| Abnegation | Necromancer | Shoulders | Bone Spikes | Bone Spikes now also knocks enemies away. This effect can only occur once every 5 seconds to an enemy player. |
| Accounting for Weakness | Necromancer | Main Hand | Command Golem | Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps. |
| Adjudicator’s Cage | Necromancer | Chest | Bone Spirits | Bone Spirits damage increased by 35% to Feared enemies. |
| Ancient One’s Bite | Necromancer | Shoulders | Bone Spikes | Bone Spike's cooldown is reduced by 0.2 seconds for each enemy hit (0.4 seconds for players), up to a maximum of 1.2 seconds. |
| Arc of Misery | Necromancer | Main Hand | Bone Spirits | Bone Spirits now bounces whenever it hits a wall. |
| Arch Charnel | Necromancer | Helm | Skeletal Mage | Skeletal Mages empower you when destroyed, increasing your damage for a limited time, stacking up to a maximum. |
| Baleful Trinity | Necromancer | Off Hand | Soulfire | Soulfire now bounces to 1 additional target, but deals 30% decreased damage to subsequent targets. |
| Beacon of the Led | Necromancer | Off Hand | Command Golem | Command Golem damage increased by 10%. |
| Black Cavalcade | Necromancer | Shoulders | Skeletal Mage | Skeletal Mage damage is increased by 5% each time they defeat an enemy, up to a maximum of 30%. |
| Black Wall | Necromancer | Off Hand | Skeletal Mage | Skeletal Mage is now mobile and channels beams at multiple nearby enemies that deal more damage the longer they hit the same target. |
| Black Web | Necromancer | Legs | Dark Curse | Dark Curse now conjures a field of despair at a target location that continuously damages enemies and applies a stacking Slow. After several stacks an enemy will be Feared. |
| Bleak Augury | Necromancer | Legs | Wraith Form | Wraith Form now increases your Movement Speed and Evasion Rating, allowing you to move unhindered through enemies and generate corpses when you pass through them. |
| Blight Maw | Necromancer | Main Hand | Bone Spear | Bone Spear also poisons enemies hit for 468 damage over 3 seconds. |
| Blighted Crop | Necromancer | Main Hand | Bone Spirits | Critical hits with Bone Spirits trigger Soulfire Novas that deal additional damage. Cannot occur more often than once every second, and subsequent damage from multiple novas to the same enemy will be reduced by 50%. |
| Blinding Storm | Necromancer | Helm | Command Skeletons | Command Skeletons now summons the Stormrider Legion, who automatically teleport to and damage enemies with lightning. |
| Bloodless Hierophant | Necromancer | Chest | Bone Wall | Bone Wall now conjures the Altar of the Dead, increasing your damage while you remain within the area. |
| Bloodwrought Divinity | Necromancer | Off Hand | Corpse Lance | Corpse Lance no longer consumes corpses, instead consuming nearby Bleed effects to form lances that attack enemies. |
| Cage of Chum | Necromancer | Chest | Bone Wall | Bone Wall now conjures a veil of darkness that continuously deals damage and generates corpses from enemies passing through. |
| Calcified Celerity | Necromancer | Shoulders | Skeletal Mage | Skeletal Mages strike faster with successive attacks, increasing their Attack Speed up to 20%. |
| Caress of the Forbidden | Necromancer | Shoulders | Corpse Explosion | Corpse Explosion now consumes corpses in a target area, causing tendrils to reach out, damage all nearby enemies, and pull them in. |
| Cemetery Gaits | Necromancer | Legs | Bone Wall | Bone Wall now also protects nearby summons, reducing the damage they take from monsters by 20% and players by 70%. |
| Chasm-Crosser | Necromancer | Shoulders | Bone Spikes | Bone Spikes range increased by 20%. |
| Cleansing Pyre | Necromancer | Shoulders | Corpse Explosion | Corpse Explosion now consumes corpses to conjure soulfire pyres around you that follow you, continuously Burning nearby enemies. |
| Cloak of Quills | Necromancer | Chest | Bone Armor | Bone Armor now causes your summons to continuously damage nearby enemies, but no longer protects them. |
| Clotburst | Necromancer | Main Hand | Corpse Explosion | Corpse Explosion damage increased by 10%. |
| Coals For Eyes | Necromancer | Helm | Command Skeletons | Command Skeletons now causes your skeletal champions to explode at their destination, damaging all nearby enemies. |
| Communal Rib | Necromancer | Main Hand | Bone Spirits | Bone Spirits has a 20% chance to inflict Fear on enemies lasting 1.5 seconds. Cannot Fear the same target more often than once every 4 seconds. |
