Seeping Bile
★★★★★
Rank 10 Effect
- Your attacks have a 4% chance to poison enemies, inflicting 65% base damage + 263 every second over 6 seconds. and decreasing Movement Speed by 24%. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every 20 seconds.
Resonance
Gems socketed inside Seeping Bile via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Cutthroat's Grin | ★★ | Gain 24% increased Critical Hit Chance and 4% increased damage when attacking from behind. | |
| Lightning Core | ★★ | Your Primary Attacks and movement slowly charge you up with electricity. When fully-charged, your Primary Attacks will release chain lightning, dealing 280% base damage + 1,134 to nearby enemies. Increases all damage you deal by 12% for 3 seconds. Cannot occur more often than once every 20 seconds. | |
| Power & Command | ★★ | Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 24%. Command increases all other skill damage by 24%. Each time these states alternate, you have a 30% chance to dispel a harmful effect from yourself. | |
| Blessing of the Worthy | ★★★★★ | When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 28% of your current Life and decreasing all damage you take by 16% for 6 seconds. Cannot occur more often than once every 20 seconds. | |
| Bottled Hope | ★★★★★ | When you use a skill to grant a buff, increase the damage and Movement speed of the target by 24% for 6 seconds. Cannot occur more often than once every 20 seconds per target. Skill cooldowns decreased 6%. |
- Cutthroat's Grin★★Gain 24% increased Critical Hit Chance and 4% increased damage when attacking from behind.
- Lightning Core★★Your Primary Attacks and movement slowly charge you up with electricity. When fully-charged, your Primary Attacks will release chain lightning, dealing 280% base damage + 1,134 to nearby enemies. Increases all damage you deal by 12% for 3 seconds. Cannot occur more often than once every 20 seconds.
- Power & Command★★Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 24%. Command increases all other skill damage by 24%. Each time these states alternate, you have a 30% chance to dispel a harmful effect from yourself.
- Blessing of the Worthy★★★★★When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 28% of your current Life and decreasing all damage you take by 16% for 6 seconds. Cannot occur more often than once every 20 seconds.
- Bottled Hope★★★★★When you use a skill to grant a buff, increase the damage and Movement speed of the target by 24% for 6 seconds. Cannot occur more often than once every 20 seconds per target. Skill cooldowns decreased 6%.
Resonates in (3)
Other gems with Seeping Bile in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Blessing of the Worthy | ★★★★★ | When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 28% of your current Life and decreasing all damage you take by 16% for 6 seconds. Cannot occur more often than once every 20 seconds. | |
| Chip of Stoned Flesh | ★★★★★ | When you cause an enemy total loss of control, you also inflict an explosive curse. When the curse expires, enemies will explode for 45% of all damage taken during its duration, up to a maximum of 450% base damage. Cannot occur more often than once every 20 seconds per target. Damage taken by victims of the explosive curse increased by 24%. | |
| Haunt Coil | ★★★★★ | When you deal damage, you have a 10% chance to haunt the enemy for 6 seconds. Haunting an enemy while in Offensive Stance will cause them to take 45% increased damage from you and haunting them while in Defensive Stance causes them to deal 45% reduced damage to you. Additionally, haunted enemies will unleash blasts every 2 seconds, dealing 40% damage to surrounding enemies. Enemies hit by multiple blasts within 2 seconds take 50% reduced damage from each subsequent hit. Cannot haunt the same enemy more often than once every 20 seconds. |
- Blessing of the Worthy★★★★★When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 28% of your current Life and decreasing all damage you take by 16% for 6 seconds. Cannot occur more often than once every 20 seconds.
- Chip of Stoned Flesh★★★★★When you cause an enemy total loss of control, you also inflict an explosive curse. When the curse expires, enemies will explode for 45% of all damage taken during its duration, up to a maximum of 450% base damage. Cannot occur more often than once every 20 seconds per target. Damage taken by victims of the explosive curse increased by 24%.
- Haunt Coil★★★★★When you deal damage, you have a 10% chance to haunt the enemy for 6 seconds. Haunting an enemy while in Offensive Stance will cause them to take 45% increased damage from you and haunting them while in Defensive Stance causes them to deal 45% reduced damage to you. Additionally, haunted enemies will unleash blasts every 2 seconds, dealing 40% damage to surrounding enemies. Enemies hit by multiple blasts within 2 seconds take 50% reduced damage from each subsequent hit. Cannot haunt the same enemy more often than once every 20 seconds.