| Accursed Arrival | Wizard | Shoulders | Teleport | Teleport also increases the damage you deal with Skills by (B101086,1,skillAttackIncreaseMAdditionVal)*100% for 3 seconds. |
| Affinity Spiral | Wizard | Shoulders | Meteor | Meteor now deals 35% increased damage to Frozen targets. |
| Aftershock | Wizard | Chest | Lightning Nova | Lightning Nova now releases overpressure bolts that attach to enemies, dealing continual damage and causing brief Stuns with each tick of damage. |
| Alder Crystal | Wizard | Off Hand | Arcane Wind | Arcane Wind now also Freezes Chilled enemies for 1.5 seconds. Cannot occur more often than once every 3 seconds (5 seconds for player). |
| Angmar's Repulsive Burden | Wizard | Shoulders | Scorch | Scorch’s Knockback distance is increased. |
| Apocalypse Root | Wizard | Legs | Meteor | Meteor now causes the ground to erupt, damaging and Burning enemies in a targeted area. |
| Arcane Intensifiers | Wizard | Shoulders | Disintegrate | Disintegrate will fire a stronger instantaneous beam after a short delay. |
| Astral Feather | Wizard | Main Hand | Arcane Wind | Arcane Wind now summons a Stormbird that follows you and charges at random enemies. |
| Asymmetric Reality | Wizard | Main Hand | Disintegrate | Disintegrate also drains energy from enemies, recovering 1 energy each time it hits. |
| Atrophy’s Path | Wizard | Legs | Disintegrate | Disintegrate damage increases the longer it is channeled, up to a maximum of 30%. |
| Audacious Stratagem | Wizard | Chest | Lightning Nova | Lightning Nova now grants a shield that absorbs damage and continuously Shocks nearby enemies, dealing damage that gradually increases with successive hits. |
| Autumnal Crest | Wizard | Helm | Slow Time | Slow Time now surrounds you with a static field that follows you, damaging and applying Shock to all nearby enemies. |
| Azkalor's Fire | Wizard | Off Hand | Scorch | Scorch damage increased by 10%. |
| Barbs of Annihilation | Wizard | Shoulders | Disintegrate | Disintegrate conjures a sphere of energy that attacks nearby enemies and dissolves their armor, increasing the damage they take. |
| Bellwether Pauldrons | Wizard | Shoulders | Arcane Torrent | Arcane Torrent's Critical Hit Chance is increased against enemies within near you. |
| Binding Forces | Wizard | Legs | Meteor | Meteor now empowers you for 6 seconds, allowing you to charge up and drop huge meteors to fall at target locations, dealing damage to all nearby enemies. When one of these meteors damages an enemy, the damage of the next meteor within 3 seconds is increased by 20%, up to a maximum of 60%. Meteor's cast range increases the longer it's charged, but using a Dash Skill will cancel the empowerment. While empowered in Battlegrounds, your field of vision will increase. |
| Blaster Cast | Wizard | Off Hand | Magic Missile | Magic Missile fires two additional missiles each dealing 168 damage. |
| Blazing Brunt | Wizard | Chest | Lightning Nova | Lightning Nova now creates two novae that orbit you and damage any nearby enemies they hit. |
| Blood of the Wind | Wizard | Off Hand | Arcane Wind | Arcane Wind deals 20% more damage when igniting a Firestorm. |
| Bluster Bauble | Wizard | Off Hand | Ice Armor | Ice Armor now conjures a violent storm around you dealing damage to nearby enemies but no longer absorbs damage. |
| Blustercrux | Wizard | Main Hand | Arcane Wind | Arcane Wind now conjures a wind core at a target location that continually damages and pulls nearby enemies to its center. |
| Changeling's Guise | Wizard | Helm | Scorch | Scorch now fires piercing ice shards at nearby Chilled or Frozen enemies, bouncing once when hitting Frozen enemies. |
| Chaos Nexus | Wizard | Legs | Disintegrate | Disintegrate channels up to 3 additional beams at nearby enemies, each continually dealing 111 damage. |
| Chaosrupture | Wizard | Off Hand | Black Hole | Black Hole instead conjures an unstable star which explodes when it expires, damaging nearby enemies. |
| Chaotic Gambit | Wizard | Helm | Teleport | Teleport also increases skill damage dealt and received by 20% for 3 seconds. |
