate an earth-shattering tremor at a target location, dealing damage and knocking enemies airborne. Affected enemies fall back to the earth with great force, dealing damage to nearby enemies where they land. Charge this skill to increase its area by up to 50%. Generate 9 Primal Power when used.
- ElectrocuteWizardPrimaryArc lightning from your fingertips, dealing 840 to 1117 damage to the first enemy struck, and then leaping to 3 additional enemies for 30% as much damage.
- EscapeDemon HunterJab your blade forward at all enemies in front of you, dealing 1044 damage and inflicting 80% reduced movement speed for 4 seconds, while tumbling backward to escape.
- Exploding PalmMonkAttack enemies in a direction dealing 525 damage and marking them with Exploding Palm Technique, causing them to Bleed for an additional 84 damage every second for 5 seconds. Enemies that die while marked will explode for 970 damage to all nearby enemies. Enemies can only be hit by 5 explosions within 1 second and starting with explosion 2 they only take 30% damage from each subsequent hit. Maximum 2 charges.
- Explosive ArrowDemon HunterPrimaryShoot an arrow that explodes on impact for 947 damage to the target and 236.75 to all nearby enemies.
- Falling SwordCrusaderImpale your holy sword at a location where it deals 1226 damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing 1270 damage to all nearby enemies and retrieving the sword.
- Ferocious LeapWarlockCommand your Soulgorger to leap to a target.
- Ferocious StrikeDruidPrimarySwing and slam your staff, dealing damage over three attacks. Enemies other than your primary target take only 25% damage.
- Fire TornadoDruidConjure a tornado of flame at a target location for 4 seconds that continuously pulls in, damages, and Burns enemies. Generate 9 Primal Power when used.
- Fist of the HeavensCrusaderCall down divine wrath to strike up to 8 nearby enemies for 803 damage. For every 10% of a targeted enemy's missing Life, the damage dealt to that target by Fist of the Heavens will be increased by 25%.
- Fists of ThunderMonkPrimaryTeleport to a nearby enemy and unleash a rapid succession of punches that each deal 1050 to 1680 damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every 3 seconds.
- Flowing StrikeTempestConjure a Zephyr at your current location as you Dash forward in a flurry of blades and water, dealing 1071 damage to all enemies in your path.
- Flying DragonMonkSoar into the sky, pulling along all nearby enemies, dealing 1008 damage to and stunning all nearby enemies for 2 seconds at your landing destination.
- Flying KickMonkKick forward dealing 1260 damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional 1260 damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick.
- FrenzyBarbarianPrimaryLaunch a frenzied attack for 945 damage. Each hit increases Frenzy's Attack Speed by 8% for 3 seconds, stacking up to 5 times.
- FrostfieldWizardCreate a field of gathering hoarfrost in an area. After a short delay, all enemies in the area will take 1208 damage and be Frozen in ice for 12 seconds. Players will be Frozen for a maximum of 4 seconds. Any enemy that takes damage after being Frozen for at least 6 seconds will immediately be unfrozen. For players, they will be unfrozen if they take damage after being Frozen for at least 2 seconds.
- Full PowerWizardEnhance Electrocute for 12 seconds, increasing damage per hit to 1160 to 1501, allowing movement while attacking, and increasing the number of secondary targets.
- Furious ChargeBarbarianCharge forward, knocking away all enemies in your path and dealing 1358 damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill.
- GrabBarbarianSeize a nearby enemy and wield it as a weapon. Activate again to throw the enemy, dealing 1312 damage to them and enemies along the throw path, and Stunning the thrown enemy for 2 seconds. Monsters are grabbed for 4 seconds and players for 2 seconds.
- GrenadesDemon HunterEnhance Explosive Arrow for 12 seconds, replacing arrows with explosive grenades, increasing its damage per hit to 1050, and knocking away enemies.
- Grim ScytheNecromancerSlash with a summoned scythe, dealing 1212 damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 3. Maximum 2 charges.
- Ground StompBarbarianSmash the ground, Stunning nearby enemies for 1.5 seconds and dealing 1102 damage. Charging longer increases range and Stun duration up to 3 seconds.
