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Coordinated Assault
Coordinated Assault

All party members within 5 yards of you gain 3% increased skill damage while your party has members from 4 different classes. This effect is not cumulative from multiple sources.

Mutual Defense
Mutual Defense

All party members within 5 yards of you gain 3% additional damage reduction while your party has members from 4 different classes. This effect is not cumulative from multiple sources.

Superior Coordination
Superior Coordination

Radius of Coordinated Assault and Mutual Defense increased to 10 yards.

Covert Operations
Covert Operations

Increases your Critical Hit Chance by 2.5% for each different class present in your party.

Find Weakness
Find Weakness

While your party has members from 4 different classes, your attacks have a 5% chance to make Bosses vulnerable for 3 seconds. Damage taken by vulnerable targets is increased by 20%.

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Regeneration
Regeneration

Whenever you drop below 30% Life, you will regenerate 3.5% of your maximum Life per second for every nearby party member for 6 seconds. Cannot occur more often than once every 120 seconds.

Battlefield Efficiency
Battlefield Efficiency

Increases the recharge rate of your Healing Potions by 20% for each party member within 12 yards of you.

Resilient
Resilient

The bonus of Regeneration is now increased to 5% and the bonus of Battlefield Efficiency is now increased to 30%.

Recuperate
Recuperate

Increases the healing you receive from Health Globes by 15% for each party member within 12 yards of you.

Always Be Prepared
Always Be Prepared

You and each party member within 12 yards of you will have your Healing Potions recharged to maximum capacity whenever you or a party member damages an uninjured Boss. Cannot occur more often than once every 120 seconds.

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Stalwart
Stalwart

Whenever you drop below 30% Life, you gain 35% increased block chance for 6 seconds. Cannot trigger more often than once every 60 seconds.

Escape Artist
Escape Artist

Whenever you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 seconds. Cannot trigger more often than once every 60 seconds.

Precognition
Precognition

Reduces the cooldowns of Stalwart and Escape Artist from 60 seconds to 45 seconds.

Unyielding
Unyielding

For every 10% of missing Life, you take 1.2% less damage.

Indestructible
Indestructible

Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from monsters for 3 seconds. Cannot occur more often than once every 120 seconds.

Builds using this (2)