| Constricted Breath | Necromancer | Chest | Bone Spirits | Bone Spirits also reduces enemy Attack and Movement Speed by 15% for 3 seconds when it deals damage. |
| Consummate Corona | Necromancer | Helm | Borrowed Time | Borrowed Time also increases your damage by 10% for 3 seconds. |
| Corpse Draggers | Necromancer | Legs | Dark Curse | Dark Curse now unleashes a wave that damages all nearby enemies. It charges energy as you move that increases the damage of the wave. |
| Corpse Splitter | Necromancer | Main Hand | Bone Spirits | When Bone Spirits damages the same target 3 times within 2 seconds it Silences them, preventing the use of Skills for 2 seconds. Cannot Silence the same target more often than once every 6 seconds. |
| Corrosive Slab | Necromancer | Off Hand | Command Golem | Command Golem also makes nearby enemies vulnerable, causing them to take 8% increased damage. |
| Covet Nothing | Necromancer | Chest | Bone Armor | Bone Armor now also damages nearby enemies when activated and increases their damage taken for a short time, but no longer shields party members. |
| Craving-Bay | Necromancer | Main Hand | Grim Scythe | Grim Scythe now empowers you with Grim Calling, causing your Primary Attacks to unleash slashing scythes when they hit enemies. |
| Crest of Rheum | Necromancer | Helm | Command Golem | Command Golem now also sacrifices 10% of your current Life to increase your golem's damage by 15%. |
| Crest of the Skyfallen | Necromancer | Off Hand | Skeletal Mage | Skeletal Mage now summons Thunder Mages that attack with chain lightning. |
| Crown of the Gilded Leash | Necromancer | Helm | Command Skeletons | Command Skeletons now raises a single powerful skeletal captain that can be ordered to whirlwind at a location. |
| Cutthroat Arch | Necromancer | Shoulders | Skeletal Mage | Skeletal Mage attacks siphon the power from their targets, increasing your Critical Hit Chance by 2% for 2 seconds, stacking up to 12%. |
| Cycle’s Wear | Necromancer | Main Hand | Borrowed Time | Borrowed Time now targets an area, damaging enemies while healing your summons and granting them damage immunity for a short time. The more summons you have in the area, the greater the damage and healing. |
| Dead Druthers | Necromancer | Legs | Bone Armor | While Bone Armor is active, the Movement Speed and Attack Speed of you and your summons are increased by 20%. |
| Dead Keen | Necromancer | Off Hand | Command Golem | Command Golem now also deals 10% additional damage to enemies for each harmful effect they suffer from, up to a maximum of 4*10%. |
| Death After | Necromancer | Chest | Bone Spirits | Bone Spirits also increases your Primary Attack Speed for 3 seconds. |
| Death Disseminates | Necromancer | Main Hand | Grim Scythe | Grim Scythe now targets an enemy and hurls a scythe that applies the Reaper's Mark, which triggers a sweeping scythe when the target takes damage. |
| Death's Egress | Necromancer | Off Hand | Bone Spirits | Bone Spirits now draws essence from nearby enemies, conjuring a Bone Spirit for each enemy affected that rapidly orbits you, damaging enemies it passes through. |
| Decrepit Visage | Necromancer | Helm | Skeletal Mage | Your Golem roars once every 2 seconds, extending the duration of your nearby Skeletal Mages by 2 seconds. |
| Defiling Swarm | Necromancer | Main Hand | Grim Scythe | Grim Scythe now conjures whirling scythes that orbit you, damaging enemies and generating corpses. |
| Departed Appetite | Necromancer | Off Hand | Corpse Lance | Corpse Lance now consumes nearby corpses to create a vortex of bones surrounding you that damages enemies. |
| Depletion and Renewal | Necromancer | Shoulders | Skeletal Mage | Skeletal Mage grows in size and strength the longer it is active, increasing its damage by 30% after 5 seconds. |
| Desolatoria | Necromancer | Main Hand | Command Golem | Command Golem now summons a molten golem that continually Burns all nearby enemies instead of forcing them to attack it or Stunning them. |
| Doll Legs | Necromancer | Legs | Wraith Form | Wraith Form now targets an ally, transforming you into a wraith as you inhabit and follow them, granting them beneficial effects. During this time you cannot move independently nor use certain skills, but you cannot be targeted. Using Wraith Form again removes you from your ally. |