- Hammer of the AncientsBarbarianCall forth a massive hammer which smashes enemies in front of you for 1260 damage and shakes the earth itself, dealing 248 additional damage over 2 seconds. Maximum 2 charges.
- Hellfire BoltWarlockPrimaryUnlocks at Level 34. Throw a bolt of Hellfire that deals damage to enemies it strikes. You can move and attack at the same time, but your Movement Speed is reduced. Ultimate — Rain of Chaos: Enhance Hellfire Bolt for a few seconds, causing meteors of Hellfire to rain from the sky around you, dealing damage to enemies they strike. Additionally, your Primary Attacks call down larger meteors at a target location, dealing damage to enemies in the area.
- HellswarmWarlockUnleash a swarm of Hellspawn that deals damage to enemies in their path and also embeds an infernal plague within them, dealing additional damage over time. Infected enemies that are slain hatch a Plagued Thornstrider that attacks enemies, dealing damage and inflicting the same plague with each attack. You can control up to 3 Parasitic Crawlers at one time and any additional hatchlings are consumed by your Soulgorger, healing it.
- Holy BannerCrusaderPlant a holy banner that inspires nearby allies for 10 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65% additional Critical Hit Damage.
- HowlDruidUnleash a powerful howl, dealing damage to all nearby enemies and marking them. When a marked enemy's Life drops below 50%, they will take additional damage.
- Hungering SoulfireNecromancerEnhance Soulfire for 12 seconds, instead launching multiple greater bone spirits that seek out enemies and deal 1417 damage each. Targets hit multiple times simultaneously take (M1136,1,mfHurtDecreateRate)% cumulatively reduced damage from each subsequent hit.
- Ice ArmorWizardSurround yourself in a barrier of ice for 8 seconds that absorbs up to 3954 damage. When the barrier expires, it will shatter for 569 damage to all nearby enemies and inflict 40% Chill for 6 seconds. Activate again to shatter the barrier immediately.
- Ice CrystalWizardConjure a giant ice crystal at a nearby location, where it will deal 1936 damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for 922 damage to all nearby enemies and inflict 80% Chill for 6 seconds. Activate again to shatter the crystal immediately. Beams of energy striking the crystal will be refracted and strike multiple nearby targets for reduced damage.
- Ice MissileWizardEnhance Magic Missile with frost for 12 seconds, increasing its damage per hit to 1606 to 2079 and slowing the movement of affected enemies.
- ImpaleDemon HunterRapidly throw knives in a direction, continually dealing 396 damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use.
- Imprisoned FistMonkAttack enemies in a direction for 1058 damage and Immobilize them for 5 seconds. Maximum 2 charges.
- Infernal EruptionWarlockUnlocks at Level 20. Perform a destructive ritual at a target location, causing geysers of Hellfire to erupt randomly within the area, dealing damage to enemies and causing them to Burn. Charging longer makes the ritual location smaller, causing the eruptions to become more concentrated. If a demon under your control is hit by an eruption, they become engulfed in Hellfire, causing them to deal damage to nearby enemies every second and Burn them.
- Inner SanctuaryMonkPlace a runic circle of protection for 8 seconds that reduces all damage taken by you and your allies within the circle by 50%. In Battleground and Rite of Exile, cooldown becomes 24 seconds.
- JudgmentCrusaderPass judgment on all enemies within an area, dealing 793 damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing 614 damage to all nearby enemies and Stunning them for 3 seconds.
- Knife TrapDemon HunterPlace a Knife Trap that explodes when an enemy approaches, shooting knives that deal 1701 damage to all nearby enemies. You may only have 3 traps active at one time Maximum 3 charges.
- Knockback ShotDemon HunterFire a bolt of shadowy energy that deals 1181 damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 3 seconds.
- LacerateBarbarianPrimaryLaunch a series of attacks that deal 1050 to 1512 damage with each hit. The last hit heals you for 15% of damage done.
- LandslideDruidPrimaryCrack the earth and call forth jagged rocks, projecting them forward in a line that bursts with spikes when it hits an enemy, dealing damage in a small area.
- Lash of PainWarlockRip molten chains from the ground, dealing damage to enemies within the area and knocking them up before swinging the blazing chains down on to them, dealing additional damage. If a demon under your control is within the area, the chains will strike them, dealing damage equal to a portion of their maximum Life and whipping them into a frenzy, increasing their Attack Speed and damage for a few seconds.
