| A Thousand Dooms | Tempest | Main Hand | Squall | Squall now empowers you and your Zephyrs, causing your Dash skills to deal additional damage to enemies and shatter their armor, increasing all damage they take. |
| Anopsia Rising | Tempest | Helm | Cascade | Cascade now conjures 1 Zephyr to slam the ground at a targeted location, pulling waves into them that damage and pull in nearby enemies. |
| Atonement Brand | Tempest | Legs | Zephyr Surge | Zephyr Surge deals 8% increased damage each time it strikes the same target, up to a maximum of 40%. |
| Balmy Albatross | Tempest | Helm | Tidal Rush | Tidal Rush also grants you a shield that absorbs damage for 3 seconds, stacking up to 3 times. |
| Barnacle Plaque | Tempest | Shoulders | Breaker | Breaker maximum charges increased by 1. |
| Blessed Ashet | Tempest | Chest | Cascade | Cascade also increases your Movement Speed by 40% for 2 seconds when it strikes an enemy. |
| Bloodscent | Tempest | Legs | Crosswinds | Crosswinds deals additional damage to Bleeding enemies. Cannot deal additional damage to the same enemy more than once every second. |
| Bounteous Sign | Tempest | Shoulders | Breaker | Breaker cooldown reduced by 15%. |
| Breathtaker | Tempest | Shoulders | Wind Walk | Wind Walk now conjures slices of wind around you as you move, damaging and Slowing random enemies. |
| Brineborne Harbinger | Tempest | Chest | Flowing Strike | Flowing Strike now teleports you to a target location, damaging nearby enemies and conjuring Zephyrs based on the number of enemy players hit. |
| Buckle-Cracker | Tempest | Off Hand | Crosswinds | Crosswinds now empowers you, causing your next Primary Attack to unleash a flurry of piercing wind blades that shatter enemy armor, increasing the damage you deal to them. |
| Carrying Current | Tempest | Helm | Cascade | Cascade now unleashes crashing waves that leave behind a Tide Pool. Dealing lightning damage within the pool will electrify it, dealing additional damage to all enemies within the pool. |
| Charging Current | Tempest | Chest | Vortex | Vortex now conjures a waterspout at a target location, continually damaging enemies while pulling them towards the center. Enemies successfully pulled to the center are knocked up into the air. |
| Consecrated Voyage | Tempest | Shoulders | Stormfury | Stormfury now engulfs an enemy in wind, damaging and knocking them airborne. When the target is struck 3 times they burst, dealing additional damage to nearby enemies. |
| Coral Shank | Tempest | Off Hand | Crosswinds | Crosswinds now dashes forward, firing several wind blades at nearby enemies. Dash distance and number of wind blades increases based on your Movement Speed. |
| Coveted Cartilage | Tempest | Shoulders | Wind Walk | Wind Walk now grants you Slicing Gale, making you invisible while also increasing your Movement Speed and Critical Hit Chance. The bonus Critical Hit Chance persists briefly after your invisibility ends. |
| Cruel Impetus | Tempest | Legs | Flowing Strike | Flowing Strike also grants you Way of the Water for 3 seconds, increasing the damage of your next Skill cast by 30%. |
| Cyclone's Call | Tempest | Off Hand | Crosswinds | Crosswinds is now Channeled and can be cast while moving, causing you and your Zephyrs to spin, launching wind blades that damage nearby enemies. |
| Dawning Smile | Tempest | Helm | Wind Walk | Wind Walk cooldown decreased by 15%. |
| Deceitful Whispers | Tempest | Helm | Wind Walk | Wind Walk's cooldown is reduced by 0.15 seconds each time you deal a Critical Hit, but this cannot occur more often than 10 times every 9 seconds. |
| Deep Redound | Tempest | Main Hand | Squall | Squall now causes you and your Zephyrs to Dash forward, damaging enemies in your path. If a Bleeding enemy is struck, they will take all remaining Bleed damage instantly, resetting Squall's cooldown. |