| Charged Stigma | Wizard | Off Hand | Electrocute | Electrocute also increases your Primary Attack Speed by 6% for 2 seconds, stacking up to a maximum of 5 times. |
| Chisel of the Architect | Wizard | Main Hand | Arcane Wind | Arcane Wind now unleashes an icy cyclone in a targeted direction that explodes on contact with an enemy or upon reaching its final destination. This icy explosion damages and Chills nearby enemies, Freezing those that were already Chilled. |
| Coat of the Astrum | Wizard | Chest | Lightning Nova | Lightning Nova now unleashes a wild arc that jumps rapidly between random targets, leaving behind sparks of electricity that continue to deal damage when it hits Shocked enemies. |
| Coat of Vexation | Wizard | Chest | Lightning Nova | Lightning Nova now targets an enemy with a lightning mark, causing them to repeatedly emit Lightning Novas centered on them. |
| Cold Calculus | Wizard | Chest | Ice Crystal | Ice Crystal now protects you inside a block of ice, making you Invulnerable. While active the ice block also Chills and damages nearby enemies. |
| Cowl of the Abyss | Wizard | Helm | Black Hole | Black Hole radius increased by 20%. |
| Crackling Compiler | Wizard | Main Hand | Electrocute | After using a Skill, your next Electrocute cast within 2 seconds will trigger an electric explosion, dealing additional damage to nearby enemies. Cannot trigger more often than once every 1 second. |
| Crackling Rime | Wizard | Off Hand | Electrocute | Electrocute also causes Chilled enemies to explode, dealing damage to nearby enemies and Chilling them for 3 seconds. Can only trigger once every second on the same target. |
| Crash Rider | Wizard | Chest | Lightning Nova | Lightning Nova now causes you to dash forward in a ball of lightning, damaging enemies along your path and inflicting Shock. |
| Crown of Arcane Truths | Wizard | Helm | Scorch | Scorch now launches an arcane orb that explodes when activated again or when it expires, damaging all nearby enemies. Damage and explosion radius grow as it travels. |
| Crown of Frozen Tears | Wizard | Helm | Scorch | Scorch now hurls multiple frigid spheres of ice at an enemy and if they hit a Frozen enemy the spheres shatter dealing additional damage to nearby enemies. |
| Crushing Weight | Wizard | Helm | Teleport | Teleport also increases your damage by 10% for 3 seconds. |
| Crustclaw | Wizard | Shoulders | Ice Armor | Ice Armor now also reduces the amount of continual damage you take by 30%. |
| Cryomancer's Helm | Wizard | Helm | Ray Of Frost | Ray of Frost range increased by 20%. |
| Crystal Guards | Wizard | Legs | Ice Crystal | Ice Crystal cooldown decreased by 15%. |
| Crystalline Shadow | Wizard | Shoulders | Disintegrate | Disintegrate now summons an Arcane Deputy that follows you and channels a Disintegrate beam at enemies. |
| Csur's Fortutious Ward | Wizard | Shoulders | Teleport | Teleport now causes you to gain a shield that absorbs 1010 damage and blocks 1 total loss of control effect. |
| Cycle Stone | Wizard | Off Hand | Ice Armor | Ice Armor now protects you within a miniature blizzard for 5 seconds, reducing all damage you take by 30% while also periodically Chilling nearby enemies for 3 seconds, reducing their Attack and Movement Speed by 30%. Each enemy Chilled by the Blizzard also grants you a shield absorbing damage, stacking up to 5 times based on the number of enemies Chilled. |
| Dancing Lightning | Wizard | Off Hand | Ice Armor | Ice Armor now bestows the Grace of Thunder upon you and your nearby summons, which will periodically strike random enemies with lightning. |
| Daring Mastery | Wizard | Legs | Ice Crystal | When Ice Crystal applies Chilled to an enemy, it also increases your Critical Hit Damage dealt to that enemy by 18% for 3 seconds. |
| Dead Star Striders | Wizard | Legs | Meteor | Meteor now targets an enemy with a star mark, causing meteorites to crash down on their location. |