- LeapBarbarianLeap to a location, dealing 1108 damage to all nearby enemies where you land and reducing their movement speed by 50% for 4 seconds. Each full-Life enemy struck by Leap will reduce its cooldown by 1 second. Maximum 2 charges.
- Lightning FluxMonkEnhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit, increasing damage per hit to 1680 to 2100, and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal 1312 damage to all nearby enemies and knock them away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 5 seconds.
- Lightning NovaWizardHurl 10 balls of lightning away from you in all directions, dealing 728 damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 25% damage.
- Lunatic RushWarlockPrimarySummon a Fallen Lunatic that rushes enemies, exploding on contact, dealing damage to nearby enemies. Ultimate — Lunatic Legion: Enhance Lunatic Rush for a few seconds, causing it to open a larger rift that summons 3 Fallen Lunatics to rush enemies, exploding on contact, dealing damage to nearby enemies.
- LungeDruidRun quickly as you charge the skill, increasing your Movement Speed by 30%. Release the skill to lunge forward, knocking back and damaging enemies in your path.
- Magic MissileWizardPrimaryLaunch a missile of magic energy, dealing 945 to 1323 damage.
- MangleDruidGrab two enemies in front of you and slam them together, creating an explosive force that deals damage to nearby enemies and Stuns them for 1 second. Deal additional damage equal to 10% of your maximum Life. The enemies grabbed and slammed together are Stunned for 3 seconds.
- MaulDruidPrimarySwing your claws in wide arcs to damage enemies.
- Mephitic CloudBlood KnightRelease a toxic cloud around you for 6 seconds that confuses enemies, causing monsters to attack each other and restricts targeting for players.
- MeteorWizardSummon an immense meteor that plummets from the sky, dealing 1378 damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for 1152 damage over 6 seconds.
- Mist-TouchedTempestConjure a cyclone for 2.5 seconds, making you untargetable while you remain inside the storm or until you use a Skill or Primary Attack. Upon exiting the cyclone your Attack Speed is increased by 20% for 2.5 seconds.
- MultishotDemon HunterFire a salvo of arrows, dealing 1134 damage to all enemies in a direction. Maximum 3 charges.
- Mystic AlliesMonkSummon two spirit allies to fight by your side for 10 seconds. They deal 525 damage with each attack and have Life equal to yours.
- Mystic StrikeMonkDash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing 945 damage. A player can only be pulled once every 3 seconds. Maximum 3 charges.
- Piercing GaleTempestEnhance Wind Edge for 12 seconds, allowing you to charge forward slicing through enemies, dealing 1417 damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.
- Power of the DeepsTempestEnhance Wave Edge for 12 seconds, increasing your range and allowing you to attack enemies all around you, dealing 1365 to 1995 damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.
- PrimaryBlood KnightPrimaryPrimary Attack: a basic attack while in the Abomination form. (Placeholder description — the in-game text doesn't name this attack.)
- PrimaryNecromancerPrimaryPrimary Attack: a short range cleave dealing damage to enemies.
- Pummeling EruptionWarlockSlam the ground with extreme force, causing it to fracture. Enemies within the area are Stunned for a few seconds and take damage, then after a short delay the ground erupts with Hellfire, dealing additional damage to enemies within the area and knocking them back.
- PunishCrusaderPrimaryStrike an enemy for 945 to 1134 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds.
- Rabid MightDruidUnleash a savage roar that inspires and invigorates, increasing the maximum Life of nearby allies by 12.5% and your maximum Life by 25% for 180 seconds. Those affected are also immune to the next 3 total loss of control effects for 6 seconds. Generate 15 Primal Power when used.
- Rain of VengeanceDemon HunterFire a massive volley of arrows into the air that rain down for several seconds, dealing 2632 damage to all enemies in the area over 4 seconds.
- Rasplet HulkWarlockEmerges at target location, unleashing a series of strikes that deal damage and cause enemies to Bleed. The first strike also Stuns enemies for a few seconds. Devour: Your Soulgorger grows thorned blades on its forearms, increasing its Primary Attack range and damage while also inflicting a Bleed. The series of attacks ends with a dash forward that deals damage.