| Dominance From Dust | Necromancer | Off Hand | Command Golem | Your golem will split into two smaller golems when it dies. |
| Draff Cryptic | Necromancer | Legs | Dark Curse | Dark Curse now casts a dark rune in an area that explodes after a short delay, damaging enemies and removing all beneficial effects from them that were applied by Skills or Primary Attacks. |
| Draw Deep | Necromancer | Chest | Bone Armor | Bone Armor now passively absorbs the souls of enemies you slay, generating a shield that absorbs damage and grows in strength with each kill. Additionally, Bone Armor can be activated instantly. |
| Drifter's Fare | Necromancer | Off Hand | Bone Spirits | Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum 2 charges. |
| Ebb and Leak | Necromancer | Helm | Grim Scythe | Grim Scythe deals 0.5% increased damage for every 1% of the target's missing Life, up to a maximum of 30%. |
| Eel Tongue | Necromancer | Main Hand | Bone Spirits | Bone Spirits damage increased by 10%. |
| Emperor of Worms | Necromancer | Helm | Corpse Lance | Corpse Lance now also reduces the Movement Speed of any enemies it strikes and Immobilizes any enemy hit by a lance 4 times for 2.4 seconds, preventing them from using Dash skills. |
| Empty Pit | Necromancer | Legs | Dark Curse | Dark Curse now summons a cursed eye that forces nearby monsters to attack it. |
| Estranged Patron | Necromancer | Chest | Bone Armor | Bone Armor now conjures a warding circle that follows you, granting allies within a shield that provides immunity to total loss of control and knockback. |
| Ethereal Boundary | Necromancer | Chest | Wraith Form | Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed. |
| Ever-grasping Vestments | Necromancer | Chest | Bone Wall | Bone Wall now summons a line of skeletal soldiers that charge forward in formation, damaging and knocking back enemies. |
| Executive Discontent | Necromancer | Shoulders | Skeletal Mage | Increases all damage you deal by 5% for each Skeletal Mage you have active. |
| Exhumant's Backbone | Necromancer | Chest | Bone Wall | Bone Wall instead summons a pillar of rotting corpses that knocks targets into the air, damaging them, and then Slows all nearby enemies. |
| Exquisite Corpse | Necromancer | Main Hand | Grim Scythe | Grim Scythe now releases a blast of Reaping Wind, dealing damage and generating corpses. |
| Fateful Frame | Necromancer | Helm | Grim Scythe | Grim Scythe also marks enemies for 2 seconds. If a marked enemy is attacked 5 times, the mark explodes and deals damage to nearby enemies. |
| Festering Wounds | Necromancer | Shoulders | Skeletal Mage | Skeletal Mage damage is increased by 8% for each harmful effect the enemy suffers from, up to a maximum of 4*8%. |
| Fetid Folds | Necromancer | Legs | Dark Curse | Dark Curse now places a seal at a targeted location, dealing damage and Slowing enemies within the area. After a short delay the seal erupts, damaging and reducing the vision of enemies within the area. |
| Filth Spurns Squalor | Necromancer | Chest | Bone Wall | Bone Wall now places a larger ethereal wall that continually damages enemies within and reduces their Movement Speed. |
| Final Preparation | Necromancer | Legs | Bone Armor | Bone Armor's cooldown is reduced by 15%. |
| Flame of Forever | Necromancer | Shoulders | Borrowed Time | Borrowed Time now also increases the damage and Critical Hit Chance of the target by 5%. This effect is doubled during the duration of the curse if the target is slain. |
| Flesh Pick | Necromancer | Main Hand | Corpse Explosion | After entering combat, Corpse Explosion passively generates a corpse every 3.5 seconds to follow you, up to a maximum of 3 corpses. |
| Flickering Warmth | Necromancer | Chest | Bone Spikes | Bone Armor instead summons three bone spikes that orbit you and damage any enemies they strike. |
| Frigid Repose | Necromancer | Chest | Bone Armor | Bone Armor now grants you and your summons a vortex of ice and bone that moves with you, damaging and Chilling nearby enemies. |
| Frostgloom | Necromancer | Main Hand | Command Skeletons | Command Skeletons Stun enemies for after hitting them 4 consecutive times. The same enemy cannot be Stunned more than once every 6 seconds. |
| Fulsome Feeding | Necromancer | Legs | Dark Curse | Dark Curse now creates a miasma that follows you, damaging nearby enemies and continually generating corpses. |
| Gallowsborn | Necromancer | Chest | Wraith Form | Generate corpses as you move during Wraith Form. |
