Maledictor
Top
After you gain a shield, for the next 6 seconds, every time you are hit will counterattack dealing 40% of your damage to all nearby enemies. Cannot occur more often than once every 90 seconds.
Cooldown reduced to 45 seconds
Cooldown reduced to 30 seconds
Counterattack damage increase 8%
Counterattack damage increase 16%
Bottom Right
When your summons enter the battlefield, you let out a roar dealing 130% of your damage to nearby enemies. Effect cannot occur more often than once every 90 seconds.
Cooldown reduced to 45 seconds
Cooldown reduced to 30 seconds
The roar drives your summons into a furious rage, increasing their Movement and Attack Speed by 24% for 3 seconds.
The roar drives your summons into a furious rage, increasing their Movement and Attack Speed for 6 seconds.
Bottom Left
Your Primary Attack now has a chance to generate three crackling whips that apply Bleed and deal 24% of your damage per second over 3 seconds to any enemies they hit. Effect cannot occur more often than once every 30 seconds.
Lashed enemies with the Bleed effect now explode when they die, dealing 12% of your damage.
Explosion damage increased to 24% of character damage
Cooldown adjusted to 15 seconds
Cooldown reduced to 9 seconds