Tear of the Comet
★★
Rank 10 Effect
- Every second you maintain a Channeled skill, you launch 2 arcane missiles that deal 32% base damage + 120 to random enemies. Your Channeled skills deal 6% increased damage.
Resonance
Gems socketed inside Tear of the Comet via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Defiant Soul | ★ | Each time you Block an attack you deal 192% base damage + 777 to all nearby enemies, and then take 6% decreased damage for the next 3 seconds. Cannot occur more often than once every 20 seconds. | |
| Ironbane | ★★ | Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%. | |
| Kir Sling | ★★ | You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies. |
- Defiant Soul★Each time you Block an attack you deal 192% base damage + 777 to all nearby enemies, and then take 6% decreased damage for the next 3 seconds. Cannot occur more often than once every 20 seconds.
- Ironbane★★Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%.
- Kir Sling★★You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies.
Resonates in (3)
Other gems with Tear of the Comet in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Mercy's Harvest | ★★ | Damaging enemies below 30% Life conjures a scythe wielding reaper to cleave through nearby enemies, dealing 145% base damage + 587 to enemies within the area while also increasing your damage done by 2% for 30 seconds, stacking up to 6 times. Cannot occur more often than once every 6 seconds. | |
| Mourneskull | ★★ | Dealing damage calls the spirit of the Lich King from within Mourneskull to drain the souls of nearby enemies, granting you Royal Dominion for 6 seconds, increasing all damage you deal by 18%, up to a maximum of 36% if at least 3 enemies were drained. While Royal Dominion is active, your attacks will also unleash 2 Vile Spirits at nearby enemies every second that explode on contact, dealing 12% base damage to all enemies near their target. Cannot occur more often than once every 20 seconds. | |
| Golden Firmament | ★★★★★ | Dealing damage grants you Ascendance for 6 seconds, increasing your Evasion Rating by 12% and causing you to unleash 3 blasts of wind at random nearby enemies every second, dealing 110% base damage + 486 to enemies they hit. Enemies struck by multiple blasts take 75% reduced damage from subsequent hits. Cannot occur more often than once every 20 seconds. |
- Mercy's Harvest★★Damaging enemies below 30% Life conjures a scythe wielding reaper to cleave through nearby enemies, dealing 145% base damage + 587 to enemies within the area while also increasing your damage done by 2% for 30 seconds, stacking up to 6 times. Cannot occur more often than once every 6 seconds.
- Mourneskull★★Dealing damage calls the spirit of the Lich King from within Mourneskull to drain the souls of nearby enemies, granting you Royal Dominion for 6 seconds, increasing all damage you deal by 18%, up to a maximum of 36% if at least 3 enemies were drained. While Royal Dominion is active, your attacks will also unleash 2 Vile Spirits at nearby enemies every second that explode on contact, dealing 12% base damage to all enemies near their target. Cannot occur more often than once every 20 seconds.
- Golden Firmament★★★★★Dealing damage grants you Ascendance for 6 seconds, increasing your Evasion Rating by 12% and causing you to unleash 3 blasts of wind at random nearby enemies every second, dealing 110% base damage + 486 to enemies they hit. Enemies struck by multiple blasts take 75% reduced damage from subsequent hits. Cannot occur more often than once every 20 seconds.