| Angmet's Conflagration | The duration of your additional Ignite status is increased by 30%. | There is a 15% chance of attaching an Ignite status to an enemy when dealing damage with Primary Attacks or Skills, dealing 756 damage over 3 seconds, up to a maximum of 3. |
| Banquet of Eyes | Damage dealt to enemies suffering from your continual damage effects increased by 15%. | Your Critical Hit Chance is increased by 2.5%, up to 25%, for every continual damage effect you inflict upon nearby enemies. |
| Feasting Baron's Pack | Increases the duration of your harmful effects by 30%. | Increases damage done from all sources by 20% to enemies suffering under your loss of control effects. |
| Gloomguide's Prize | Increases your damage done by 15% for 3 seconds after using a Dash skill. | Increases your Critical Hit Chance by 22.5% for 3 seconds after using a Dash skill. |
| Grace of the Flagellant | All continual damage, Channeled damage, and persistent ground damage increased by 15%. | Each time you damage an individual enemy 5 times, you will do 630 additional damage to that enemy. |
| Issatar Imbued | Each time you defeat an enemy, you gain 30% increased Movement Speed for 3 seconds. | Damage dealt increased by 2.5% for every 5% increase in your Movement Speed, up to a maximum damage increase of 25%. |
| Prayer for Endwinter | Bosses immune to Chill and Freeze effects will become marked, triggering these bonuses. | You have a 30% chance to Freeze already Chilled enemies for 3 seconds when applying an additional Chill to them. Cannot Freeze the same target more often then once every 10 seconds. |
| Restitution in Blood | Dealing damage to an enemy applies Fated Prey to them for 2.5 seconds, increasing the damage you deal to them by 35%. Fated Prey cannot be applied to more than 4 enemies at once, and cannot be applied to the same enemy more than once every 15 seconds. | When Fated Prey ends, it deals 85% damage, increased by 4% for every 1% of the enemy's missing Life, up to a maximum of 360% when the enemy is at or below 10% Life. |
| Seeds of Sown Gold | Continually Channeling a skill against the same enemy gradually increases the damage of that skill up to a maximum of 30%. | After you stop Channeling a skill, enemies hit by it take an additional explosion of damage for 30% of the damage dealt to them by that Channeled skill. |
| Shepherd's Call to Wolves | Your summons deal 15% more damage. | Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%. |
| Skybreaker's Bolt | Dealing damage unleashes a lightning blast at the enemies location that Shocks all nearby enemies, dealing 24% + 12 damage per second for 3 seconds. Cannot occur more often than once every 6 seconds. If another source applies this effect to the same target again within 6 seconds the duration will be reduced by 70% each time it is applied. | When near Shocked enemies you automatically release a chain lightning at them, dealing 100% + 50 damage. Up to 4 chain lightnings can trigger at once and this cannot occur more often than once every 6 seconds. |
| Untouchable Mountebank | 20% Chance to gain a shield that absorbs damage up to 13% of your Max HP when you get hit. | Chance to gain a shield that absorbs damage up to 33% of your Max HP when you get hit. |
| Vithu's Urges | Increases the duration of all beneficial effects on you or your party members by 30%. | Increases the target's Attack Speed by 30% for 3 seconds each time you use a skill to grant a beneficial effect to yourself or a party member. |
| War Rags of Shal'baas | Primary Attack damage increased by 15% | Your Primary Attacks gradually increase your Primary Attack Speed, up to a maximum of 25%. |
| Wildfire Imperative | Your Firestorm now becomes a Wildfire, increasing it's damage bonus from 50% to 70%. | Wildfire also conjures a Wildfire Tornado that drags nearby enemies to its center, dealing (S938,1,damage) damage to all enemies within the area. Cannot occur more often than once every 9 seconds. |
| Windloft Perfection | Thousand Winds deactivates for 2 seconds if you take damage. | Increases your damage done by 20% while Thousand Winds is active. |