| Devastation | Wizard | Main Hand | Arcane Wind | Arcane Wind now summons a tornado that damages enemies in a line, and no longer charges up. Increases Arcane Wind's maximum charges to 2. |
| Devouring Void | Wizard | Off Hand | Black Hole | Black Hole moves forward a short distance, pulling in and damaging enemies as it travels. |
| Ebarin's Visage | Wizard | Off Hand | Electrocute | Electrocute's Critical Hits Immobilize enemies for 2 seconds. Cannot occur on the same target more often than once every 3 seconds. |
| Electrospike | Wizard | Main Hand | Electrocute | Electrocute leaps to 3 additional enemies. |
| Ellora's Fervor | Wizard | Chest | Lightning Nova | Lightning Nova now hurls balls of Burning fire. |
| Entropic Edge | Wizard | Main Hand | Disintegrate | Disintegrate damage increased by 10%. |
| Ephemeral Visage | Wizard | Helm | Slow Time | Slow Time now increases your Attack and Movement Speed while also causing your continual damage and persistent ground damage effects to deal damage faster. |
| Equalizer | Wizard | Main Hand | Magic Missile | Each time you use a skill, your next Magic Missile turns into a flaming missile if cast within 5 seconds, which explodes on impact to deal additional damage to nearby enemies. You can accumulate up to 3 flaming missiles. |
| Excess Energy | Wizard | Shoulders | Disintegrate | Disintegrate now fires a beam of lightning after a short casting delay, dealing lightning damage to enemies along the beam's path. |
| Expedient Escape | Wizard | Shoulders | Teleport | Teleport's cooldown is reduced by 0.35 seconds for each Frozen enemy, up to a maximum of 3.5 seconds. |
| Extraction Harness | Wizard | Shoulders | Teleport | Teleport now also removes the last harmful effect applied to you. |
| Eyeplucker | Wizard | Main Hand | Electrocute | Electrocute Critical Hits also Shock enemies, causing them to take (S101091,1,damage) damage every second for 3 seconds. |
| Fanciful Finesse | Wizard | Chest | Ray Of Frost | Ray of Frost now dissipates into a cloud of frost against the first enemy it hits, dealing damage and Chilling all nearby enemies. |
| Fault in the Foundation | Wizard | Main Hand | Lightning Nova | Lightning Nova now randomly calls down arcane lightning in a targeted area, dealing damage and knocking back enemies hit. |
| Fiery Revenge | Wizard | Legs | Teleport | Teleport is now imbued with fire, damaging and Burning nearby enemies when you arrive at your target location. |
| Filtered Defense | Wizard | Shoulders | Disintegrate | Disintegrate now surrounds you with an entropy field that follows you, damaging and making nearby enemies vulnerable to Critical Hits. |
| Fireflurry | Wizard | Helm | Scorch | Scorch now hurls a ball of magma that bursts when it strikes an enemy, creating a pool of magma that Burns and Stuns enemies. |
| Flame Feast | Wizard | Shoulders | Meteor | Meteor cooldown is reduced by 0.4 seconds per Burning enemy, up to a maximum of 1.2 seconds. |
| Flame's Superiority | Wizard | Off Hand | Ice Armor | Ice Armor instead radiates with fire, Burning nearby enemies and increasing your Critical Hit Chance against Burning enemies. |
| Floesting | Wizard | Chest | Ice Crystal | Ice Crystal now targets an enemy and launches a shard at them, exploding on impact to damage and Chill nearby enemies and apply an Unstable Mark. Beam skills (Disintegrate/Ray of Frost) will detonate the mark, dealing additional damage. |
| Force of Harakas | Wizard | Main Hand | Magic Missile | Magic Missile damage increased by 20%. |
| Fortified Entropy | Wizard | Legs | Disintegrate | Damage you take is reduced by 18% while Disintegrate is active. |
| Four-Demon Vestment | Wizard | Chest | Frostfield | Frostfield now generates an Elemental Aura around you, triggering additional elemental effects when you are attacking enemies. |
| Fractured Footsteps | Wizard | Legs | Teleport | Teleport is now Ice Step, dealing damage and Freezing enemies at the target location. |
| Fragments Upon Fragments | Wizard | Legs | Meteor | Meteor now drops several meteorites in a direction, knocking enemies away and Stunning them. |
