Slayer
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Continual damage from your harmful effects is increased by 10%.
Your continual damage harmful effects also reduce the Attack Speed of afflicted enemies by 10%.
Cripple's Attack Speed reduction is increased from 10% to 15%.
Enemies suffering from 3 of your continuous damage effects explode, dealing 32.5% of base damage to all nearby enemies. Cannot occur more often than once every 10 seconds.
When your continual damage harmful effects expire, they have a 30% chance to spread to up to 3 nearby enemies within 10 yards, but the damage they deal is reduced by 66%.
Bottom Right
Increase the effectiveness of your shields and the shields you grant to allies by 10%.
Gaining a shield reduces the cooldown of all your non-damaging skills by 0.5 seconds. Cannot occur more often than once every 10 seconds.
Gaining a shield also makes you immune to the next 2 knockback effects. Cannot occur more often than once every 10 seconds.
Damage that would shatter your shield will be fully absorbed. Cannot occur more often than once every 30 seconds.
Gain a shield every 30 seconds that absorbs damage equal to 15% of your maximum Life for 6 seconds.
Bottom Left
Primary Attack and Ultimate damage is increased by 7%.
Damaging enemies with your Primary Attack increases your Primary Attack Speed by 1% for 3 seconds, stacking up to a maximum of 10%.
Tempo's Primary Attack Speed bonus is increased from 1% to 2%, stacking up to 20%.
Primary Attacks against the same enemy deal increasing damage up to a maximum of 10%.
The damage of secondary effects triggered from a Primary Attack are increased by 10%.