| Depthsdrawn | Tempest | Shoulders | Breaker | Breaker also increases your damage by 10% for 4 seconds. |
| Deserter's Pride | Tempest | Chest | Cascade | Cascade also increases Primary Attack Speed by 30% for 3 seconds. |
| Dine on Fishtails | Tempest | Off Hand | Zephyr Surge | Zephyr Surge can now be charged to increase its damage allowing you to unleash a powerful slash of air, with each Zephyr consumed also increasing the Critical Hit Chance of the attack. |
| Dream and Drown | Tempest | Helm | Cascade | Cascade now empowers you and your Zephyrs' attacks to release waves at enemies you hit, dealing damage to them and nearby enemies. |
| Echoing Sky | Tempest | Off Hand | Crosswinds | Crosswinds now causes you and your Zephyrs to launch wind blades, damaging and Slowing enemies. |
| Endless Susurration | Tempest | Off Hand | Zephyr Surge | Zephyr Surge now consumes all Zephyrs and teleports you to a target location where you perform several slashes based on Zephyrs consumed. You are untargetable during this attack and all consumed Zephyrs return when it ends. |
| Fade to Bronze | Tempest | Chest | Cascade | Cascade also causes enemies hit to become vulnerable taking 25% increased Critical Hit Damage for 4 seconds. |
| Fangdowse | Tempest | Main Hand | Wind Edge | Wind Edge Critical Hits also shatter the enemies armor, increasing all Critical Hit Damage they take by 18% for 2 seconds. |
| Fiendfell | Tempest | Main Hand | Wind Edge | Wind Edge becomes empowered every 6 seconds, causing your next attack to unleash a piercing wind that slices through enemies, dealing 451 damage and shattering their armor, causing them to take 10% increased damage for 3 seconds. |
| First of Many | Tempest | Main Hand | Wave Edge | Wave Edge knocks an enemy airborne every 3 hits. Cannot occur to the same enemy player more than once every 4 seconds. |
| Flaring Lighthouse | Tempest | Legs | Breaker | Breaker now causes you to Dash forward, damaging enemies and conjuring a Zephyr in your wake. Additionally, you gain an absorb shield. |
| Flitter Away | Tempest | Chest | Blade Dance | Blade Dance also increases your Primary Attack damage by (B108030,1,hurtIncreaseMAdditionVal)*100% for 3 seconds, stacking up to (B108030,2,hurtIncreaseMAdditionVal)*100%. |
| Flitting Frown | Tempest | Helm | Rolling Surf | Rolling Surf also increases the damage of the next couple Primary Attacks within a few seconds. |
| Flooded Stream | Tempest | Main Hand | Rolling Surf | Rolling Surf now empowers your edges, causing you and your Zephyrs' Primary Attacks to become swirling whip strikes as you move. |
| Flow and Frenzy | Tempest | Chest | Tidal Rush | Tidal Rush also increases your Primary Attack Speed by 20% for 2 seconds. |
| Fluid Vestments | Tempest | Chest | Flowing Strike | Flowing Strike now causes you to dissipate into water, becoming briefly untargetable, and upon reforming you conjure 2 Zephyrs and gain a shield that absorbs damage. |
| Fog Cutters | Tempest | Legs | Tidal Rush | Tidal Rush now causes you to perform a sequence of dashes between your Zephyrs, dealing damage to enemies along your path and launching several water blades. You are immune to loss of control and knockback while dashing. |
| Footprints in the Abyss | Tempest | Legs | Breaker | Breaker now conjures 2 Zephyrs to ride the wave, damaging enemies in their path. |
| Gloating Remora | Tempest | Helm | Blade Dance | Blade Dance now unleashes a circular wind blade, dealing damage and causing enemies to Bleed. |
| Glory to Ksathra | Tempest | Off Hand | Vortex | Vortex also increases your Primary Attack Speed by 15% for 3 seconds after hitting an enemy. |
| Grassblade Edge | Tempest | Main Hand | Wind Walk | Wind Walk duration increased by 15%. |
| Gustgift | Tempest | Shoulders | Wind Walk | Wind Walk now conjures a dust storm, allowing you and your allies to evade Primary Attacks while you remain in the storm. |