- RavageBlood KnightPrimaryUnleash a barrage of polearm thrusts and sweeps, dealing 952 to 1352 damage to an enemy and 25% as much to all other enemies.
- Raven SwarmDruidBecome a flock of ravens and fly to a target location, during which you are untargetable. You deal damage to nearby enemies when you arrive at the target location, reverting to your original form. Maximum 2 charges. Generate 6 Primal Power when used.
- Ray of FrostWizardChannel a beam of frost in a direction, continually dealing 571 damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use.
- Release ForceMonkEnhance Deadly Reach for 12 seconds, increasing its damage per hit to 1638 and causing it to knock enemies away. You also gain a shield which asborbs damage equal to 20% of your maximum Life for 5 seconds.
- Rend and TearDruidDash forward, dealing damage to enemies along your path. Enemies below 50% Life will be dealt additional damage and knocked airborne. Maximum 3 charges.
- Restless DemonBarbarianEnhance Frenzy for 12 seconds, allowing movement while attacking, allowing unhindered movement through enemies, dealing 1260 damage when you pass through enemies, and increasing attack speed as if fully stacked. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds.
- RevertBlood KnightEnd the transformation.
- RevertDruidEnd the transformation.
- RevertDruidEnd the transformation.
- RiptideTempestRelease your edges to command the water around you into a crushing tide that pulls in nearby enemies, dealing 1272 damage and Stunning them for 2 seconds.
- Rolling SurfTempestEmpower yourself with the sea for 6 seconds, causing you and your Zephyrs' Primary Attacks to hurl water blades that penetrate enemies, dealing 892 damage. Additionally, your Movement Speed is increased by 35% and you ride a wave allowing you to Primary Attack and move at the same time, but your Movement Speed is reduced by 25% when attacking.
- Sacred ChainCrusaderThrow holy chains that bounce between enemies, striking up to 8 targets and dealing 1071 damage to each. The chains Stun enemies for 12 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players.
- Sacred FireCrusaderPrimaryIgnite the air with holy flames from your weapon, dealing 866 to 1386 damage to an enemy and 25% as much to all other enemies in front of you.
- SanguinateBlood KnightLiquefy into a bloody form for 2.5 seconds, increasing your Movement Speed by 50%. Activate again to coagulate your being and rush forward, dealing 1020 damage to enemies you pass through.
- ScorchWizardLaunch a flaming orb that deals 892 damage and knocks away enemies, leaving a Burning trail that deals 768 damage over 6 seconds.
- SentryDemon HunterSummon a turret for 30 seconds that fires at nearby enemies for 285 damage per shot . You may have up to 2 sentries at one time. Maximum 2 charges.
- Seven-Sided StrikeMonkDash rapidly between nearby enemies, striking 7 times for 1593 damage per hit. Additional hits on the same target deal 50% as much damage.
- Shadow's EdgeBlood KnightPrimaryWield a blade of pure shadow energy that can be used to slash at nearby enemies, dealing 1270 damage. If there are no nearby enemies the blade will be thrown a short distance, dealing 892 damage.
- Shadow's EmbraceBlood KnightEnhance Shadow's Edge for 12 seconds, throwing a volley of 5 shadow blades that penetrate enemies, dealing 1050 damage for each blade that strikes an enemy. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 5 seconds.
- ShadowsightDemon HunterImmediately reveal all Bosses, Treasure Goblins, Elite monsters, and enemy players within 90 yards of you on the minimap and increase the Movement Speed of yourself and nearby allies by 20% for 14.5 seconds.
- Shattering FistsBlood KnightUnleash a series of massive blows, dealing damage to all nearby enemies, with every third attack knocking enemies into the air and Stunning them for 2 seconds. Cooldown: 5 sec.
- Shield ChargeCrusaderCharge forward with your shield, pushing all enemies in your path and inflicting 1050 damage. Enemies colliding with terrain will be Stunned for 3 seconds. Maximum 2 charges.
- Shield GlareCrusaderLight erupts from your shield, dealing 945 damage and Blinding all enemies in front of you for 3 seconds.
