Pain Clasp
★★
Rank 10 Effect
- Increases damage dealt by 24% to enemies suffering from a continuous damage effect. When an enemy suffering from continuous damage is within 10 yards, your Movement Speed is increased by 6%.
Resonance
Gems socketed inside Pain Clasp via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Blessed Pebble | ★ | Increases the duration of beneficial effects on you by 12% and increases your Movement Speed by 8% for 3 seconds after gaining a beneficial effect. | |
| The Abiding Curse | ★★ | Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement Speeds by 35% for 7.5 seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds. | |
| The Hunger | ★★ | Instantly heal for 140% of your base damage + 567 total Life, when you defeat an enemy. Increases your Attack Speed by 16% for 3 seconds after defeating an enemy. Cannot occur more often than once every 20 seconds. |
- Blessed Pebble★Increases the duration of beneficial effects on you by 12% and increases your Movement Speed by 8% for 3 seconds after gaining a beneficial effect.
- The Abiding Curse★★Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement Speeds by 35% for 7.5 seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds.
- The Hunger★★Instantly heal for 140% of your base damage + 567 total Life, when you defeat an enemy. Increases your Attack Speed by 16% for 3 seconds after defeating an enemy. Cannot occur more often than once every 20 seconds.
Resonates in (8)
Other gems with Pain Clasp in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Grim Rhythm | ★★ | Dealing damage increases your Attack Speed by 2.4% for 3 seconds, stacking up to 10 times. While at full stacks, your Movement Speed is increased by 12%. | |
| Igneous Scorn | ★★ | Your Critical Hits cause explosions that deal 120% base damage +486 to nearby enemies. These explosions cannot occur more often than once every 6 seconds. After triggering an explosion, your damage is increased by 10% for 2 seconds. | |
| Viper's Bite | ★★ | Damaging enemies poisons them with Viper's Venom, causing them to take 45% base damage + 120 damage every second for 6 seconds. Enemies inflicted with Viper's Venom also have their Attack Speed reduced by 6%. Cannot occur more often than once every 20 seconds. | |
| Hilt of Many Realms | ★★★★★ | Dealing damage conjures 5 flying swords to follow you for 10 seconds, during which using a skill consumes a flying sword to create a Sword Rain at a random enemy location, dealing 120% base damage + 506 to nearby enemies. Conjuring flying swords cannot occur more than once every 20 seconds. Sword Rain has a 50% chance to drop a massive sword, dealing an additional 50% damage to nearby enemies and knocking them back. | |
| Maw of the Deep | ★★★★★ | Dealing damage conjures a whirlpool at the enemy's location that pulls nearby enemies to its center. After 2 seconds, a massive sea monster erupts from the whirlpool, dealing 450% base damage + 1701 to all nearby enemies and knocking them up. Cannot occur more often than once every 20 seconds. The sea monster also destroys enemy armor for 6 seconds, increasing the damage they take from you by 24%. | |
| Roiling Consequence | ★★★★★ | Dealing damage sends you into a roiling rage for 6 seconds, during which your Critical Hit Chance is increased by 42%, and critical hits cause a fiery explosion that Burns nearby enemies for 36% base damage over 3 seconds (explosions cannot occur more often than once every 1 seconds). Roiling rage cannot trigger more often than once every 20 seconds. Your Critical Hit Chance against Burning enemies is increased by 12%. | |
| Void Spark | ★★★★★ | Dealing damage conjures a Void Spark for 6 seconds. While the Void Spark is active, dealing damage has a 30% chance of unleashing lightning that chains to a maximum of 8 nearby enemies, dealing 110% base damage + 446 to each enemy and increasing your Attack Speed by 16%. Lightning strikes can only trigger once every 1 second. Conjuring a Void Spark can only occur once every 20 seconds. | |
| Wulfheort | ★★★★★ | Dealing damage grants you Savage Heart for 6 seconds, causing your attacks to mark enemies. At 5 stacks the marks are consumed and slash the heart of the enemy, dealing 95% base damage + 385. Marks can be applied and stacked again on the same enemy 0.3 seconds after they are consumed. Savage Heart also causes you to howl, granting 14% increased Attack Speed to you and nearby allies for 3 seconds. |
- Grim Rhythm★★Dealing damage increases your Attack Speed by 2.4% for 3 seconds, stacking up to 10 times. While at full stacks, your Movement Speed is increased by 12%.
- Igneous Scorn★★Your Critical Hits cause explosions that deal 120% base damage +486 to nearby enemies. These explosions cannot occur more often than once every 6 seconds. After triggering an explosion, your damage is increased by 10% for 2 seconds.
- Viper's Bite★★Damaging enemies poisons them with Viper's Venom, causing them to take 45% base damage + 120 damage every second for 6 seconds. Enemies inflicted with Viper's Venom also have their Attack Speed reduced by 6%. Cannot occur more often than once every 20 seconds.
- Hilt of Many Realms★★★★★Dealing damage conjures 5 flying swords to follow you for 10 seconds, during which using a skill consumes a flying sword to create a Sword Rain at a random enemy location, dealing 120% base damage + 506 to nearby enemies. Conjuring flying swords cannot occur more than once every 20 seconds. Sword Rain has a 50% chance to drop a massive sword, dealing an additional 50% damage to nearby enemies and knocking them back.
- Maw of the Deep★★★★★Dealing damage conjures a whirlpool at the enemy's location that pulls nearby enemies to its center. After 2 seconds, a massive sea monster erupts from the whirlpool, dealing 450% base damage + 1701 to all nearby enemies and knocking them up. Cannot occur more often than once every 20 seconds. The sea monster also destroys enemy armor for 6 seconds, increasing the damage they take from you by 24%.
- Roiling Consequence★★★★★Dealing damage sends you into a roiling rage for 6 seconds, during which your Critical Hit Chance is increased by 42%, and critical hits cause a fiery explosion that Burns nearby enemies for 36% base damage over 3 seconds (explosions cannot occur more often than once every 1 seconds). Roiling rage cannot trigger more often than once every 20 seconds. Your Critical Hit Chance against Burning enemies is increased by 12%.
- Void Spark★★★★★Dealing damage conjures a Void Spark for 6 seconds. While the Void Spark is active, dealing damage has a 30% chance of unleashing lightning that chains to a maximum of 8 nearby enemies, dealing 110% base damage + 446 to each enemy and increasing your Attack Speed by 16%. Lightning strikes can only trigger once every 1 second. Conjuring a Void Spark can only occur once every 20 seconds.
- Wulfheort★★★★★Dealing damage grants you Savage Heart for 6 seconds, causing your attacks to mark enemies. At 5 stacks the marks are consumed and slash the heart of the enemy, dealing 95% base damage + 385. Marks can be applied and stacked again on the same enemy 0.3 seconds after they are consumed. Savage Heart also causes you to howl, granting 14% increased Attack Speed to you and nearby allies for 3 seconds.