| Frenetic Spark | Wizard | Off Hand | Lightning Nova | Lightning Nova cooldown reduced by 15%. |
| Frigid Chrysalis | Wizard | Off Hand | Ice Armor | Ice Armor now entombs you in ice, granting a massive absorb shield. While entombed, you cannot move or use certain skills, are immune to knockback and loss of control, and continuously damage and Chill nearby enemies. |
| Frostbond | Wizard | Legs | Frostfield | Frostfield now also shatters enemy armor, increasing the damage they take by 10% for 5 seconds. |
| Frostreaver's Garments | Wizard | Chest | Ice Crystal | Ice Crystal now summons a freezing crystal that inflicts greater damage over time and a stacking Chill. |
| Frostwalkers | Wizard | Legs | Meteor | Meteor now summons an icy meteor, dealing damage and covering the area with ice that deals additional damage and Chills enemies. |
| Frozen Stare | Wizard | Shoulders | Ray Of Frost | Ray of Frost also weakens enemies, decreasing the damage they deal by 10% for 2 seconds. |
| Frozen Wellspring | Wizard | Legs | Meteor | Meteor now calls down a snowstorm that continually damages and Chills enemies in the area. |
| Galebrinde | Wizard | Shoulders | Ice Armor | Ice Armor also causes your Primary Attacks to decrease enemy Movement Speed by 40% for 2 seconds. |
| Galebringer's Leggings | Wizard | Legs | Arcane Wind | Arcane Wind damage increased by 10%. |
| Gravity Well | Wizard | Shoulders | Meteor | Meteor also pulls in all nearby enemies at the location it deals damage. |
| Greaves of the Firmament | Wizard | Legs | Disintegrate | Disintegrate deals 240 additional damage every 3 hits. |
| Halcyon Cascade | Wizard | Chest | Meteor | Meteor also increases your Critical Hit chance by 5% for 3 seconds, stacking up to 3 times. |
| Halestone | Wizard | Off Hand | Ice Armor | Ice Armor now protects you with 6 charges that each absorb (S101010,100,damage), and also Chills nearby enemies when they attack you. |
| Halted Breath | Wizard | Chest | Ice Armor | Ice Armor's duration is increased by 30%. |
| Hastened Oblivion | Wizard | Legs | Disintegrate | Disintegrate's cooldown is reduced by 1 seconds when damaging enemies, up to a maximum of 3 seconds |
| Heart of the Frozen North | Wizard | Chest | Ice Armor | While Ice Armor is active, enemies attacking you are afflicted with 40% Chill for 2 seconds. |
| Heart of the Storm | Wizard | Off Hand | Ice Armor | Ice Armor becomes Storm Armor, continually damaging nearby enemies. |
| Hexflood | Wizard | Main Hand | Disintegrate | Disintegrate Critical Hit Chance is increased by 2.5% for each yard you are from an enemy, up to a maximum of 20%. |
| Hoarfrost Spaulders | Wizard | Shoulders | Ray Of Frost | Ray of Frost's Critical Hit Chance is increased by 35% against Frozen enemies. |
| Horned Veil | Wizard | Helm | Scorch | Scorch now launches a ball of fire that damages and Burns enemies along its path, conjuring a number of firebolts to orbit you equal to the number of enemies Scorch inflicted with Burn. |
| Ice Guard | Wizard | Chest | Ice Armor | Ice Armor grants immunity to knockback effects while active. Fiery Revenge (Pants): Teleport is now imbued with fire, damaging and Burning nearby enemies when you arrive at your target location. |
| Ice Spike | Wizard | Main Hand | Magic Missile | Every 5 seconds, the next Magic Missile becomes a Frost Missile, dealing 1978 damage to all nearby enemies. |
| Iceblood Reliquary | Wizard | Off Hand | Ice Armor | Ice Armor now targets an enemy with a frost mark that damages the target and nearby enemies, causing a stacking Chill effect. |
| Icon of Synchronicity | Wizard | Off Hand | Ice Armor | Ice Armor now also grants damage absorption to your nearby allies. |
| Immolator’s Cowl | Wizard | Helm | Scorch | Scorch now emits a blast wave around you, damaging and Burning nearby enemies. |
| Impact Event | Wizard | Legs | Meteor | Meteor now continuously calls down smaller meteors that damage enemies in the area. |
| Insult to Injury | Wizard | Shoulders | Scorch | Damage dealt by Scorch to the same enemy within 2 seconds is increased by 8%, stacking up to a maximum of 24%. |
