War Herald
★★
Rank 10 Effect
- Dealing or taking damage equal to 100% of your maximum Life grants War Resolve, increasing your damage by 18% for 2 seconds. You will lose War Resolve if you die or leave combat.
- During War Resolve, if you take damage greater than 50% of your maximum Life within 1 second, gain a shield for 2 seconds that absorbs damage equal to 50% of your maximum Life. Shield cannot trigger more than once every 120 seconds.
Resonance
Gems socketed inside War Herald via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Havoc Bearer | ★ | Using a Dash skill increases your damage by 18% and your Attack Speed by 4% for 2 seconds. Cannot occur more often than once every 6 seconds. | |
| Mother's Lament | ★★ | When you deal damage, you have a 20% chance of gaining Maternal Disdain, increasing your Critical Hit Chance by 32% for 6 seconds. Cannot occur more often than once every 20 seconds. When Maternal Disdain ends, you release a blood spike towards nearby enemies dealing 54% base damage to any enemies it hits and also cause them to Bleed. | |
| Mercy's Harvest | ★★ | Damaging enemies below 30% Life conjures a scythe wielding reaper to cleave through nearby enemies, dealing 145% base damage + 587 to enemies within the area while also increasing your damage done by 2% for 30 seconds, stacking up to 6 times. Cannot occur more often than once every 6 seconds. |
- Havoc Bearer★Using a Dash skill increases your damage by 18% and your Attack Speed by 4% for 2 seconds. Cannot occur more often than once every 6 seconds.
- Mother's Lament★★When you deal damage, you have a 20% chance of gaining Maternal Disdain, increasing your Critical Hit Chance by 32% for 6 seconds. Cannot occur more often than once every 20 seconds. When Maternal Disdain ends, you release a blood spike towards nearby enemies dealing 54% base damage to any enemies it hits and also cause them to Bleed.
- Mercy's Harvest★★Damaging enemies below 30% Life conjures a scythe wielding reaper to cleave through nearby enemies, dealing 145% base damage + 587 to enemies within the area while also increasing your damage done by 2% for 30 seconds, stacking up to 6 times. Cannot occur more often than once every 6 seconds.