Kir Sling
★★
Rank 10 Effect
- You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies.
Resonance
Gems socketed inside Kir Sling via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Heartstone | ★ | The duration of your absorb shields are increased by 36% and they also reduce the duration of loss of control effects by 24% while active. | |
| Volatility Shard | ★★ | When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds. | |
| The Abiding Curse | ★★ | Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement Speeds by 35% for 7.5 seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds. |
- Heartstone★The duration of your absorb shields are increased by 36% and they also reduce the duration of loss of control effects by 24% while active.
- Volatility Shard★★When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds.
- The Abiding Curse★★Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement Speeds by 35% for 7.5 seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds.
Resonates in (8)
Other gems with Kir Sling in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Fading Nostrum | ★★ | When you take damage you become warded for 6 seconds, reducing the damage you take from harmful continual damage effects by 42%. Cannot occur more often than once every 20 seconds. Ward also increased your chance to Block projectiles by 12% | |
| Ironbane | ★★ | Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%. | |
| Tear of the Comet | ★★ | Every second you maintain a Channeled skill, you launch 2 arcane missiles that deal 32% base damage + 120 to random enemies. Your Channeled skills deal 6% increased damage. | |
| Volatility Shard | ★★ | When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds. | |
| Concentrated Will | ★★★★★ | Using a Dash skill calls a guardian angel to your aid, unleashing a blast of holy light in your direction dealing 135% base damage + 547 to all enemies in the path. Cannot occur more often than once every 6 seconds. When the guardian angel returns to the High Heavens it blesses you, increasing your Damage and Movement Speed by 16% for 2 seconds. | |
| Hellfire Fragment | ★★★★★ | Using a skill conjures 3 hellfire blazes around you to seek out enemies within 6 yards, exploding on them dealing 108% base damage + 510 to all nearby enemies. Cannot occur more often than once every 20 seconds. Enemies struck by multiple hellfire blazes take 50% additional damage from subsequent hits. | |
| Spiteful Blood | ★★★★★ | Taking damage while below 50% Life causes Spiteful Blood to surge through you for 4 seconds, increasing your damage done by 30% and making you invulnerable to Primary Attacks from other players. In addition, when Spiteful Blood triggers you gain an absorb shield equal to 160% of your base damage. Spiteful Blood cannot trigger more often than once every 20 seconds. | |
| Starfire Shard | ★★★★★ | When you deal damage, you have a 30% chance to rain meteorites in an area that knock back enemies dealing 500% base damage + 2026 in total. Cannot occur more often than once every 20 seconds. The meteorites also scorch the ground for 2 seconds, Burning enemies in the area and dealing 40% base damage every second. |
- Fading Nostrum★★When you take damage you become warded for 6 seconds, reducing the damage you take from harmful continual damage effects by 42%. Cannot occur more often than once every 20 seconds. Ward also increased your chance to Block projectiles by 12%
- Ironbane★★Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%.
- Tear of the Comet★★Every second you maintain a Channeled skill, you launch 2 arcane missiles that deal 32% base damage + 120 to random enemies. Your Channeled skills deal 6% increased damage.
- Volatility Shard★★When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds.
- Concentrated Will★★★★★Using a Dash skill calls a guardian angel to your aid, unleashing a blast of holy light in your direction dealing 135% base damage + 547 to all enemies in the path. Cannot occur more often than once every 6 seconds. When the guardian angel returns to the High Heavens it blesses you, increasing your Damage and Movement Speed by 16% for 2 seconds.
- Hellfire Fragment★★★★★Using a skill conjures 3 hellfire blazes around you to seek out enemies within 6 yards, exploding on them dealing 108% base damage + 510 to all nearby enemies. Cannot occur more often than once every 20 seconds. Enemies struck by multiple hellfire blazes take 50% additional damage from subsequent hits.
- Spiteful Blood★★★★★Taking damage while below 50% Life causes Spiteful Blood to surge through you for 4 seconds, increasing your damage done by 30% and making you invulnerable to Primary Attacks from other players. In addition, when Spiteful Blood triggers you gain an absorb shield equal to 160% of your base damage. Spiteful Blood cannot trigger more often than once every 20 seconds.
- Starfire Shard★★★★★When you deal damage, you have a 30% chance to rain meteorites in an area that knock back enemies dealing 500% base damage + 2026 in total. Cannot occur more often than once every 20 seconds. The meteorites also scorch the ground for 2 seconds, Burning enemies in the area and dealing 40% base damage every second.