| Gatefysk Helm | Necromancer | Helm | Grim Scythe | Grim Scythe also slices through the enemy's armor, increasing their damage taken by 6% for 6 seconds, up to a maximum of 18%. |
| Gilded Nightmare | Necromancer | Legs | Grim Scythe | If a target is killed within 3 seconds of being struck by Grim Scythe, it will inflict 157 damage to all nearby enemies and cause them to flee in Fear for 1.5 seconds. |
| Grasp of Gloom | Necromancer | Chest | Dark Curse | Dark Curse also disables enemy Dash skills for a limited-time. |
| Grave Cutter | Necromancer | Main Hand | Grim Scythe | Grim Scythe now slices enemies in front of you several times, with the final swing inflicting a Bleed. |
| Gravedirt's Weight | Necromancer | Shoulders | Bone Armor | Bone Armor now also grants immunity to all effects which knock you out of your position. |
| Gravehawk | Necromancer | Helm | Corpse Lance | Corpse Lance deals 7% increased damage each time it strikes the same target within 2 seconds, up to a maximum of 28% increased damage. |
| Gravemaster | Necromancer | Helm | Command Skeletons | Command Skeletons now summons skeletal puppets that are ignored by enemies and do not move or attack independently, instead attacking whenever you use your Primary Attack. They can be commanded to charge to a target enemy. |
| Graven Bulwark | Necromancer | Legs | Bone Armor | Bone Armor duration increased by 30%. |
| Greathelm of Deflection | Necromancer | Helm | Command Golem | Command Golem now links your golem to you, causing it to take 67% of the duration of harmful effects inflicted upon you. |
| Grim Inheritance | Necromancer | Off Hand | Bone Wall | Bone Wall increases the damage of your nearby summons by 20% but also increases the damage they take by 20%. |
| Grimwaltz | Necromancer | Legs | Wraith Form | Wraith Form now transforms you into a spectral avatar, granting you increased Movement Speed and replacing your Primary Attack with piercing spectral bolts. |
| Guard the Loom | Necromancer | Off Hand | Bone Spirits | Bone Spirits now conjures a wraith that follows you and continuously hurls soulfire at nearby enemies. |
| Guided by Maggots | Necromancer | Legs | Dark Curse | Dark Curse no longer decreases enemy vision, instead causing your minions within the area to frenzy, increasing their attack and movement speeds. |
| Gyreplate | Necromancer | Chest | Bone Wall | Bone Wall now summons a tombstone that consumes nearby corpses to raise zombies that attack and Slow enemies, and when the zombies die, they leave behind a vengeful spirit that attacks the nearest enemy. Corpses consumed by the tombstone extend its duration and heal it. |
| Hair of the Priestess | Necromancer | Helm | Bone Spikes | Bone Spikes now conjures a bed of spikes at a target location that continually damage enemies within the area and prevents them from using Dash skills. Enemies knocked back within the area will take additional damage and be Stunned. |
| Haunted Guillotine | Necromancer | Main Hand | Wraith Form | Wraith Form also causes you to radiate an aura of vulnerability for 3 seconds, increasing the damage nearby enemies take by 10%. |
| Haunter's Shell | Necromancer | Off Hand | Bone Spirits | Bone Spirits now conjures a font of soulfire at a target location that will attack an enemy that approaches, exploding on impact to damage and Fear nearby enemies. |
| Hemorrhaging Shadow | Necromancer | Legs | Grim Scythe | Grim Scythe also applies Bleed, dealing 136 damage per second for 3 seconds. |
| Hesitation’s End | Necromancer | Main Hand | Dark Curse | Dark Curse now curses enemies in a targeted area causing them to explode and damage all nearby enemies after a short delay. |
| Hideous Dawning | Necromancer | Helm | Bone Spikes | Bone Spikes now also causes enemies to bleed for additional damage, and no longer charges up. Increases Bone Spikes' maximum charges to 3. |
| Hissing Skin | Necromancer | Legs | Grim Scythe | Grim Scythe now increases all damage you deal by 2% for each enemy hit, up to 10%, for 3 seconds. |
| Hook and Times | Necromancer | Main Hand | Corpse Explosion | Corpse Explosion Critical Hit Chance is increased. |
| Incision Cusp | Necromancer | Shoulders | Bone Armor | While Bone Armor is active it also increases your Critical Hit Damage by 16%. |
