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Unseen Dynamism
Unseen Dynamism

You now gain a stack of Unseen Dynamism as you hit enemies with either a Primary Attack or Skill and the attacks must alternate between a Primary Attack or Skill to build stacks. Unseen Dynamism increases your damage by 1% for every stack, up to a maximum of 10 stacks, for 3 seconds.

Spell Surge
Spell Surge

Gaining 3 stacks of Unseen Dynamism within 3 seconds empowers your next 3 Primary Attacks, causing them to unleash chain lightning that arcs through nearby enemies and deals 34% base damage. Cannot occur more often than once every 30 seconds.

Uncanny
Uncanny

While you have 10 or more stacks of Unseen Dynamism, you will gain Uncanny, which increases your Critical Hit Chance by 6.5%.

Impulsive
Impulsive

Unseen Dynamism no longer loses all stacks when it expires, but instead will lose 4 stacks every 3 seconds.

Gifted
Gifted

Unseen Dynamism can now stack up to 15 times.

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Careful Aim
Careful Aim

For every meter you are from an enemy, your damage against them increases by 2%, up to 8%.

Sharp Eye
Sharp Eye

For every meter you are from an enemy, your Critical Hit Chance against them increases by 2%, up to 8%.

Precision
Precision

The effects of Careful Aim and Sharp Eye are increased from 2% to 3% per meter.

Lone Wolf
Lone Wolf

Your Movement Speed is increased by 10% while you have no enemies within 3 yards.

Killing Blow
Killing Blow

When you perform 3 attacks in a row while Careful Aim and Sharp Eye are at maximum bonus, you enter the Killing Blow state for 10 seconds. For the duration, you benefit from the maximum effects of Careful Aim, Sharp Eye, and Lone Wolf. Cannot occur more often than once every 20 seconds.

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Bloodthirst
Bloodthirst

Using a skill while in combat increases the damage you deal to monsters by 1% for 10 seconds. Bloodthirst stacks up to 5 times, but all stacks are removed when you take damage.

Fury
Fury

Using a skill while in combat increases your Critical Hit Chance by 1% for 10 seconds. Fury stacks up to 5 times, but all stacks are removed when you take damage.

Superiority
Superiority

Bloodthirst and Fury now stack up to 10 times.

Deadly Intent
Deadly Intent

Damage increased by 2%.

Static Discharge
Static Discharge

When Bloodthirst and Fury are removed from taking damage, you discharge lightning damaging up to 5 targets within 5 yards. Cannot occur more often than once every 30 seconds.

Builds using this (11)