Igneous Scorn
★★
Rank 10 Effect
- Your Critical Hits cause explosions that deal 120% base damage +486 to nearby enemies. These explosions cannot occur more often than once every 6 seconds. After triggering an explosion, your damage is increased by 10% for 2 seconds.
Resonance
Gems socketed inside Igneous Scorn via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Everlasting Torment | ★ | Your critical hits inflict agony, dealing 30% base damage + 122 every second for 6 seconds Each nearby enemy afflicted with agony increases your Attack Speed by 6%. Cannot occur more often than once every 20 seconds. | |
| Pain Clasp | ★★ | Increases damage dealt by 24% to enemies suffering from a continuous damage effect. When an enemy suffering from continuous damage is within 10 yards, your Movement Speed is increased by 6%. | |
| Unity Crystal | ★★ | You and all party members within 6 yards take 1.5% reduced damage and deal 1.2% increased damage for each nearby party member. |
- Everlasting Torment★Your critical hits inflict agony, dealing 30% base damage + 122 every second for 6 seconds Each nearby enemy afflicted with agony increases your Attack Speed by 6%. Cannot occur more often than once every 20 seconds.
- Pain Clasp★★Increases damage dealt by 24% to enemies suffering from a continuous damage effect. When an enemy suffering from continuous damage is within 10 yards, your Movement Speed is increased by 6%.
- Unity Crystal★★You and all party members within 6 yards take 1.5% reduced damage and deal 1.2% increased damage for each nearby party member.
Resonates in (6)
Other gems with Igneous Scorn in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Cold Confidant | ★★ | Dealing damage summons a pillar of ice at the enemy's location with Life equal to 500% of your maximum Life. Enemies near the pillar are Chilled and dealt 85% base damage + 344 each second. The pillar persists for 6 seconds or until destroyed. Cannot occur more often than 20 seconds. | |
| Crimson Behelit | ★★ | Your Behelit activates in response to your overwhelming desire, granting you the Behelit power you seek the most. While above 50% Life, dealing damage grants you Behelit's Wrath, increasing your damage by 30% for 6 seconds. When taking damage below 50% Life you gain Behelit's Mercy, reducing the damage you take by 30% for 6 seconds. When a Behelit power triggers it releases a scream of terror at the enemy's location, Fearing nearby for 1.6 seconds. Each Behelit Power has its own separate cooldown; Behelit's Wrath has a 20 second cooldown and Behelit's Mercy has a 60 second cooldown. | |
| Mourneskull | ★★ | Dealing damage calls the spirit of the Lich King from within Mourneskull to drain the souls of nearby enemies, granting you Royal Dominion for 6 seconds, increasing all damage you deal by 18%, up to a maximum of 36% if at least 3 enemies were drained. While Royal Dominion is active, your attacks will also unleash 2 Vile Spirits at nearby enemies every second that explode on contact, dealing 12% base damage to all enemies near their target. Cannot occur more often than once every 20 seconds. | |
| Tundra Blight | ★★ | Taking damage grants you an aura of Piercing Cold for 6 seconds, chilling nearby enemies and reducing their Attack and Movement Speed by 30%. Cannot occur more often than once every 20 seconds. Piercing Cold also reduces enemy damage by 6%. | |
| Haunt Coil | ★★★★★ | When you deal damage, you have a 10% chance to haunt the enemy for 6 seconds. Haunting an enemy while in Offensive Stance will cause them to take 45% increased damage from you and haunting them while in Defensive Stance causes them to deal 45% reduced damage to you. Additionally, haunted enemies will unleash blasts every 2 seconds, dealing 40% damage to surrounding enemies. Enemies hit by multiple blasts within 2 seconds take 50% reduced damage from each subsequent hit. Cannot haunt the same enemy more often than once every 20 seconds. | |
| Wulfheort | ★★★★★ | Dealing damage grants you Savage Heart for 6 seconds, causing your attacks to mark enemies. At 5 stacks the marks are consumed and slash the heart of the enemy, dealing 95% base damage + 385. Marks can be applied and stacked again on the same enemy 0.3 seconds after they are consumed. Savage Heart also causes you to howl, granting 14% increased Attack Speed to you and nearby allies for 3 seconds. |
- Cold Confidant★★Dealing damage summons a pillar of ice at the enemy's location with Life equal to 500% of your maximum Life. Enemies near the pillar are Chilled and dealt 85% base damage + 344 each second. The pillar persists for 6 seconds or until destroyed. Cannot occur more often than 20 seconds.
- Crimson Behelit★★Your Behelit activates in response to your overwhelming desire, granting you the Behelit power you seek the most. While above 50% Life, dealing damage grants you Behelit's Wrath, increasing your damage by 30% for 6 seconds. When taking damage below 50% Life you gain Behelit's Mercy, reducing the damage you take by 30% for 6 seconds. When a Behelit power triggers it releases a scream of terror at the enemy's location, Fearing nearby for 1.6 seconds. Each Behelit Power has its own separate cooldown; Behelit's Wrath has a 20 second cooldown and Behelit's Mercy has a 60 second cooldown.
- Mourneskull★★Dealing damage calls the spirit of the Lich King from within Mourneskull to drain the souls of nearby enemies, granting you Royal Dominion for 6 seconds, increasing all damage you deal by 18%, up to a maximum of 36% if at least 3 enemies were drained. While Royal Dominion is active, your attacks will also unleash 2 Vile Spirits at nearby enemies every second that explode on contact, dealing 12% base damage to all enemies near their target. Cannot occur more often than once every 20 seconds.
- Tundra Blight★★Taking damage grants you an aura of Piercing Cold for 6 seconds, chilling nearby enemies and reducing their Attack and Movement Speed by 30%. Cannot occur more often than once every 20 seconds. Piercing Cold also reduces enemy damage by 6%.
- Haunt Coil★★★★★When you deal damage, you have a 10% chance to haunt the enemy for 6 seconds. Haunting an enemy while in Offensive Stance will cause them to take 45% increased damage from you and haunting them while in Defensive Stance causes them to deal 45% reduced damage to you. Additionally, haunted enemies will unleash blasts every 2 seconds, dealing 40% damage to surrounding enemies. Enemies hit by multiple blasts within 2 seconds take 50% reduced damage from each subsequent hit. Cannot haunt the same enemy more often than once every 20 seconds.
- Wulfheort★★★★★Dealing damage grants you Savage Heart for 6 seconds, causing your attacks to mark enemies. At 5 stacks the marks are consumed and slash the heart of the enemy, dealing 95% base damage + 385. Marks can be applied and stacked again on the same enemy 0.3 seconds after they are consumed. Savage Heart also causes you to howl, granting 14% increased Attack Speed to you and nearby allies for 3 seconds.