Survivor
Top
All party members within 5 yards of you gain 3% increased skill damage while your party has members from 4 different classes. This effect is not cumulative from multiple sources.
All party members within 5 yards of you gain 3% additional damage reduction while your party has members from 4 different classes. This effect is not cumulative from multiple sources.
Radius of Coordinated Assault and Mutual Defense increased to 10 yards.
Increases your Critical Hit Chance by 2.5% for each different class present in your party.
While your party has members from 4 different classes, your attacks have a 5% chance to make Bosses vulnerable for 3 seconds. Damage taken by vulnerable targets is increased by 20%.
Bottom Right
Whenever you drop below 30% Life, you will regenerate 3.5% of your maximum Life per second for every nearby party member for 6 seconds. Cannot occur more often than once every 120 seconds.
Increases the recharge rate of your Healing Potions by 20% for each party member within 12 yards of you.
The bonus of Regeneration is now increased to 5% and the bonus of Battlefield Efficiency is now increased to 30%.
Increases the healing you receive from Health Globes by 15% for each party member within 12 yards of you.
You and each party member within 12 yards of you will have your Healing Potions recharged to maximum capacity whenever you or a party member damages an uninjured Boss. Cannot occur more often than once every 120 seconds.
Bottom Left
Whenever you drop below 30% Life, you gain 35% increased block chance for 6 seconds. Cannot trigger more often than once every 60 seconds.
Whenever you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 seconds. Cannot trigger more often than once every 60 seconds.
Reduces the cooldowns of Stalwart and Escape Artist from 60 seconds to 45 seconds.
For every 10% of missing Life, you take 1.2% less damage.
Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from monsters for 3 seconds. Cannot occur more often than once every 120 seconds.