| Isolated Storm | Wizard | Chest | Lightning Nova | Lightning Nova now calls a lightning orb to orbit you, dealing lighting damage to enemies it hits. |
| Jolt of Stars | Wizard | Legs | Meteor | Meteor now calls down a meteor that rolls forward after impact, damaging enemies along its path. Charging increases the number of meteors and their distance rolled. |
| Kavil's Grand Revelation | Wizard | Legs | Disintegrate | Enemies killed by Disintegrate will explode, dealing 163 damage to all nearby enemies. |
| Kyn's Cryoclasp | Wizard | Chest | Ray Of Frost | Ray of Frost now unleashes a stronger instantaneous beam after a short delay, damaging and freezing all enemies in its path. |
| Legguards of Returning | Wizard | Legs | Teleport | Teleport is now used in three stages. The first use teleports you to a target location, the second use teleports again to another target location and deals damage, and the third use returns you to your origin point. |
| Lissana's Sorrow | Wizard | Chest | Frostfield | Frostfield now grants you Creeping Chill, causing your attacks to Chill enemies and Freeze them on Critical Hits. |
| Lost Seconds | Wizard | Main Hand | Slow Time | Slow Time cooldown decreased by 15%. |
| Lunar Spindle | Wizard | Off Hand | Lightning Nova | When Lightning Nova applies Shock to an enemy, they also take increased damage from you for 3 seconds. |
| Lyan's Resonant Wisdom | Wizard | Helm | Teleport | Teleport now conjures a lightning cloud at your destination, dealing 555 damage to all nearby enemies over 2.5 seconds. |
| Manipulator's Mask | Wizard | Helm | Slow Time | Slow Time now releases a temporal ring that expands slowly from your location, Freezing enemies in time when struck. |
| Mask of Illusions | Wizard | Helm | Teleport | Teleport now causes you to become invisible and leave behind a mirror image. |
| Mask of Many | Wizard | Helm | Slow Time | Slow Time now empowers you for several seconds, during which your skill damage is increased and an Arcane Phantasm will appear to cast your Charge skills instantly at full charge. |
| Memory of Xiaoyu | Wizard | Helm | Scorch | Scorch now conjures four flaming orbs that orbit around you and explode when they strike enemies, damaging and Burning all nearby enemies. |
| Microcosm Hood | Wizard | Helm | Black Hole | You deal 5% increased damage for 2 seconds to enemies hit by Black Hole, up to a maximum of 15%. |
| Mistral Rend | Wizard | Main Hand | Arcane Wind | Arcane Wind now unleashes a condensed arcane vortex that bounces between you and multiple enemies, damaging and Slowing them. Enemies already Slowed will become Immobilized. |
| Negation Blade | Wizard | Main Hand | Black Hole | Black Hole also absorbs nearby enemy projectiles. |
| Nepu’s Raiment | Wizard | Chest | Frostfield | Frostfield now conjures a blizzard that follows enemies, continuously damaging and Chilling those caught within the storm. Enemies that remain within the storm for too long will become Frozen. |
| Nexus Runt | Wizard | Off Hand | Lightning Nova | Lightning Nova also increases your Attack and Movement Speed by 10% for 3 seconds. |
| Nick of Time | Wizard | Main Hand | Slow Time | Slow Time radius increased by 20%. |
| Ninety-Nine Wild Arcana | Wizard | Legs | Arcane Torrent | Arcane Torrent damage increased by 10%. |
| Nor the Hail-Nursed | Wizard | Chest | Ice Armor | Ice Armor now also reduces damage you take by 15%. |
| Novel Castigation | Wizard | Legs | Arcane Torrent | Arcane Torrent also fires tracking missiles that seek out enemies, dealing 447 damage. |
| Ol' Rustic | Wizard | Main Hand | Lightning Nova | Lightning Nova also increases your Primary Attack Speed by 30% for 3 seconds. |
| Ossified Chromotera | Wizard | Main Hand | Slow Time | Slow Time also increases your Skill damage for a limited duration. |
| Owl's Patience | Wizard | Helm | Slow Time | Slow Time now unleashes a burst of temporal energy at a target location, damaging enemies, reducing their Movement Speed, and disabling their Dash skills. You deal increased damage to these affected enemies. |
