Volatility Shard
★★
Rank 10 Effect
- When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds.
Resonance
Gems socketed inside Volatility Shard via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Heartstone | ★ | The duration of your absorb shields are increased by 36% and they also reduce the duration of loss of control effects by 24% while active. | |
| Kir Sling | ★★ | You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies. | |
| The Abiding Curse | ★★ | Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement Speeds by 35% for 7.5 seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds. |
- Heartstone★The duration of your absorb shields are increased by 36% and they also reduce the duration of loss of control effects by 24% while active.
- Kir Sling★★You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies.
- The Abiding Curse★★Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement Speeds by 35% for 7.5 seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds.
Resonates in (8)
Other gems with Volatility Shard in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Grim Rhythm | ★★ | Dealing damage increases your Attack Speed by 2.4% for 3 seconds, stacking up to 10 times. While at full stacks, your Movement Speed is increased by 12%. | |
| Ironbane | ★★ | Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%. | |
| Kir Sling | ★★ | You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies. | |
| Viper's Bite | ★★ | Damaging enemies poisons them with Viper's Venom, causing them to take 45% base damage + 120 damage every second for 6 seconds. Enemies inflicted with Viper's Venom also have their Attack Speed reduced by 6%. Cannot occur more often than once every 20 seconds. | |
| Concentrated Will | ★★★★★ | Using a Dash skill calls a guardian angel to your aid, unleashing a blast of holy light in your direction dealing 135% base damage + 547 to all enemies in the path. Cannot occur more often than once every 6 seconds. When the guardian angel returns to the High Heavens it blesses you, increasing your Damage and Movement Speed by 16% for 2 seconds. | |
| Hellfire Fragment | ★★★★★ | Using a skill conjures 3 hellfire blazes around you to seek out enemies within 6 yards, exploding on them dealing 108% base damage + 510 to all nearby enemies. Cannot occur more often than once every 20 seconds. Enemies struck by multiple hellfire blazes take 50% additional damage from subsequent hits. | |
| Starfire Shard | ★★★★★ | When you deal damage, you have a 30% chance to rain meteorites in an area that knock back enemies dealing 500% base damage + 2026 in total. Cannot occur more often than once every 20 seconds. The meteorites also scorch the ground for 2 seconds, Burning enemies in the area and dealing 40% base damage every second. | |
| Void Spark | ★★★★★ | Dealing damage conjures a Void Spark for 6 seconds. While the Void Spark is active, dealing damage has a 30% chance of unleashing lightning that chains to a maximum of 8 nearby enemies, dealing 110% base damage + 446 to each enemy and increasing your Attack Speed by 16%. Lightning strikes can only trigger once every 1 second. Conjuring a Void Spark can only occur once every 20 seconds. |
- Grim Rhythm★★Dealing damage increases your Attack Speed by 2.4% for 3 seconds, stacking up to 10 times. While at full stacks, your Movement Speed is increased by 12%.
- Ironbane★★Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%.
- Kir Sling★★You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies.
- Viper's Bite★★Damaging enemies poisons them with Viper's Venom, causing them to take 45% base damage + 120 damage every second for 6 seconds. Enemies inflicted with Viper's Venom also have their Attack Speed reduced by 6%. Cannot occur more often than once every 20 seconds.
- Concentrated Will★★★★★Using a Dash skill calls a guardian angel to your aid, unleashing a blast of holy light in your direction dealing 135% base damage + 547 to all enemies in the path. Cannot occur more often than once every 6 seconds. When the guardian angel returns to the High Heavens it blesses you, increasing your Damage and Movement Speed by 16% for 2 seconds.
- Hellfire Fragment★★★★★Using a skill conjures 3 hellfire blazes around you to seek out enemies within 6 yards, exploding on them dealing 108% base damage + 510 to all nearby enemies. Cannot occur more often than once every 20 seconds. Enemies struck by multiple hellfire blazes take 50% additional damage from subsequent hits.
- Starfire Shard★★★★★When you deal damage, you have a 30% chance to rain meteorites in an area that knock back enemies dealing 500% base damage + 2026 in total. Cannot occur more often than once every 20 seconds. The meteorites also scorch the ground for 2 seconds, Burning enemies in the area and dealing 40% base damage every second.
- Void Spark★★★★★Dealing damage conjures a Void Spark for 6 seconds. While the Void Spark is active, dealing damage has a 30% chance of unleashing lightning that chains to a maximum of 8 nearby enemies, dealing 110% base damage + 446 to each enemy and increasing your Attack Speed by 16%. Lightning strikes can only trigger once every 1 second. Conjuring a Void Spark can only occur once every 20 seconds.