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Chase Down
Chase Down

Increases your Movement Speed by 35% for 6 seconds when an enemy player's Life falls below 30% within 12 yards of you. Cannot occur more often than once every 30 seconds.

Debilitate
Debilitate

Dealing damage to an enemy player below 30% Life will disable them and Slow them by 35% for 4 seconds. Cannot occur more often than once every 30 seconds.

Bravery
Bravery

The duration of Chase Down is increased to 9 seconds and the duration of Debilitate is increased to 6 seconds.

Finishing Touch
Finishing Touch

Your damage is increased by 250% whenever you deal damage to an enemy player below 20% Life. Cannot occur more often than once every 30 seconds.

Insanity
Insanity

When you defeat an enemy player, the cooldowns of Chase Down, Debilitate and Finishing Touch are reduced by 9 seconds.

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Heavy Armor
Heavy Armor

Every enemy within 5 yards reduces the damage you take by 2%, stacking up to 4 times. Enemy players provide 2 stacks, but the upper limit is unchanged.

Rugged
Rugged

Your size and maximum Life increase by 5%.

Combat Expertise
Combat Expertise

The effect of Heavy Armor increases from 2% to 3%. The effects of Rugged increase from 5% to 8%.

Combat Tricks
Combat Tricks

While Heavy Armor is active, you can move through enemies freely and enemies within 5 yards of you have their damage reduced by 5%.

Defender Of Sanctuary
Defender Of Sanctuary

When you are attacked 5 or more times within 3 seconds, you gain an absorb shield equal to 15% of your maximum Life. For every enemy within 5 yards, the shield increases by 25% (enemy players increase the shield by 50%). The shield cannot be increased beyond 100% of your maximum Life.

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Close Quarters
Close Quarters

Primary Attacks that damage Elite monsters within 2 yards grant you stacks of Close Quarters, reducing your damage taken from Elite monsters by 1%. Close Quarters stacks up to 10 times and is removed if no Elite monsters remain within 2 yards. Close Quarters does not stack from multiple sources.

Bolster Ranks
Bolster Ranks

All party members within 20 yards benefit from your Close Quarters, reducing damage taken from Elite monsters.

Rapid Remedy
Rapid Remedy

While Close Quarters is active, dealing damage has a 10% chance to reset the cooldown of Healing Potion.

Extended Reach
Extended Reach

Close Quarters radius increased from 2 yards to 3 yards.

Stand Firm
Stand Firm

Reduces the duration of loss of control by 20% from effects applied to you by Elite monsters.

Builds using this (7)