| Inscrutable Watcher | Necromancer | Helm | Corpse Lance | Corpse Lance triggers an explosion after hitting enemies 4 times in a short period, dealing 793 damage to nearby enemies. Damage from additional explosions to the same enemy is reduced by 50%. |
| Inseverable Two | Necromancer | Helm | Command Golem | Your golem from Command Golem now takes 20% of your incoming damage. |
| Jagged Chitin | Necromancer | Chest | Corpse Explosion | Corpse Explosion also increases Critical Hit Chance by 5% for 3 seconds, stacking up to 3 times. |
| Kepeleke’s Tribute | Necromancer | Off Hand | Bone Spirits | Bone Spirits now conjures a fog filled with wraiths to attack enemies in a targeted location. Wraiths continuously rush through the fog, damaging and knocking back enemies they hit. |
| Life in Balance | Necromancer | Off Hand | Skeletal Mage | 10% of all damage you take is taken by your skeletal champions instead. |
| Limbs of the Lacrymal | Necromancer | Legs | Dark Curse | Dark Curse now decreases enemy attack speed and movement speed, instead of decreasing vision. |
| Linger-Mantle | Necromancer | Shoulders | Dark Curse | Dark Curse duration increased by 30%. |
| Lone Preserver | Necromancer | Shoulders | Corpse Explosion | Corpse Explosion now also inflicts a stacking Chill which can Freeze enemies when stacked. |
| Lower Creed | Necromancer | Off Hand | Corpse Lance | Corpse Lance no longer targets enemies, and instead now summons more lances from each corpse that seek out random enemies. |
| Magnate of Decline | Necromancer | Off Hand | Bone Spirits | Bone Spirits now conjures a withering field that follows you, continuously damaging enemies within and applying stacks of Decay, which reduce the damage they deal and eventually Stun them. |
| Medic's Sheath | Necromancer | Helm | Corpse Lance | When Corpse Lance attacks an enemy, it has a (0.07)*100% chance to generate a corpse. |
| Mirrorictus | Necromancer | Helm | Command Skeletons | Your skeletal champions are replaced with skeletal archers. |
| Misbeholden | Necromancer | Off Hand | Bone Spirits | Bone Spirits now empowers you and your nearby summons, causing your Primary Attacks to inflict stacks of Encroaching Fear on enemies that eventually explode to deal damage and cause Fear. |
| Molderol Beacon | Necromancer | Legs | Bone Wall | Bone Wall also generates 4 nearby corpses when cast. |
| Mortuary Horns | Necromancer | Helm | Command Golem | Command Golem's presence bolsters the power of your nearby summons, increasing the damage they deal by 10% as long as they remain near the golem. |
| Motley Epaulettes | Necromancer | Shoulders | Bone Armor | Bone Armor also removes 1 random harmful effect from each nearby ally when used. |
| Mournful Destroyer | Necromancer | Legs | Dark Curse | Dark Curse now curses the ground in an area, causing enemies within it to take continual damage. |
| Natural Petrification | Necromancer | Shoulders | Bone Spikes | Bone Spikes now also reduces the Movement Speed of any enemies it hits by 40% for 4 seconds. |
| No Rest, No Peace | Necromancer | Main Hand | Command Skeletons | When Command Skeletons die, they grant nearby allies 20% increased Attack Speed for 3 seconds. |
| No-mouth Face | Necromancer | Helm | Bone Spikes | Bone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knock enemies into the air. Increases Bone Spikes' maximum charges to 2. |
| Nocbrodd Skulls | Necromancer | Shoulders | Bone Armor | Bone Armor also increases Primary Attack Speed by 15%. |
| None Elude | Necromancer | Chest | Dark Curse | Enemies affected by your Dark Curse are weakened, increasing your Critical Hit Chance against them by (0.1)*100%. |
| Odious Intent | Necromancer | Helm | Grim Scythe | Grim Scythe also prevents the use of Dash Skills for 2 seconds when hitting an enemy. This cannot occur more than once every 6 seconds to the same enemy. |
| One-Armed Devourer | Necromancer | Off Hand | Corpse Lance | Corpse Lance now consumes nearby corpses to form a lance storm in the targeted area. The power of the storm is increased by the number of consumed corpses. |
| Open Shell | Necromancer | Chest | Dark Curse | Dark Curse also shatters enemy armor, increasing the damage they take by 10% for 3 seconds. Cannot occur on the same target more often than once every 6 seconds. |
| Ostalagg | Necromancer | Shoulders | Dark Curse | Dark Curse marks its targets for 6 seconds, causing them to explode on death, dealing damage to nearby enemies. |
