Manaflux
★★
Rank 10 Effect
- Generate 10 Mana over 20 seconds and upon reaching 10 Mana, using a Skill will consume all your Mana to play a card. If you are above 50% maximum Life, you play Ragnaros, who hurls a fireball at nearby enemies, as long as there are enemies nearby. If you are below 50% maximum Life you play Acidic Swamp Ooze, who spits acid at nearby enemies. Both attacks deal 310% base damage + 1217 to enemies within the area. Additionally, Ragnaros' attack Burns enemies for 30% base damage per second for 4 seconds and Acidic Swamp Ooze's attack Silences enemies, preventing their use of Skills for 4 seconds.
Resonance
Gems socketed inside Manaflux via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Everlasting Torment | ★ | Your critical hits inflict agony, dealing 30% base damage + 122 every second for 6 seconds Each nearby enemy afflicted with agony increases your Attack Speed by 6%. Cannot occur more often than once every 20 seconds. | |
| Mercy's Harvest | ★★ | Damaging enemies below 30% Life conjures a scythe wielding reaper to cleave through nearby enemies, dealing 145% base damage + 587 to enemies within the area while also increasing your damage done by 2% for 30 seconds, stacking up to 6 times. Cannot occur more often than once every 6 seconds. | |
| Cold Confidant | ★★ | Dealing damage summons a pillar of ice at the enemy's location with Life equal to 500% of your maximum Life. Enemies near the pillar are Chilled and dealt 85% base damage + 344 each second. The pillar persists for 6 seconds or until destroyed. Cannot occur more often than 20 seconds. |
- Everlasting Torment★Your critical hits inflict agony, dealing 30% base damage + 122 every second for 6 seconds Each nearby enemy afflicted with agony increases your Attack Speed by 6%. Cannot occur more often than once every 20 seconds.
- Mercy's Harvest★★Damaging enemies below 30% Life conjures a scythe wielding reaper to cleave through nearby enemies, dealing 145% base damage + 587 to enemies within the area while also increasing your damage done by 2% for 30 seconds, stacking up to 6 times. Cannot occur more often than once every 6 seconds.
- Cold Confidant★★Dealing damage summons a pillar of ice at the enemy's location with Life equal to 500% of your maximum Life. Enemies near the pillar are Chilled and dealt 85% base damage + 344 each second. The pillar persists for 6 seconds or until destroyed. Cannot occur more often than 20 seconds.