| Pads of Protection | Wizard | Shoulders | Disintegrate | Disintegrate now fractures into a short-ranged cone. |
| Pernicious Assistant | Wizard | Shoulders | Disintegrate | Disintegrate now creates an illusion that channels a beam of pure energy in the targeted direction. |
| Phoenix Mantle | Wizard | Shoulders | Scorch | Scorch radius increased by 20%. |
| Pillars of the Schools | Wizard | Helm | Ice Crystal | Ice Crystal also shatters enemy armor, increasing the damage they take from skills by 15% for 2 seconds. |
| Planar Hook | Wizard | Main Hand | Arcane Torrent | Arcane Torrent now unleashes torrents of lightning at surrounding enemies, prioritizing Shocked enemies and dealing more damage the closer they are to you. |
| Prophet's Corolla | Wizard | Helm | Slow Time | Slow Time now blocks all enemy projectiles from entering or exiting. |
| Quiet Downpour | Wizard | Chest | Lightning Nova | Lightning Nova now launches a giant nova, exploding into smaller novae when activated again or when it arrives at its final destination. |
| Radiant Splines | Wizard | Main Hand | Lightning Nova | When Lighting Nova deals a Critical Hit, it emits a charged bolt that deals 468 damage. Cannot occur more often than once every 1:second:seconds;. |
| Rampant and Inscrutable | Wizard | Chest | Lightning Nova | Lightning Nova now conjures a lightning orb that orbits you, firing lightning bolts at your target when you use your Primary Attack. |
| Raptor's Tail | Wizard | Legs | Disintegrate | When Disintegrate hits a Shocked enemy, it unleashes chain lightning, dealing 468 damage to the target and 2 nearby enemies. Cannot occur more often than once every 1:second:seconds;. |
| Regalia of the Archmage | Wizard | Chest | Lightning Nova | Lightning Nova now hurls balls of Immobilizing arcane energy. |
| Riftcarver | Wizard | Main Hand | Arcane Torrent | Arcane Torrent now creates a chaotic orb that moves with you and fires arcane missiles at random nearby enemies. |
| Riftdancer's Stride | Wizard | Legs | Teleport | Teleport now targets a location where it also damages all nearby enemies. |
| Rime Mantle | Wizard | Shoulders | Ray Of Frost | Enemies killed by Ray of Frost will shatter, dealing 114 damage to all nearby enemies and inflicting Chill. |
| Robes of the Avalanche | Wizard | Chest | Ray Of Frost | Ray of Frost now channels a blizzard around you, continually damaging and Chilling nearby enemies. |
| Rustic Wisdom | Wizard | Off Hand | Black Hole | Black Hole now targets a location to conjure a lightning black hole that collapses to pull in nearby enemies and then explodes to Stun and apply Shock. |
| Scourcut | Wizard | Main Hand | Disintegrate | Disintegrate range increased by 20%. |
| Searing Judgment | Wizard | Shoulders | Disintegrate | Disintegrate now channels Fire, Burning enemies for additional damage over time. |
| Seven-star walking stick | Wizard | Main Hand | Lightning Nova | Lightning Nova now summons a lightning bolt that damages and knocks back enemies within range. |
| Shiversent Stare | Wizard | Helm | Ray Of Frost | Ray of Frost now Freezes enemies for 2 seconds after taking damage from the ray 6 times. |
| Shoulders of the Cataclysm | Wizard | Shoulders | Meteor | Meteor damage increased by 10%. |
| Siegebringers | Wizard | Legs | Arcane Wind | Arcane Wind damage is increased by 25% after standing still for more than 1 second. |
| Silver Lining | Wizard | Helm | Black Hole | Black Hole now devours the power of enemies caught within it, increasing the damage you deal by 15% for 6 seconds. |
| Soaring Scree | Wizard | Off Hand | Lightning Nova | Allies struck by Lightning Nova gain 30% increased Movement Speed for 1:second:seconds;. |
| Spark Shower | Wizard | Chest | Lightning Nova | Lightning Nova now fires several lightning orbs at surrounding enemies, applying Shock and lightning marks. Marked enemies take additional lightning damage when damaged by Shock. |
| Spars of Energy | Wizard | Shoulders | Teleport | Generate a charge of Teleport when you defeat an enemy. Cannot occur more often than once every 15 seconds. |