| Parting Gift | Necromancer | Chest | Bone Armor | Bone Armor now grants you and all nearby party members 5 charges of damage absorption, each able to absorb (S6757,99,damage) damage. |
| Piercehammer | Necromancer | Main Hand | Command Skeletons | Command Skeletons damage increased by 10%. |
| Pitiless Pace | Necromancer | Legs | Wraith Form | Wraith Form now teleports you to a target location. |
| Plattespauld | Necromancer | Shoulders | Bone Armor | Bone Armor increases Movement Speed by 30% while active. |
| Pleasant Venom | Necromancer | Main Hand | Command Golem | Command Golem now summons a poison golem that can leap to a target location to unleash a blast wave of corrosive acid, damaging nearby enemies and causing them to take additional damage. |
| Priest's Grubknife | Necromancer | Main Hand | Command Golem | Command Golem now summons a stone golem that throws boulders at enemies and rolls through enemies instead of leaping. |
| Proximal Fear | Necromancer | Legs | Wraith Form | Wraith Form now causes enemies you touch to flee in Fear and damages them. |
| Putrid Onslaught | Necromancer | Helm | Command Skeletons | Command Skeletons now summons rotting zombies that damage and Slow nearby enemies. |
| Pyre's Allure | Necromancer | Off Hand | Bone Wall | Bone Wall can now be ignited with Soulfire, dealing 160 damage per second to nearby enemies. |
| Ramshackle Scythe | Necromancer | Main Hand | Bone Spear | Bone Spear launches a larger, penetrating spear, dealing 1075 damage that is no longer reduced when hitting multiple enemies. |
| Ravening Silence | Necromancer | Legs | Grim Scythe | Grim Scythe now triggers all continual damage on the targets it hits, causing them to instantly take the remaining damage. |
| Revenant Wind | Necromancer | Main Hand | Wraith Form | Wraith Form now calls forth spirits to haunt up to 3 nearby enemies, dealing 264 damage over 3 seconds. Haunted enemies also deal (B1292,1,hurtFromDecreaseMAdditionVal)*100% reduced damage and using skills extends the duration by (B1292,1,buffSpecialArgs1) seconds up to a maximum of (B1292,1,buffSpecialArgs0) times. Cannot haunt the same enemy more than often once every 6 seconds. |
| Rotspur | Necromancer | Shoulders | Corpse Explosion | Corpse Explosion no longer detonates corpses, causing them instead to release blight on the area that poisons enemies for continuous damage. |
| Rotted Harvest | Necromancer | Main Hand | Command Golem | Command Golem now summons a Devouring Golem with unlimited duration that consumes nearby corpses to increase its size, maximum Life, damage, and attack range, while dealing damage and Slowing nearby enemies. |
| Rozhin's Keening | Necromancer | Legs | Corpse Lance | Corpse Lance damage increased by 10%. |
| Sacral Chausses | Necromancer | Legs | Bone Wall | Bone Wall duration increased by 30%. |
| Sanguine Jewel | Necromancer | Shoulders | Borrowed Time | Borrowed Time also increases your Primary Attack Speed. |
| Sated Devourer | Necromancer | Shoulders | Corpse Explosion | Corpse Explosion now empowers you, causing you to continuously generate corpses and gain increased damage when a corpse is consumed. |
| Scattered Light | Necromancer | Off Hand | Hungering Soulfire | Skeletal Mage now summons untargetable Spectral Mages that cast Hungering Soulfire at enemies. After being struck by a total loss of control effect, a Spectral Mage can sacrifice itself to remove the effect. Additionally, Spectral Mages will be summoned passively while you are in combat. |
| Scurrying Ruin | Necromancer | Chest | Bone Wall | Bone Wall now causes you to dash forward, dealing damage to enemies in your path, while conjuring walls of bone behind you. |
| seven-star sickle knife | Necromancer | Main Hand | Dark Curse | Dark Curse now causes enemies within range to explode after a short delay. |
| Shared Service | Necromancer | Shoulders | Bone Armor | Bone Armor now reduces all continuous damage you take by 40%. |
| Shuddershrike | Necromancer | Helm | Bone Spikes | Bone Spikes no longer charges up and instead immediately creates spikes all around you that damage and Immobilize enemies, preventing them from using Dash Skills. |
| Siltstrider | Necromancer | Chest | Bone Armor | Bone Armor now deals continual damage to targeted enemies and produces corpses once the effect ends. |
| Silvered Wings | Necromancer | Off Hand | Corpse Lance | Corpse Lance now consumes nearby corpses to empower your Primary Attack for 5 seconds. While empowered, your Primary Attacks will launch multiple lances, with each enemy taking damage from only one lance per attack. |