| Hailblade | Tempest | Off Hand | Crosswinds | Crosswinds now empowers you, causing your Dash skills to generate a reserve of wind blades that are all released on your next Primary Attack to conjure a spinning wind blade, damaging nearby enemies and healing you if they are Bleeding. |
| Hanalaguu's Armada | Tempest | Chest | Riptide | Riptide now surrounds you and your Zephyrs with swirling tides, continually damaging all nearby enemies. |
| Harmonious Castill | Tempest | Main Hand | Squall | Squall now makes you untargetable and causes you and your Zephyrs to Dash forward, damaging enemies in your path. |
| Hesitant Shore | Tempest | Legs | Breaker | Breaker now conjures a Zephyr at your current location and then causes you to rush forward in a targeted direction, increasing your damage done. Using Breaker again, exiting the area or letting the effect expire returns you to your original location. |
| Higher Coin | Tempest | Shoulders | Mist Touched | Zephyrs now have a shorter duration, but when they dissipate they charge into enemies and explode, dealing damage to all nearby enemies. |
| Howlflurry | Tempest | Shoulders | Stormfury | Stormfury now empowers you and your Zephyrs, during which Primary Attacks stack Wind Marks when dealing damage. Marked enemies will take additional damage after multiple stacks. |
| Howling Anchor | Tempest | Legs | Crosswinds | For every 8 yards moved, your next Crosswinds knocks back enemies and causes them to Bleed, dealing damage per second for 5 seconds. Each enemy cannot be knocked back more often than once every 6 seconds. |
| Hullslasher | Tempest | Main Hand | Rolling Surf | Rolling Surf now empowers you, causing your Primary Attack to perform a dash that damages enemies and shatters their armor. |
| Hurricane Hitch | Tempest | Off Hand | Crosswinds | Crosswinds now empowers your edges with wind, causing you and your Zephyrs' Primary Attacks to unleash wind blades, damaging enemies. |
| Immediate and Immaculate | Tempest | Off Hand | Blade Dance | Blade Dance also increases your Critical Hit Chance by 20% for 3 seconds when it strikes an enemy. |
| Insatiable Appetite | Tempest | Off Hand | Wave Edge | Wave Edge increases your Primary Attack Speed by 5% for 3 seconds when it deals damage, up to a maximum of 15%. |
| Isolation's Grace | Tempest | Legs | Tidal Rush | Tidal Rush now commands a Zephyr you control to sacrifice itself for an ally to grant them a shield that absorbs damage and blocks projectiles. |
| Jagged Conch | Tempest | Off Hand | Blade Dance | When Blade Dance hits an enemy, it applies Wind Shackles for 3 seconds, dealing additional damage for every 5 attacks the enemy receives. |
| Killer Mirage | Tempest | Legs | Tidal Rush | Tidal Rush now conjures several Zephyrs around you. |
| Last Backbite | Tempest | Main Hand | Rolling Surf | Rolling Surf now empowers your next few Primary Attacks to fire Backbreaker Bolts that progressively deal increased damage if they keep hitting the same enemy from behind. |
| Legguards of Halit | Tempest | Legs | Crosswinds | Crosswinds also increases your Primary Attack Speed for a limited duration. |
| Look Leeward | Tempest | Helm | Squall | Squall now marks enemies for 3 seconds before it ruptures and slices through them, dealing damage equal to 15% of the damage you dealt to them while marked. |
| Maarozhi Spine | Tempest | Off Hand | Mist Touched | Zephyr damage increased by 15%. |
| Mandate of Ksathra | Tempest | Shoulders | Breaker | Breaker also grants you a shield that absorbs damage and makes you immune to the next loss of control effect you would suffer. |
| Mantle of Splendor | Tempest | Shoulders | Flowing Strike | Flowing Strike also increases Skill damage by 12% for 3 seconds. |
| Mehrwen's Humility | Tempest | Main Hand | Wind Walk | Wind Walk also removes all non-loss of control harmful effects. |
