Legendary Items
1592 items| Legendary Power | |||||
|---|---|---|---|---|---|
| A Thousand Dooms | Tempest | Main Hand | Squall | Squall now empowers you and your Zephyrs, causing your Dash skills to deal additional damage to enemies and shatter their armor, increasing all damage they take. | |
| Abeyant Pyre | Demon Hunter | Chest | Smoke Screen | Smoke Screen now throws firebombs at a target location that Slow and Burn enemies. | |
| Abjurer’s Oath | Blood Knight | Chest | Wave Of Blood | Wave of Blood also weakens enemies hit, reducing the damage they deal by 5% for 3 seconds, up to a maximum of 15%. | |
| Abnegation | Necromancer | Shoulders | Bone Spikes | Bone Spikes now also knocks enemies away. This effect can only occur once every 5 seconds to an enemy player. | |
| Abominable Cocoon | Blood Knight | Shoulders | Abomination | Abomination no longer requires Anger to transform, and now requires the presence of nearby Bleeding enemies to transform, dealing damage and causing Fear. | |
| Absolute Authority | Crusader | Chest | Judgment | Critical Hit Chance against enemies affected by Judgment is increased by (0.1)*100%. | |
| Abundant Intangibles | Demon Hunter | Helm | Escape | Escape now makes you invisible for 2.4 seconds. | |
| Accounting for Weakness | Necromancer | Main Hand | Command Golem | Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps. | |
| Accursed Arrival | Wizard | Shoulders | Teleport | Teleport also increases the damage you deal with Skills by (B101086,1,skillAttackIncreaseMAdditionVal)*100% for 3 seconds. | |
| Acute Veneer | Blood Knight | Helm | Siphon Blood | Siphon Blood now splits open the ground in front you, creating a wound that pulls in and damages enemies. | |
| Adamant Lash | Crusader | Main Hand | Spinning Shield | When Spinning Shield hits an Immobilized enemy, it will Stun them for 2 seconds. Can only effect the same target once every 3 seconds. | |
| Adjudicator’s Cage | Necromancer | Chest | Bone Spirits | Bone Spirits damage increased by 35% to Feared enemies. | |
| Affinity Spiral | Wizard | Shoulders | Meteor | Meteor now deals 35% increased damage to Frozen targets. | |
| Aftershock | Wizard | Chest | Lightning Nova | Lightning Nova now releases overpressure bolts that attach to enemies, dealing continual damage and causing brief Stuns with each tick of damage. | |
| Ageless Cross | Blood Knight | Off Hand | Umbral Lance | Umbral Lance now causes shadow spears to randomly fall from the sky within an area, dealing damage to enemies. | |
| Agony's Specter | Demon Hunter | Shoulders | Escape | Escape now causes you to roll a short distance, empowering you and allowing your Primary Attack to shoot twice at once. | |
| Air Splitter | Crusader | Main Hand | Falling Sword | Falling Sword instead unleashes a shock wave that can be charged up to increase range and damage. | |
| Akarat's Rebuke | Crusader | Chest | Condemn | Condemn now fills your soul with Valor's Retribution for 5 seconds, causing every Primary Attack to unleash a lightning bolt at your target, dealing damage to all nearby enemies. | |
| Akkhan's Glory | Crusader | Shoulders | Falling Sword | Falling Sword damage increased by 10%. | |
| Alacritous Descent | Crusader | Shoulders | Falling Sword | Falling Sword cooldown reduced by 15% | |
| Ald Abundance | Druid | Legs | Rabid Might | Rabid Might now increases your maximum Life until you die and temporarily increases the damage of your Primary Attacks based on your current Primal Power. | |
| Alder Crystal | Wizard | Off Hand | Arcane Wind | Arcane Wind now also Freezes Chilled enemies for 1.5 seconds. Cannot occur more often than once every 3 seconds (5 seconds for player). | |
| All Are Prey | Druid | Shoulders | Werewolf | While a Werewolf, you deal 20% increased damage to enemies, reduced by 5% for every ally within 5 yards of enemies. | |
| Alloyed Path | Monk | Helm | Exploding Palm | When Exploding Palm hits a petrified enemy it triggers an explosion of stone, dealing (S103805,1,damage) damage to all nearby enemies. | |
| Ammonis Cornua | Crusader | Helm | Shield Charge | Shield Charge also grants you 10% increased damage for 3 seconds. | |
| Ancestor’s Call | Barbarian | Off Hand | Hammer Of The Ancients | Hammer of the Ancients now summons a Spirit of the Ancients to attack nearby enemies and unleash a weakening shout whenever you use Demoralize, reducing the damage dealt by enemies. Using Hammer of the Ancients again while the Spirit is active will cause it to rush to a target location. | |