- Shield of ZenMonkProtect yourself or an ally with a shield that absorbs 2415 damage for 5 seconds. This shield also prevents all effects which cause loss of control or knockback. Protecting an ally will cause you to charge to their location and grant you both this shield.
- Shroud of NightBlood KnightShroud yourself and nearby allies in darkness for 12 seconds, causing shadowy apparitions of yourselves to emerge every 1.5 seconds to unleash a Primary Attack against your enemies.
- Siphon BloodBlood KnightContinually siphon blood from the prey around you, dealing 361 damage to all nearby enemies while also healing yourself for 15% of the damage done. Using Siphon Blood slowly consumes its energy, which recovers while Siphon Blood is not in use.
- Siphon LifeWarlockUnlocks at Level 44. Perform a dark ritual, draining the Life from you or your Soulgorger to heal the other and empower them with increased damage. • Sacrificial Power: You and your Soulgorger unleash a blast of dark magic, dealing damage to nearby enemies and restoring a portion of Life to each of you while also increasing the damage you both deal for a few seconds.
- Skeletal MageNecromancerSummon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing 267 damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages.
- SkewerBlood KnightSkewer an enemy and then slam the enemy into the ground, dealing 1102 damage to all other nearby enemies and Stunning them for 3 seconds.
- Slow TimeWizardInvoke a bubble of warped time and space for 6 seconds at a location, reducing the attack and movement speeds of affected enemies by 80%, and slowing the movement of enemy projectiles by 80%. The attack and movement speed reduction effects are reduced by 50% against players.
- Smoke ScreenDemon HunterCreate a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack.
- Soul BlastNecromancerUnleash a blast forward, dealing damage and Fearing enemies hit for 3 seconds. Cooldown: 6 seconds.
- Soul CrushNecromancerSmash the ground in front of you violently, dealing damage to all enemies within the area. Cooldown: 4 seconds.
- Soul SlamNecromancerLeap to a target location slamming into the ground, dealing damage to all enemies within the area. Cooldown: 4 seconds.
- SoulfireNecromancerPrimaryThrow a ball of soulfire that explodes when it strikes an enemy, inflicting 897 damage to the target and 25% as much to all other nearby enemies.
- SoulgorgerWarlockSummon a primordial demon to fight by your side that is immune to total loss of control and knockback effects. The Soulgorger's primary attacks include claw swipes and a flame breath, and it can unleash several additional abilities.
- Spear FlurryBlood KnightChannel a flurry of polearm attacks, dealing 578 damage to enemies in front of you. Upon activation, if no enemies are nearby, you will dash forward a short distance before the onslaught begins. Using Spear Flurry slowly consumes its energy, which recovers while Spear Flurry is not in use.
- Spinning ChakramDemon HunterLaunch a spinning Chakram that deals 1617 damage to all enemies in its path, and then deals 441 damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.
- Spinning ShieldCrusaderHurl a spinning shield, inflicting 831 damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional 554 damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds.
- Spiteful SacrificeWarlockUnlocks at Level 38. Empower yourself for a few seconds to spite your foes, causing your Primary Attacks to consume a portion of your current life, tearing open rifts in reality that unleash shadowy blasts that deal damage to their target and nearby enemies. • Sacrificial Power: Rifts are now opened automatically, targeting random enemies with shadowy blasts that deal damage to their target and nearby enemies. The frequency of rifts opened increases with your Attack Speed.
- SprintBarbarianIncrease your Movement Speed by 50% for 4.98 seconds. Sprint also remove all movement-impairing effects when activated, making you immune to their effects and allowing you to move unhindered through enemies.
- SquallTempestCall on the power of the wind to teleport you and your Zephyrs to a target location, unleashing a swirl of attacks, dealing 1154 damage. Maximum 2 charges.
- Stag ChargeDruidBecome a noble stag to perform 3 successive leaps, dealing damage to enemies upon landing. The first two leaps also Slow enemies, reducing their Movement Speed by 40%, which can stack. The final leap also causes knockback. You are immune to loss of control and knockback while the skill is active. Generate 6 Primal Power when used.
- StormfuryTempestImbue your edges and the weapons of nearby allies for 11.5 seconds, causing your Primary Attacks to unleash slashes of wind, dealing an additional 40% damage.