| Memento Onus | Tempest | Chest | Flowing Strike | Flowing Strike now causes you to Dash forward, damaging and Stunning enemies in your path, while also conjuring a Zephyr to attack nearby enemies. If Flowing Strike lands a Critical Hit you will conjure an additional Zephyr. |
| Memories Adrift | Tempest | Shoulders | Flowing Strike | Flowing Strike also increases your Primary Attack Speed for 3 seconds. |
| Merchant's Scale | Tempest | Chest | Rolling Surf | Rolling Surf also conjures 1:Zephyr:Zephyrs;. |
| Mistral Guides | Tempest | Legs | Crosswinds | Crosswinds also increases the damage of your next skill by 30% for 4 seconds. |
| Mistwalkers | Tempest | Legs | Breaker | Breaker now makes you untargetable as you dash on a wave, damaging enemies along your path and conjuring a Zephyr. |
| Mistwhisper | Tempest | Off Hand | Zephyr Surge | Zephyr Surge now causes you to become untargetable and Dash at an enemy, unleashing a series of rapid strikes against them, with each Zephyr consumed granting additional strikes. |
| New Dawn | Tempest | Chest | Flowing Strike | Flowing Strike now empowers you, causing your Dash skills to unleash a wave that damages and knocks back enemies. |
| No Second Chances | Tempest | Off Hand | Wind Edge | Wind Edge becomes empowered when you use a Skill causing your next 2 Primary Attacks to deal 530 additional damage to nearby enemies. |
| Nocbrodd Horn | Tempest | Main Hand | Stormfury | When Stormfury deals damage, it increases your Critical Hit Chance by 4% for 3 seconds, up to a maximum of 12%. |
| Occupational Hazard | Tempest | Helm | Tidal Rush | Tidal Rush also increases your and your Zephyrs' Primary Attack damage by 15% for 2 seconds. |
| Overflow | Tempest | Chest | Vortex | Vortex now causes geysers to erupt from the ground underneath random enemies every second, damaging and knocking them into the air. |
| Paean of Pools | Tempest | Main Hand | Wave Edge | Wave Edge also conjures a Zephyr for 1.5 seconds after striking the same enemy 4 times. |
| Paired Doublet | Tempest | Chest | Flowing Strike | Flowing Strike now hurls lightning at a target, marking them. Using the skill again will conjure two Zephyrs to rush toward the marked target with you and perform a powerful lighting slash. |
| Pointed Song | Tempest | Helm | Blade Dance | Blade Dance now throws your edges, impaling them into the first enemy they strike, sapping their power to increase your Attack and Movement Speed. Your edges remain embedded in the target for a short while before they are Stunned. |
| Port of Call | Tempest | Legs | Tidal Rush | Tidal Rush now targets a Zephyr for you to dash towards, damaging enemies along your path and at the target's location and increasing the damage of your next skill other than Tidal Rush. |
| Prolix Pair | Tempest | Legs | Breaker | Breaker now conjures 2 Zephyrs that crash together on waves, damaging and knocking back enemies in their path. |
| Pure of Will | Tempest | Legs | Tidal Rush | Tidal Rush now commands your Zephyrs to charge a target location, damaging and Stunning enemies in their path. |
| Reverent Sage | Tempest | Chest | Cascade | Cascade cooldown reduced by 15%. |
| Ripperjaws | Tempest | Off Hand | Wind Edge | Wind Edge becomes empowered after using 3 Skills, causing your next Primary Attack to release a rending gust, dealing 442 damage and causing enemies to Bleed for 165 damage per second over 4 seconds. |
| Roaring Paulds | Tempest | Shoulders | Stormfury | Stormfury now calls a lightning storm to follow you, continuously striking random nearby enemies with lightning. |
| Sacred Gasp | Tempest | Helm | Cascade | Cascade now conjures converging currents around you, damaging and knocking nearby enemies into the air. The damage and radius of the currents is increased for every Zephyr you control. |
| Safe Borders | Tempest | Shoulders | Flowing Strike | Flowing Strike can now be used while suffering from total loss of control and knockback effects, making you immune to their effects for 0.5 seconds. |