| Simulacrator | Necromancer | Main Hand | Wraith Form | Wraith Form now also leaves an effigy behind that forces nearby enemies to attack it and then explodes for 202 damage. |
| Skin to Bones | Necromancer | Chest | Bone Spirits | Bone Spirits damage to the same enemy increases by 6% with each hit, up to a maximum of 18%. |
| Skullveil | Necromancer | Helm | Skeletal Mage | Skeletal Mage duration increased by 30%. |
| Soul Levee | Necromancer | Off Hand | Bone Spirits | Bone Spirits now instantly unleashes many spirits, but no longer consumes energy to maintain the effect. |
| Soulchime | Necromancer | Legs | Dark Curse | Dark Curse now causes enemies to explode on death, but no longer decreases enemy vision. |
| Spare Ribs | Necromancer | Shoulders | Bone Spikes | Bones Spikes shatters enemy armor increasing the damage they take by 4% for 3 seconds, up to a maximum of 12%. |
| Specter of Wrath | Necromancer | Main Hand | Borrowed Time | Borrowed Time now empowers you or an ally, significantly increasing damage dealt but also increasing damage taken. If Life is reduced to zero while empowered, immediately heal to full Life, but gain a curse that continuously drains Life until dead. Killing an enemy player removes the curse. |
| Spite-Fetor | Necromancer | Off Hand | Soulfire | Soulfire now has a 25% chance to explode on hit, dealing damage to nearby enemies and causing them to Burn. |
| Stern Guidance | Necromancer | Helm | Command Skeletons | Command Skeletons now summons untargetable Spectral Warriors that can be ordered to rush to a location and explode, dealing damage and Fearing enemies. Additionally, the Spectral Warriors will sacrifice themselves, exploding on enemies that are Feared. |
| Stolen Vigor | Necromancer | Shoulders | Borrowed Time | While Borrowed Time is active, killing an enemy will heal 10% of your maximum Life and increase your Movement Speed by 20% for 3 seconds. |
| Stormcaller's Bones | Necromancer | Chest | Bone Armor | Bone Armor now generates a pulse that wreathes you and your summons in lightning, causing electric links to form that damage enemies. |
| Strange Sojourn | Necromancer | Legs | Wraith Form | Wraith Form now quickly transports you to your target. Upon arrival, you deal damage and Fear all nearby enemies. |
| Stroke of Midnight | Necromancer | Main Hand | Wraith Form | Wraith Form cooldown is reduced by 0.5:second:seconds; each time you are hit. Cooldown cannot be reduced by more than 1.5 seconds maximum. |
| Studied Menace | Necromancer | Helm | Corpse Lance | Corpse Lance now causes enemies to decay, dealing 210 damage for 3 seconds and reduces the healing they receive by 80% for $(1-4) seconds, The reduced healing effect cannot occur to the same enemy more often than once every 6 seconds. |
| Surge and Stillness | Necromancer | Shoulders | Corpse Explosion | Corpse Explosion now also causes corpses to pull themselves toward the nearest enemy before exploding. |
| Synod's Anointing | Necromancer | Shoulders | Skeletal Mage | Skeletal Mage maximum charges increased by 1. |
| Tempered Urn | Necromancer | Chest | Bone Spirits | Bone Spirits deals 20% increased damage to Burning enemies. |
| Ten-Thorn | Necromancer | Off Hand | Corpse Lance | Corpse Lance now collects the summoned projectiles around you, until you activate Corpse Lance again to fire them all in a direction. |
| The Inviting Tomb | Necromancer | Chest | Bone Wall | Bone Wall now creates a circular wall of bones that traps targets within it, but no longer has multiple charges. |
| The Maloccluse | Necromancer | Helm | Bone Spikes | Bone Spikes now creates pulsating bone spikes in a targeted location that continually damage enemies in the area. |
| The Prong | Necromancer | Off Hand | Command Skeletons | Decreases time required to raise new skeletal champions by 30%. |
| The Unattended | Necromancer | Helm | Bone Armor | Bone Armor now protects with bony spikes that reduce the damage you take while damaging all nearby enemies. |
| They Rest Everywhere | Necromancer | Chest | Corpse Explosion | Corpse Explosion damage radius increased by 20%. |
| Thrash Jaw | Necromancer | Main Hand | Grim Scythe | Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. |