- StrafeDemon HunterSpin rapidly while moving at 70% of normal movement speed, randomly firing at up to three enemies, dealing 417 damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.
- Summon GrizzlyDruidSummon a grizzly companion for 24 seconds that leaps to a target location and roars, dealing damage to nearby enemies and Stunning them for 4 seconds. The grizzly companion strikes enemies with its claws and every 5 seconds they can smash the ground, dealing damage and knocking back nearby enemies. Generate 36 Primal Power when used.
- Summon Oak SageDruidPassively summon one Oak Sage for every 3 Primary Attacks that hit an enemy, up to a maximum of 3 Oak Sages who fire projectiles at your enemies. Actively command an Oak Sage to self-destruct at a target location, damaging enemies and Immobilizing them for 4 seconds. Generate 9 Primal Power when used.
- Summon WolvesDruidPassively summon 2 wolf companions to fight alongside you. If lost, wolf companions resummon after 6 seconds. Activate to command your wolf companions to pounce on a target, damaging enemies near the location and causing them to Bleed. Generate 6 Primal Power when used.
- SunderBarbarianBriefly launch into the air and smash the ground with your weapon, generating a huge shockwave that deals 963 damage to all enemies in the area while also increasing all damage they take by 30% for 6 seconds. Players will take increased damage for 3 seconds.
- Surging StoneDruidTap into the raw strength of the earth, consuming Primal Power to cause thorned spires of rock to erupt from the earth every second, dealing damage to nearby enemies and causing them to Bleed. The spires of rock also knock enemies airborne, but no more than once every 6 seconds. Consume 10 Primal Power per second while active.
- Swarm of BatsBlood KnightCall a cloud of bats to attack enemies for 8 seconds, continually dealing 438 damage. The cloud of bats will pursue enemies and can be redirected by activating this skill again.
- Sweep AttackCrusaderSweep a mystical flail through enemies in front of you, dealing 1134 damage. Charging longer increases range, and damage up to 1615. When fully charged, Sweep Attack will also knock enemies away.
- SwipeDruidPrimaryA sequence of claw attacks where every third attack causes enemies to Bleed.
- TeleportWizardTeleport forward. Maximum 3 charges.
- Tendrils of BloodBlood KnightShoot bloody tendrils into nearby enemies, dealing 970 damage. Activate again to pull all afflicted enemies to you, dealing an additional 630 damage.
- Thorn ArmorDruidGrant nearby allies thorn armor for 5 seconds that absorbs damage. Thorns will erupt from you when attacked, dealing damage to nearby enemies and Slowing them by 40% (Cannot occur more often than once per second). Generate 9 Primal Power when used.
- Tidal RushTempestYou and a targeted Zephyr Dash at each other's current location slicing through enemies in your wake, dealing 1180 damage. Maximum 3 charges.
- TransfusionBlood KnightFortify yourself or an ally with enriched blood, granting a shield for 3 seconds that absorbs 1650 damage. Additionally, loss of control effects will be removed from the target and they will become immune to all loss of control effects for the duration of the shield. Targeting an ally with Transfusion causes you to rush to their aid and cast Transfusion on both of you. Transfusion can be activated again one additional time within 5 seconds of the first cast.
- Tyrant's GraspWarlockUnlocks at Level 47. A demonic hand reaches through a rift, grabbing enemies within the area, dealing damage to them. Enemies within the Tyrant's Grasp are immolated in flames, taking additional damage before the hand slams into the ground, dealing more damage to them and all enemies within the area.
- Umbral LanceBlood KnightHurl a lance of pure darkness that penetrates through enemies, dealing 1102 damage. Charging longer increases range, and damage up to 1543, with a fully charged attack also causing a knockback.
- Undying RageBarbarianEnter a rage for 5.5 seconds that prevents you from dying and causes all your attacks to heal you for 30% of damage done (reduced to 20% against enemy players). Undying Rage will activate automatically when you take fatal damage.
- VengeanceDemon HunterActive: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for 211 damage each.
- VolleyDemon HunterEnhance Crossbow Shot for 12 seconds, increasing its damage per hit to 1102 to 1365, launching volleys of arrows, and increasing your movement speed.