| Samilian Windbrush | Tempest | Off Hand | Blade Dance | Blade Dance maximum charges increased by 1. |
| Scowling Jetty | Tempest | Helm | Cascade | Cascade now slams your edges into the ground, damaging nearby enemies and causing geysers to erupt beneath their feat knocking them up. |
| Screaming Gale | Tempest | Main Hand | Squall | Squall now causes you to spin with your edges, pulling in nearby enemies, damaging and marking them. After a few seconds the marks erupts, dealing additional damage equal to a percentage of the damage you dealt to them while they were marked. |
| Scudding Verge | Tempest | Main Hand | Rolling Surf | Rolling Surf now causes you to spin and hurl a barrage of throwing knives in all directions. Some of these knives will drop to the ground after being thrown and can be picked up to reduce this skill's cooldown. The dropped knives are also treated as Zephyrs for the purpose of some skills. |
| Seafarer's Trows | Tempest | Legs | Flowing Strike | Flowing Strike also grants you 10% increased damage for 3 seconds. |
| Sealed Thatch | Tempest | Shoulders | Flowing Strike | Flowing Strike also prevents the use of Dash Skills for 2 seconds when hitting an enemy. Cannot occur more than once every 6 seconds to the same enemy. |
| Sealion’s Skin | Tempest | Chest | Riptide | Riptide now generates energy while you move, and once full you can activate it to dash forward on a wave, damaging and knocking back all enemies along your path. |
| Seamount’s Helm | Tempest | Helm | Riptide | If Riptide inflicts loss of control or knockback on an enemy, the damage they take is increased by 10% for 3 seconds. |
| Sense and Lethality | Tempest | Helm | — | Rolling Surf also causes enemies to Bleed for 3 seconds. |
| Shell Clasps | Tempest | Shoulders | Stormfury | Stormfury now empowers you, surrounding you with swirling, shredding winds that increase your Movement Speed and continually pull in and damage nearby enemies. |
| Shining Undertow | Tempest | Chest | Cascade | Cascade's Critical Hit Chance is increased by 20% against enemies below 50% Life. |
| Shriekworth | Tempest | Main Hand | Crosswinds | Crosswinds Critical Hits cause 4 blades of wind to shatter off the target, dealing 472 damage to enemies they hit. Cannot occur more often than once every 0.5 seconds. |
| Shroud of the Atoned | Tempest | Shoulders | Breaker | Breaker cooldown is reduced by .1 seconds for every enemy you damage, up to a maximum of 3 seconds. |
| Sip of the Breath | Tempest | Off Hand | Mist Touched | Mist-Touched Orbs also increase your Attack and Movement Speed by 15% for 4 seconds. |
| Skein-Parter | Tempest | Main Hand | Rolling Surf | Rolling Surf now empowers your edges for 6 seconds, causing you and your Zephyrs' Primary Attack to throw water daggers that return to you, dealing damage to enemies they strike. Primary Attacking while moving grants you an additional dagger for each throw, up to a maximum of 4. Additionally, you ride a wave that allows you to attack and move, and each additional dagger also increases your Movement Speed by 10%. |
| Slippery Shell | Tempest | Chest | Squall | Squall also increases your damage by 8% for 3 seconds, stacking up to 3 times. |
| Sparkscull | Tempest | Off Hand | Zephyr Surge | Zephyr Surge now causes you to dash forward, damaging enemies in your path with lightning. Each Zephyr consumed by the dash grants additional charges. |
| Spinetooth Greaves | Tempest | Legs | Stormfury | Stormfury also increases your Primary Attack Speed by 10% when it strikes an enemy, stacking up to 6 times. |
| Spiral Guidance | Tempest | Main Hand | Squall | Squall is now Channeled, causing you and your Zephyrs to periodically unleash wind slashes, dealing damage to enemies in their path. |