| Ancestors’ Stele | Barbarian | Helm | Undying Rage | Undying Rage duration increased by 1 second. | |
| Anchored Agony | Blood Knight | Shoulders | Abomination | Abomination no longer consumes Anger and instead continually consumes your Life in order to damage and Slow nearby enemies, but you also heal yourself for the damage you deal. | |
| Ancient One’s Bite | Necromancer | Shoulders | Bone Spikes | Bone Spike's cooldown is reduced by 0.2 seconds for each enemy hit (0.4 seconds for players), up to a maximum of 1.2 seconds. | |
| Angmar's Repulsive Burden | Wizard | Shoulders | Scorch | Scorch’s Knockback distance is increased. | |
| Animal Instinct | Barbarian | Shoulders | Leap | Leap can now charge up to increase range and damage. | |
| Anointed Brimstone | Crusader | Helm | Consecration | Consecration now engulfs you in intense holy flames, dealing damage to yourself and nearby enemies. | |
| Anopsia Rising | Tempest | Helm | Cascade | Cascade now conjures 1 Zephyr to slam the ground at a targeted location, pulling waves into them that damage and pull in nearby enemies. | |
| Antipodal Order | Demon Hunter | Chest | Knockback Shot | Knockback Shot now channels a flamethrower that Burns enemies. | |
| Apocalypse Root | Wizard | Legs | Meteor | Meteor now causes the ground to erupt, damaging and Burning enemies in a targeted area. | |
| Arc of Misery | Necromancer | Main Hand | Bone Spirits | Bone Spirits now bounces whenever it hits a wall. | |
| Arc of the Ascendants | Monk | Main Hand | Deadly Reach | Deadly Reach now also has a 25% chance to make enemies vulnerable, increasing damage taken by 10% for 2 seconds. | |
| Arcane Intensifiers | Wizard | Shoulders | Disintegrate | Disintegrate will fire a stronger instantaneous beam after a short delay. | |
| Arch Charnel | Necromancer | Helm | Skeletal Mage | Skeletal Mages empower you when destroyed, increasing your damage for a limited time, stacking up to a maximum. | |
| Ardent Fervor | Barbarian | Main Hand | Lacerate | Lacerate's Attack Speed is increased by 35% for 2 seconds each time you take damage, stacking up to (B102050,3,specifySkillAttackSpeedAdditionVal)*100%. | |
| Ardent Shepherd | Crusader | Off Hand | Spinning Shield | Spinning Shield now hurls 3 electrified shields that Immobilize enemies they strike for 4 seconds, but no longer return to you. Spinning Shield now has 2 maximum charges. | |
| Armor Caste | Barbarian | Chest | Furious Charge | Furious Charge creates shock waves when colliding with walls, dealing 210 damage to nearby enemies and Stunning them for 1 seconds. | |
| Armory Clutch | Barbarian | Main Hand | Cleave | Cleave now empowers you, causing your Primary Attacks to strike with dual axes that have increased attack range, damage, and Life Drain dependent on your Life at the time of activation. | |
| Arrant Ignition | Crusader | Helm | Holy Banner | Holy Banner now mounts a Standard of Flames to your back that bolsters the Primary Attacks of all nearby allies to Burn enemies. | |
| Arrowkeeper | Crusader | Helm | Holy Banner | The inspiration from Holy Banner now moves with you. | |
| Artillery Master's Battlehelm | Demon Hunter | Helm | Sentry | Sentry now fires massive shells that deal damage and knock enemies away, but the maximum number of active Sentries is decreased. | |
| Ascending Raincloud | Monk | Shoulders | Mystic Strike | After using Mystic Strike, your Evasion Rating increases by 20% for 3 seconds. | |
| Ash Monger | Druid | Helm | Fire Tornado | Fire Tornado now unleashes an expanding ring of fire, damaging and Burning enemies. Burning enemies explode when their Life falls too low. | |
| Ashes of Conviction | Crusader | Main Hand | Falling Sword | Falling Sword now empowers you with a heavy sword for a short time, replacing your Primary Attack with one that does large sweeping strikes, stacking Holy Flame upon enemies that deals additional damage. | |
| Assassin's Heritage | Demon Hunter | Legs | Smoke Screen | Smoke Screen instead throws an explosive grenade at a location. Increases Smoke Screen's maximum charges to 3. |
- A Thousand DoomsTempestMain HandSquall now empowers you and your Zephyrs, causing your Dash skills to deal additional damage to enemies and shatter their armor, increasing all damage they take.