| Spectral Weave | Wizard | Chest | Ice Crystal | Ice Crystal now conjures a crystal that follows you for 5 seconds, dealing damage per second to nearby enemies. While active, your Channeled Ray Skills can be toggled on or off, and while on they automatically consume energy and refract to up to 5 nearby enemies, dealing 100% of their damage. |
| Sprightspark | Wizard | Chest | Lightning Nova | Lightning Nova now transfigures you into a ball of pure lightning, allowing you to move at high speed and continually deal damage to any nearby enemies. |
| Staff of Baying | Wizard | Main Hand | Arcane Torrent | Arcane Torrent now launches missiles ahead of you and can be channeled while moving. |
| Stag of Ill Omen | Wizard | Shoulders | Meteor | After casting Meteor, your damage is increased by 10% for 3 seconds. |
| Staggernick | Wizard | Main Hand | Arcane Wind | Arcane Wind now knocks enemies airborne with an updraft and Stuns them, but no longer charges up. |
| Stalking Wind | Wizard | Legs | Teleport | Teleport now blinks you to a target location, unleashing a vortex that damages and knocks enemies into the air. |
| Starcaller's Breeches | Wizard | Legs | Meteor | Meteor now continually damages enemies an area, but no longer Stuns. |
| Starcaller's Drapery | Wizard | Chest | Meteor | Meteor radius increased by 20%. |
| Stickle Burr | Wizard | Off Hand | Magic Missile | When Magic Missile deals a Critical Hit, it explodes and deals 630 additional damage to nearby enemies. |
| Stormweaver | Wizard | Main Hand | Arcane Wind | Arcane Wind now conjures a storm that follows you, Shocking nearby enemies and generating tornadoes that knock enemies toward the center of the storm. |
| Strange Cynosure | Wizard | Off Hand | Black Hole | Black Hole now empowers you, during which Dash skills will launch a small black hole at the nearest enemy that detonates, damaging all nearby enemies and pulling them in. |
| Sunfire Crown | Wizard | Helm | Scorch | Scorch now summons two Scorching Serpents that follow you and charge at random enemies, causing them to Burn. |
| Syldra's Fang | Wizard | Main Hand | Arcane Wind | Arcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies. |
| Tendrils of Time | Wizard | Chest | Slow Time | Slow Time also increases Movement Speed by 50% for 3 seconds. |
| Terminus Facade | Wizard | Helm | Slow Time | Slow Time now causes you to enter a Temporal Flux for 9 seconds. Casting a skill conjures up to one Stabilizing Orb every 3 seconds. Collecting the orb reduces the cooldown of your other Skills by 5 seconds. Slow Time's cooldown cannot be reduced by this effect. |
| The Aimless One | Wizard | Main Hand | Arcane Torrent | Arcane Torrent now launches missiles at random enemies around you. |
| The Enervators | Wizard | Shoulders | Ray Of Frost | Ray of Frost now creates a stacking ice shield when damaging an enemy, absorbing 315 damage and preventing knockback while active. A shield stack can be gained no more than once every 0.5 seconds, stacking up to 10 times. |
| The Greebluk | Wizard | Off Hand | Ice Armor | Ice Armor now grants you invisibility, only revealing you if an enemy gets close. |
| The Loom | Wizard | Helm | Slow Time | Slow Time now generates a darkened realm, disabling the use of skills and basic attacks and greatly reducing the vision of any enemies inside the realm. |
| The Medley | Wizard | Legs | Arcane Torrent | Whenever Arcane Torrent hits an enemy 4 times, they will take an additional burst of 298 damage. |
| The Perfect Situation | Wizard | Shoulders | Teleport | After casting Teleport, your Movement Speed is increased by 30%. |
| The Siphon | Wizard | Off Hand | Lightning Nova | Casting Lightning Nova temporarily increases your movement speed by 60%. |
| Thistle Bloom | Wizard | Main Hand | Arcane Wind | Arcane Wind now conjures a storm that grows over time, pulling in and damaging nearby enemies. |
| Thunderbird's Bite | Wizard | Main Hand | Lightning Nova | Lightning Nova damage increased by 10%. |