- Voracious SacrificeWarlockWhen your life drops below a threshold, your Soulgorger sacrifices a portion of its current Life to restore Life to you.
- VortexTempestConjure a vortex that pulls in nearby enemies, dealing 3492 damage over 6 seconds.
- Warp StrikeWarlockUnlocks at Level 15. Command your Soulgorger to leap into a portal and exit at the target location, dealing damage to enemies within the area and knocking them up. Additionally, your Soulgorger's Attack Speed is increased for a few seconds.
- Wave EdgeTempestPrimaryEmpower your edges with the crashing tides to create water whips allowing you to unleash a series of sweeping attacks, dealing 856 to 1142 damage to your primary target and 25% as much to all other enemies.
- Wave of BloodBlood KnightExpel a wave of blood that knocks back enemies, dealing 1181 damage. Maximum 2 charges.
- Wave of LightMonkCrush enemies in an area with a focused wave of light for 1764 damage. Maximum 2 charges.
- Wave StrikeMonkUnleash a wave of energy, carrying enemies hit within it and exploding for 1312 damage to all nearby enemies at its maximum range. Charging longer increases range, and damage up to 1795. When fully charged, the wave will also knock enemies away.
- WerebearDruidTransform into a werebear and roar, dealing damage and Stunning nearby enemies for 2 seconds. Each time you are attacked while transformed, you gain 1 stack of Ursine Endurance, reducing the damage you take and the duration of loss of control effects by 3%, stacking up to 10 times. You consume 5 Primal Power per second while transformed. Werebear form replaces your equipped skills while active. Maul (Primary Attack): Swing your claws in wide arcs to damage enemies. Crush: Smash the ground with both hands, dealing damage to all nearby enemies and additional damage equal to 10% of your maximum Life. Maximum 3 charges. Bound: Dash forward, knocking back and damaging enemies in your path. You are immune to loss of control and knockback during the dash. Mangle: Grab two enemies in front of you and slam them together, creating an explosive force that deals damage to nearby enemies and Stuns them for 1 second. Deal additional damage equal to 10% of your maximum Life. The enemies grabbed and slammed together are Stunned for 3 seconds. Revert: End the transformation.
- WerewolfDruidTransform into a werewolf and dash forward, dealing damage and marking enemies along your path. When a marked enemy's Life drops below 50%, they will take additional damage. Movement speed is increased by 30% and you consume 5 Primal Power per second while transformed. Werewolf form replaces your equipped skills while active. Swipe (Primary Attack): A sequence of claw attacks where every third attack causes enemies to Bleed. Rend and Tear: Dash forward, dealing damage to enemies along your path. Enemies below 50% Life will be dealt additional damage and knocked airborne. Maximum 3 charges. Lunge: Run quickly as you charge the skill, increasing your Movement Speed by 30%. Release the skill to lunge forward, knocking back and damaging enemies in your path. Howl: Unleash a powerful howl, dealing damage to all nearby enemies and marking them. When a marked enemy's Life drops below 50%, they will take additional damage. Revert: End the transformation.
- Whirling StrikeBlood KnightWhirl your polearm around you multiple times, dealing 1680 damage to nearby enemies with the final strike causing a knockback. Maximum 2 charges.
- WhirlwindBarbarianBecome a whirlwind of steel, continually striking all nearby enemies for 478 damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use.
- Wind EdgeTempestPrimaryEmpower your edges with violent winds allowing you to quickly slash at nearby enemies, dealing 1038 to 1570 damage. If an enemy is out of range you will rush to their location, but against enemy players this cannot occur more often than once every 3 seconds.
- Wind WalkTempestConjure a cyclone for 2.5 seconds, making you untargetable while you remain inside the storm or until you use a Skill or Primary Attack. Upon exiting the cyclone your Attack Speed is increased by 20% for 2.5 seconds.
- Wraith FormNecromancerTransform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack.
- Wrath of the BerserkerBarbarianEnter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 7.5 seconds.
- Zephyr SurgeTempestDissipate into the air becoming untargetable and unleashing a flurry of 5 slashes on nearby enemies, dealing 319 damage with each hit and the final strike dealing 383 damage. Zephyr Surge also consumes all of your Zephyrs empowering the attack with 2 additional slashes for each Zephyr consumed.