Ironbane
★★
Rank 10 Effect
- Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%.
Resonance
Gems socketed inside Ironbane via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Heartstone | ★ | The duration of your absorb shields are increased by 36% and they also reduce the duration of loss of control effects by 24% while active. | |
| Volatility Shard | ★★ | When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds. | |
| Kir Sling | ★★ | You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies. |
- Heartstone★The duration of your absorb shields are increased by 36% and they also reduce the duration of loss of control effects by 24% while active.
- Volatility Shard★★When you defeat an enemy you trigger a volatile explosion dealing 90% base damage + 365 to all nearby enemies while granting yourself 8% increased damage for 2 seconds. Cannot occur more often than once every 6 seconds.
- Kir Sling★★You have a 15% chance when attacked to release a burst of light that Blinds all nearby enemies, reducing their vision and causing total loss of control for 4 seconds. Cannot occur more often than once every 20 seconds. Deal 14% increased damage to Blinded enemies.
Resonates in (8)
Other gems with Ironbane in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Mossthorn | ★★ | Taking damage activates Mossthorn for 6 seconds. While active, each attack you receive triggers a retaliatory piercing thorn (no more than once every 0.5 seconds), dealing 50% base damage + 201 to enemies. Cannot activate more often than once every 20 seconds. While Mossthorn is active, damage you take is reduced by 8%. | |
| Stubborn Oracle | ★★ | When you are attacked, a Divine Aegis forms before you for 6 seconds, increasing your Block Chance against enemies in front of you by 48% and reducing the duration of loss of control effects on you by 9%. This cannot occur more often than once every 20 seconds. | |
| Tear of the Comet | ★★ | Every second you maintain a Channeled skill, you launch 2 arcane missiles that deal 32% base damage + 120 to random enemies. Your Channeled skills deal 6% increased damage. | |
| Colossus Engine | ★★★★★ | Granting yourself a Buff also grants you Colossal Strength for 6 seconds, increasing your Skill damage by 50%, while also increasing your size and Skill range. Additionally, Colossal Strength also grants you immunity to knockback effects for 4.8 seconds. Colossal Strength cannot occur more often than once every 20 seconds. | |
| Fated Trail | ★★★★★ | Dealing damage grants you Rampant Growth for 6 seconds, causing brambles to grow beneath the enemy's feet when you deal damage to them. | |
| Hilt of Many Realms | ★★★★★ | Dealing damage conjures 5 flying swords to follow you for 10 seconds, during which using a skill consumes a flying sword to create a Sword Rain at a random enemy location, dealing 120% base damage + 506 to nearby enemies. Conjuring flying swords cannot occur more than once every 20 seconds. Sword Rain has a 50% chance to drop a massive sword, dealing an additional 50% damage to nearby enemies and knocking them back. | |
| Stormvault | ★★★★★ | Dealing damage conjures a storm at the enemy's location that pursues enemies for 6 seconds, and continually deals 50% base damage + 203 every 0.5 seconds to all nearby enemies. Cannot occur more often than once every 20 seconds. The storm also unleashes lightning, dealing 24% base damage per second to all nearby enemies and Slowing them by 10% | |
| Wulfheort | ★★★★★ | Dealing damage grants you Savage Heart for 6 seconds, causing your attacks to mark enemies. At 5 stacks the marks are consumed and slash the heart of the enemy, dealing 95% base damage + 385. Marks can be applied and stacked again on the same enemy 0.3 seconds after they are consumed. Savage Heart also causes you to howl, granting 14% increased Attack Speed to you and nearby allies for 3 seconds. |
- Mossthorn★★Taking damage activates Mossthorn for 6 seconds. While active, each attack you receive triggers a retaliatory piercing thorn (no more than once every 0.5 seconds), dealing 50% base damage + 201 to enemies. Cannot activate more often than once every 20 seconds. While Mossthorn is active, damage you take is reduced by 8%.
- Stubborn Oracle★★When you are attacked, a Divine Aegis forms before you for 6 seconds, increasing your Block Chance against enemies in front of you by 48% and reducing the duration of loss of control effects on you by 9%. This cannot occur more often than once every 20 seconds.
- Tear of the Comet★★Every second you maintain a Channeled skill, you launch 2 arcane missiles that deal 32% base damage + 120 to random enemies. Your Channeled skills deal 6% increased damage.
- Colossus Engine★★★★★Granting yourself a Buff also grants you Colossal Strength for 6 seconds, increasing your Skill damage by 50%, while also increasing your size and Skill range. Additionally, Colossal Strength also grants you immunity to knockback effects for 4.8 seconds. Colossal Strength cannot occur more often than once every 20 seconds.
- Fated Trail★★★★★Dealing damage grants you Rampant Growth for 6 seconds, causing brambles to grow beneath the enemy's feet when you deal damage to them.
- Hilt of Many Realms★★★★★Dealing damage conjures 5 flying swords to follow you for 10 seconds, during which using a skill consumes a flying sword to create a Sword Rain at a random enemy location, dealing 120% base damage + 506 to nearby enemies. Conjuring flying swords cannot occur more than once every 20 seconds. Sword Rain has a 50% chance to drop a massive sword, dealing an additional 50% damage to nearby enemies and knocking them back.
- Stormvault★★★★★Dealing damage conjures a storm at the enemy's location that pursues enemies for 6 seconds, and continually deals 50% base damage + 203 every 0.5 seconds to all nearby enemies. Cannot occur more often than once every 20 seconds. The storm also unleashes lightning, dealing 24% base damage per second to all nearby enemies and Slowing them by 10%
- Wulfheort★★★★★Dealing damage grants you Savage Heart for 6 seconds, causing your attacks to mark enemies. At 5 stacks the marks are consumed and slash the heart of the enemy, dealing 95% base damage + 385. Marks can be applied and stacked again on the same enemy 0.3 seconds after they are consumed. Savage Heart also causes you to howl, granting 14% increased Attack Speed to you and nearby allies for 3 seconds.