| Three on a Pig Post | Necromancer | Chest | Dark Curse | Dark Curse also pulls in enemies hit, but cannot occur more often than once every 6 seconds to the same enemy. |
| Thunderhead Crook | Necromancer | Main Hand | Command Golem | Command Golem now summons a Fulgur Golem that deals lightning damage. |
| Thurudo Plates | Necromancer | Legs | Bone Armor | Bone Armor also instantly heals you for 10% of the absorb value of the shield. |
| Trembling Glamor | Necromancer | Shoulders | Corpse Explosion | Corpse Explosion no longer consumes corpses and instead consumes the Fear on enemies to conjure spirits that seek out targets, damaging any they touch. The spirits prioritize seeking out Feared enemies, consuming it to conjure more spirits. |
| Tremulous Boil | Necromancer | Shoulders | Corpse Explosion | Corpse Explosion now also detonates the Fear of targeted enemies, dealing damage to all nearby enemies. |
| Twin Vestige | Necromancer | Off Hand | Skeletal Mage | Skeletal Mages now have a chance to be empowered, immediately casting a Bone Spell when summoned. |
| Undying Malice | Necromancer | Legs | Bone Armor | Bone Armor also increases Critical Hit Chance by 8%. |
| Unfilled Grave | Necromancer | Chest | Bone Armor | Bone Armor now consumes nearby corpses, increasing the damage you deal and reducing the damage you take for each corpse consumed. |
| Unfurling Revival | Necromancer | Legs | Dark Curse | Dark Curse now reanimates corpses into spectral hounds that attack nearby enemies. |
| Untapped Marrow | Necromancer | Off Hand | Bone Spirits | Bone Spirits now unleashes several spirits in all directions, dealing damage to enemies along their paths. |
| Valehallow's Head | Necromancer | Helm | Bone Spikes | Bone Spike now grants you a mount, increasing your Movement Speed and making you immune to knockback effects. Your mount damages and knocks back enemies as it moves. |
| Veiled Parasite | Necromancer | Legs | Wraith Form | Wraith Form now targets an enemy, causing you to transform into a parasitic wraith that hides inside the target's body. While hiding, you cannot be targeted and are immune to damage. After a duration or when you use any skill, you will emerge from the target and damage nearby enemies. |
| Vesperguard | Necromancer | Off Hand | Skeletal Mage | Skeletal Mage now shoots continuous rays at enemies. |
| Visitant's Sign | Necromancer | Helm | Command Golem | Command Golem duration increased by 30%. |
| Vizjerei Coffin Lid | Necromancer | Off Hand | Hungering Soulfire | Skeletal Mage now summons a dark magus that unleashes Hungering Soulfire at nearby enemies. |
| Voiceless Scream | Necromancer | Shoulders | Dark Curse | Enemies afflicted with Dark Curse now generate an additional corpse when defeated. |
| Wailing March | Necromancer | Legs | Wraith Form | Wraith Form now transforms you into an untargetable wraith that dashes forward, damaging enemies in your path. |
| Welcome End | Necromancer | Off Hand | Skeletal Mage | Skeletal Mage now summons a powerful grim reaper, but has a longer cooldown. |
| Whisperwill | Necromancer | Chest | Bone Armor | Bone Armor now empowers your nearby summons, granting them immunity to damage and loss of control. |
| Wicked Husker | Necromancer | Main Hand | Bone Spear | Bone Spear also destroys enemy armor for 2 seconds, increasing the Critical Hit Damage they take by 20%. |
| Wiltbloom | Necromancer | Main Hand | Command Golem | Command Golem now encases you within the Golem, empowering you and making you immune to knockbacks while also increasing your Movement Speed and reducing all damage you take. Additionally, you will gain several new abilities. |
| Withering Gaze | Necromancer | Helm | Borrowed Time | While Borrowed Time is active, enemies that damage you will be marked for vengeance, increasing the damage you deal to them by 20% for 3 seconds. |
| Wondrous Underworld | Necromancer | Chest | Wraith Form | Wraith Form now also conjures two wraiths in random directions. |
| Wraithstitch Trews | Necromancer | Legs | Grim Scythe | Grim Scythe now siphons the souls of enemies, increasing your Primary Attack speed by 5% per enemy hit for 3 seconds, up to a maximum of 40%. |
| Wraithvexed | Necromancer | Off Hand | Bone Spirits | Bone Spirits now causes you to teleport to a target location after a casting delay, conjuring a swarm of spirits when you arrive that continuously damage nearby enemies. |
| Ziroco | Necromancer | Shoulders | Skeletal Mage | Skeletal Mage damage increased by 10%. |