Gloom Cask
★★★★★
Rank 10 Effect
- Your Primary Attack unleashes an Aspect of Gloom for 6 seconds, during which time your Primary Attack will trigger gloom blades that deal 68% base damage + 275. Enemies hit by the gloom blades take 24% increased damage from your Primary Attacks for 3 seconds. Cannot occur more often than once every 20 seconds.
Resonance
Gems socketed inside Gloom Cask via the Gem Resonance System.| Rank 10 Effect | |||
|---|---|---|---|
| Follower's Burden | ★★ | Increases all damage you deal by 3% for each summon you control, up to a maximum increase of 18%. Additionally, your summons take 6% decreased damage. | |
| Power & Command | ★★ | Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 24%. Command increases all other skill damage by 24%. Each time these states alternate, you have a 30% chance to dispel a harmful effect from yourself. | |
| The Abiding Curse | ★★ | Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement Speeds by 35% for 7.5 seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds. | |
| Phoenix Ashes | ★★★★★ | Prevents fatal damage, and then grants a shield for 6 seconds that absorbs damage equal to 1050% of your base damage. When the shield expires, heal for 80% of the remaining value. Cannot occur more often than once every 180 seconds. | |
| Chip of Stoned Flesh | ★★★★★ | When you cause an enemy total loss of control, you also inflict an explosive curse. When the curse expires, enemies will explode for 45% of all damage taken during its duration, up to a maximum of 450% base damage. Cannot occur more often than once every 20 seconds per target. Damage taken by victims of the explosive curse increased by 24%. |
- Follower's Burden★★Increases all damage you deal by 3% for each summon you control, up to a maximum increase of 18%. Additionally, your summons take 6% decreased damage.
- Power & Command★★Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 24%. Command increases all other skill damage by 24%. Each time these states alternate, you have a 30% chance to dispel a harmful effect from yourself.
- The Abiding Curse★★Your attacks have a 15% chance to curse enemies, reducing their Attack and Movement Speeds by 35% for 7.5 seconds. Cursed enemies also take 10% increased damage from your attacks. Cannot curse the same target more than once every 20 seconds.
- Phoenix Ashes★★★★★Prevents fatal damage, and then grants a shield for 6 seconds that absorbs damage equal to 1050% of your base damage. When the shield expires, heal for 80% of the remaining value. Cannot occur more often than once every 180 seconds.
- Chip of Stoned Flesh★★★★★When you cause an enemy total loss of control, you also inflict an explosive curse. When the curse expires, enemies will explode for 45% of all damage taken during its duration, up to a maximum of 450% base damage. Cannot occur more often than once every 20 seconds per target. Damage taken by victims of the explosive curse increased by 24%.
Resonates in (3)
Other gems with Gloom Cask in a resonance slot.| Rank 10 Effect | |||
|---|---|---|---|
| Blood Floe | ★★★★★ | Your Critical Hits cause you to enter a Bloodrage for 6 seconds, increasing your damage done by 20% and your Critical Hit Damage by 40%. While Bloodrage is active your Critical Hits also Rend Flesh, causing enemies to Bleed for an additional 10% base damage every second for 3 seconds. Additionally, you gain 4% increased Critical Hit Chance for each nearby Bleeding enemy, stacking up to a maximum of 16%. Bloodrage cannot trigger more often than once every 20 seconds and Rend Flesh cannot trigger on the same enemy more often than once every second. | |
| Hilt of Many Realms | ★★★★★ | Dealing damage conjures 5 flying swords to follow you for 10 seconds, during which using a skill consumes a flying sword to create a Sword Rain at a random enemy location, dealing 120% base damage + 506 to nearby enemies. Conjuring flying swords cannot occur more than once every 20 seconds. Sword Rain has a 50% chance to drop a massive sword, dealing an additional 50% damage to nearby enemies and knocking them back. | |
| Roiling Consequence | ★★★★★ | Dealing damage sends you into a roiling rage for 6 seconds, during which your Critical Hit Chance is increased by 42%, and critical hits cause a fiery explosion that Burns nearby enemies for 36% base damage over 3 seconds (explosions cannot occur more often than once every 1 seconds). Roiling rage cannot trigger more often than once every 20 seconds. Your Critical Hit Chance against Burning enemies is increased by 12%. |
- Blood Floe★★★★★Your Critical Hits cause you to enter a Bloodrage for 6 seconds, increasing your damage done by 20% and your Critical Hit Damage by 40%. While Bloodrage is active your Critical Hits also Rend Flesh, causing enemies to Bleed for an additional 10% base damage every second for 3 seconds. Additionally, you gain 4% increased Critical Hit Chance for each nearby Bleeding enemy, stacking up to a maximum of 16%. Bloodrage cannot trigger more often than once every 20 seconds and Rend Flesh cannot trigger on the same enemy more often than once every second.
- Hilt of Many Realms★★★★★Dealing damage conjures 5 flying swords to follow you for 10 seconds, during which using a skill consumes a flying sword to create a Sword Rain at a random enemy location, dealing 120% base damage + 506 to nearby enemies. Conjuring flying swords cannot occur more than once every 20 seconds. Sword Rain has a 50% chance to drop a massive sword, dealing an additional 50% damage to nearby enemies and knocking them back.
- Roiling Consequence★★★★★Dealing damage sends you into a roiling rage for 6 seconds, during which your Critical Hit Chance is increased by 42%, and critical hits cause a fiery explosion that Burns nearby enemies for 36% base damage over 3 seconds (explosions cannot occur more often than once every 1 seconds). Roiling rage cannot trigger more often than once every 20 seconds. Your Critical Hit Chance against Burning enemies is increased by 12%.