- Abeyant PyreDemon HunterChestSmoke Screen now throws firebombs at a target location that Slow and Burn enemies.
- Abjurer’s OathBlood KnightChestWave of Blood also weakens enemies hit, reducing the damage they deal by 5% for 3 seconds, up to a maximum of 15%.
- AbnegationNecromancerShouldersBone Spikes now also knocks enemies away. This effect can only occur once every 5 seconds to an enemy player.
- Abominable CocoonBlood KnightShouldersAbomination no longer requires Anger to transform, and now requires the presence of nearby Bleeding enemies to transform, dealing damage and causing Fear.
- Absolute AuthorityCrusaderChestCritical Hit Chance against enemies affected by Judgment is increased by (0.1)*100%.
- Abundant IntangiblesDemon HunterHelmEscape now makes you invisible for 2.4 seconds.
- Accounting for WeaknessNecromancerMain HandCommand Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps.
- Accursed ArrivalWizardShouldersTeleport also increases the damage you deal with Skills by (B101086,1,skillAttackIncreaseMAdditionVal)*100% for 3 seconds.
- Acute VeneerBlood KnightHelmSiphon Blood now splits open the ground in front you, creating a wound that pulls in and damages enemies.
- Adamant LashCrusaderMain HandWhen Spinning Shield hits an Immobilized enemy, it will Stun them for 2 seconds. Can only effect the same target once every 3 seconds.
- Adjudicator’s CageNecromancerChestBone Spirits damage increased by 35% to Feared enemies.
- Affinity SpiralWizardShouldersMeteor now deals 35% increased damage to Frozen targets.
- AftershockWizardChestLightning Nova now releases overpressure bolts that attach to enemies, dealing continual damage and causing brief Stuns with each tick of damage.
- Ageless CrossBlood KnightOff HandUmbral Lance now causes shadow spears to randomly fall from the sky within an area, dealing damage to enemies.
- Agony's SpecterDemon HunterShouldersEscape now causes you to roll a short distance, empowering you and allowing your Primary Attack to shoot twice at once.
- Air SplitterCrusaderMain HandFalling Sword instead unleashes a shock wave that can be charged up to increase range and damage.
- Akarat's RebukeCrusaderChestCondemn now fills your soul with Valor's Retribution for 5 seconds, causing every Primary Attack to unleash a lightning bolt at your target, dealing damage to all nearby enemies.
- Akkhan's GloryCrusaderShouldersFalling Sword damage increased by 10%.
- Alacritous DescentCrusaderShouldersFalling Sword cooldown reduced by 15%
- Ald AbundanceDruidLegsRabid Might now increases your maximum Life until you die and temporarily increases the damage of your Primary Attacks based on your current Primal Power.
- Alder CrystalWizardOff HandArcane Wind now also Freezes Chilled enemies for 1.5 seconds. Cannot occur more often than once every 3 seconds (5 seconds for player).
- All Are PreyDruidShouldersWhile a Werewolf, you deal 20% increased damage to enemies, reduced by 5% for every ally within 5 yards of enemies.