| Thunderous Applause | Wizard | Legs | Meteor | Meteor now calls down a meteor shower that follows you, damaging and Burning enemies, but it no longer Stuns. |
| Time-warped Cloth | Wizard | Legs | Teleport | Teleport can now be recast, transporting you back to your original location. |
| Tomorrow's Silhouette | Wizard | Helm | Slow Time | Your Slow Time now follows you. |
| Torchbearer’s Pride | Wizard | Shoulders | Scorch | Scorch now increases your Movement Speed by 30% for 2 seconds after hitting an enemy. |
| Traipse of Woe | Wizard | Legs | Disintegrate | You deal 5% increased damage for 2 seconds to enemies hit by Disintegrate, up to a maximum of 15%. |
| Trifling Piffle | Wizard | Off Hand | Lightning Nova | When Lightning Nova hits a Shocked enemy, it unleashes another Lightning Nova. Cannot occur more often than once every 6 seconds. |
| Unrepentant Gale | Wizard | Off Hand | Arcane Wind | Maximum Arcane Wind charges increased by 1. |
| Vaetia's Resourceful Countenance | Wizard | Helm | Scorch | Scorch now launches an electric orb that explodes on impact, creating an electric field that pursues enemies and inflicts them with Shock. |
| Veil of Dross | Wizard | Helm | Ice Crystal | Ice Crystal duration increased by 30%. |
| Veilwood Helm | Wizard | Helm | Teleport | Teleport also grants you a stack of Empowered Transit for 3 seconds. When a non-Teleport Skill deals damage a stack of Empowered Transit is consumed, increasing the Critical Hit Damage of that attack. Empowered Transit can stack up to 3 times. |
| Vision of the Frozen Path | Wizard | Helm | Scorch | Scorch now launches a frozen orb that continually damages nearby enemies and Chills them. |
| Volatile Arbiter | Wizard | Main Hand | Magic Missile | Magic Missile explodes every 3 hits, dealing 709 damage to surrounding enemies. |
| Wake of Jazreth | Wizard | Main Hand | Arcane Wind | Arcane Wind now unleashes a tornado that rushes forward. Charging increases the number of tornadoes and their distance traveled. |
| Waking Invocation | Wizard | Chest | Ray Of Frost | Ray of Frost now creates an illusion that channels a beam of frost in the targeted direction. |
| Walert's Corset | Wizard | Chest | Ice Armor | Ice Armor also increases Skill damage. |
| War Mage Mantle | Wizard | Shoulders | Disintegrate | Disintegrate now launches a small arcane sphere that bounces between you and multiple enemies, dealing damage and shattering their armor. |
| Weathering Eye | Wizard | Off Hand | Arcane Wind | Arcane Wind now also applies a 30% reduction to Movement Speed for 4 seconds. |
| Wildermask | Wizard | Helm | Black Hole | Black Hole's cooldown is reduced by 15%. |
| Windscarred Nomad | Wizard | Legs | Frostfield | Frostfield range increased by 20%. |
| Windshaper | Wizard | Main Hand | Arcane Wind | Arcane Wind now summons a Tornado that follows enemies and continually damages all enemies in its path. |
| Windwrought Amber | Wizard | Off Hand | Arcane Wind | Arcane Wind cooldown is reduced by 15%. |
| Winter's Eye | Wizard | Off Hand | Ice Armor | Ice Armor no longer absorbs damage, instead conjuring an ice storm around you that continually damages and Chills nearby enemies. |
| Winterthorn Shawl | Wizard | Shoulders | Ice Armor | Ice Armor also increases your Critical Hit Chance by 3% each time you are attacked, which stacks up to 4 times. |
| Withering Chill | Wizard | Off Hand | Scorch | Scorch Critical Hit Chance is increased by $[4-1]*100% against Chilled enemies and $[4-2]*100% against Frozen enemies. |
| Witherlorn | Wizard | Helm | Black Hole | Black Hole also reduces enemy Movement Speed by 35% and prevents them from using Dash Skills for 2 seconds. Cannot prevent the same enemy’s use of Dash Skills more often than once every 6 seconds. |
| Witherlurch | Wizard | Shoulders | Disintegrate | Disintegrate now empowers you, during which Dash skills will create a lightning rift in your wake that continuously damages enemies. |
| Zann Esu Elemental Weave | Wizard | Chest | Lightning Nova | Lightning Nova now hurls balls of Chilling ice. |