- Alloyed PathMonkHelmWhen Exploding Palm hits a petrified enemy it triggers an explosion of stone, dealing (S103805,1,damage) damage to all nearby enemies.
- Ammonis CornuaCrusaderHelmShield Charge also grants you 10% increased damage for 3 seconds.
- Ancestor’s CallBarbarianOff HandHammer of the Ancients now summons a Spirit of the Ancients to attack nearby enemies and unleash a weakening shout whenever you use Demoralize, reducing the damage dealt by enemies. Using Hammer of the Ancients again while the Spirit is active will cause it to rush to a target location.
- Ancestors’ SteleBarbarianHelmUndying Rage duration increased by 1 second.
- Anchored AgonyBlood KnightShouldersAbomination no longer consumes Anger and instead continually consumes your Life in order to damage and Slow nearby enemies, but you also heal yourself for the damage you deal.
- Ancient One’s BiteNecromancerShouldersBone Spike's cooldown is reduced by 0.2 seconds for each enemy hit (0.4 seconds for players), up to a maximum of 1.2 seconds.
- Angmar's Repulsive BurdenWizardShouldersScorch’s Knockback distance is increased.
- Animal InstinctBarbarianShouldersLeap can now charge up to increase range and damage.
- Anointed BrimstoneCrusaderHelmConsecration now engulfs you in intense holy flames, dealing damage to yourself and nearby enemies.
- Anopsia RisingTempestHelmCascade now conjures 1 Zephyr to slam the ground at a targeted location, pulling waves into them that damage and pull in nearby enemies.
- Antipodal OrderDemon HunterChestKnockback Shot now channels a flamethrower that Burns enemies.
- Apocalypse RootWizardLegsMeteor now causes the ground to erupt, damaging and Burning enemies in a targeted area.
- Arc of MiseryNecromancerMain HandBone Spirits now bounces whenever it hits a wall.
- Arc of the AscendantsMonkMain HandDeadly Reach now also has a 25% chance to make enemies vulnerable, increasing damage taken by 10% for 2 seconds.
- Arcane IntensifiersWizardShouldersDisintegrate will fire a stronger instantaneous beam after a short delay.
- Arch CharnelNecromancerHelmSkeletal Mages empower you when destroyed, increasing your damage for a limited time, stacking up to a maximum.
- Ardent FervorBarbarianMain HandLacerate's Attack Speed is increased by 35% for 2 seconds each time you take damage, stacking up to (B102050,3,specifySkillAttackSpeedAdditionVal)*100%.
- Ardent ShepherdCrusaderOff HandSpinning Shield now hurls 3 electrified shields that Immobilize enemies they strike for 4 seconds, but no longer return to you. Spinning Shield now has 2 maximum charges.
- Armor CasteBarbarianChestFurious Charge creates shock waves when colliding with walls, dealing 210 damage to nearby enemies and Stunning them for 1 seconds.
- Armory ClutchBarbarianMain HandCleave now empowers you, causing your Primary Attacks to strike with dual axes that have increased attack range, damage, and Life Drain dependent on your Life at the time of activation.
- Arrant IgnitionCrusaderHelmHoly Banner now mounts a Standard of Flames to your back that bolsters the Primary Attacks of all nearby allies to Burn enemies.
- ArrowkeeperCrusaderHelmThe inspiration from Holy Banner now moves with you.
- Artillery Master's BattlehelmDemon HunterHelmSentry now fires massive shells that deal damage and knock enemies away, but the maximum number of active Sentries is decreased.
- Ascending RaincloudMonkShouldersAfter using Mystic Strike, your Evasion Rating increases by 20% for 3 seconds.
- Ash MongerDruidHelmFire Tornado now unleashes an expanding ring of fire, damaging and Burning enemies. Burning enemies explode when their Life falls too low.
- Ashes of ConvictionCrusaderMain HandFalling Sword now empowers you with a heavy sword for a short time, replacing your Primary Attack with one that does large sweeping strikes, stacking Holy Flame upon enemies that deals additional damage.
- Assassin's HeritageDemon HunterLegsSmoke Screen instead throws an explosive grenade at a location. Increases Smoke Screen's maximum charges to 3.
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