| Spoils of Profanation | Tempest | Chest | Flowing Strike | Flowing Strike now causes you to dash forward, conjuring several Zephyrs when you reach the end of your path. |
| Stolen Promise | Tempest | Chest | Flowing Strike | Flowing Strike now causes you to Dash forward, damaging enemies in your path. If an enemy player is hit, they will be forced to turn their back to you, Immobilizing them. |
| Storm’s Crest | Tempest | Main Hand | Wave Edge | The final attack of a Wave Edge series calls down lightning on the enemy, dealing 840 lightning damage. |
| Storm’s Eye | Tempest | Main Hand | Tidal Rush | Tidal Rush increases Skill damage by 6% per each nearby Zephyr for 3 seconds, up to a maximum of 18%. |
| Stormlost's Visage | Tempest | Helm | Blade Dance | Blade Dance now pulls all nearby enemies to you and prevents them from using Dash skills. |
| Storms Without Number | Tempest | Shoulders | Stormfury | Stormfury now empowers only you, causing every 3 Primary Attacks to release a violent storm around your target, damaging and pulling in nearby enemies. |
| Strident Bident | Tempest | Helm | Cascade | Cascade now causes you and your Zephyrs to release a crushing wave, damaging and Stunning enemies while also causing them to take additional damage from your next attack. Damage dealt to Stunned enemies removes the effect. |
| Submerge in Shock | Tempest | Shoulders | Flowing Strike | Flowing Strike also increases your Critical Hit Chance for a limited duration. |
| Sumptuous Swell | Tempest | Helm | Cascade | Cascade now periodically unleashes bursts of water from you and your Zephyrs, damaging nearby enemies. |
| Sunken Abyss | Tempest | Off Hand | Zephyr Surge | Zephyr Surge now causes you to tumble away from your target as your throw multiple blades at them and other nearby enemies. When a blade lands a Critical Hit it will shatter in two, striking the target again. |
| Sylvan Path | Tempest | Helm | Zephyr Surge | Zephyr Surge damage increases by 6% per Zephyr consumed for 3 seconds, up to a maximum of 18%. |
| The Shoal | Tempest | Shoulders | Vortex | Vortex also shatters enemy armor, increasing the damage they take by up to 15% for 3 seconds. |
| Tidebreakers | Tempest | Main Hand | Riptide | Riptide increases your damage done by 4% for 3 seconds for each enemy hit, up to a maximum of 12%. |
| Tidewall's Strength | Tempest | Chest | Riptide | Riptide now calls a wave that crashes into you, pulling, damaging and stunning enemies. |
| Truth as Treasure | Tempest | Legs | Mist Touched | Mist-Touched's cooldown is reduced by 0.5 seconds for every Skill you cast. |
| United Defiance | Tempest | Shoulders | Flowing Strike | Flowing Strike conjures an additional 1:Zephyr:Zephyrs;. |
| Unmoored Eyes | Tempest | Helm | Blade Dance | Blade Dance now throws your edges, impaling them into the first enemy they strike, damaging and Stunning them. Your edges remain embedded in the target for a short while preventing them from using Dash skills, and allowing you to activate the skill again to become untargetable and Dash behind the target, damaging all enemies along your path. |
| Unyielding Vision | Tempest | Helm | Rolling Surf | Rolling Surf Critical Hits cause an explosion of water, dealing 424 damage to nearby enemies. |
| Vaporizer | Tempest | Legs | Mist Touched | When a Zephyr dissipates, it no longer creates a Mist-Touched Orb and instead leaves behind a Tide Pool. Dealing lightning damage within the pool will electrify it, dealing an additional 420 damage to all enemies within the pool. |
| Vastwash | Tempest | Helm | Cascade | Cascade now floods the ground, damaging enemies while empowering you and allies within, causing your Skills to unleash waves that crash through enemies damaging them. |
| Vivid Afterthought | Tempest | Off Hand | Mist Touched | When a Zephyr expires, your Skill damage increases by 5% for 3 seconds, stacking up to 3 times. (Affects Mist-Touched passive skill) |
| Waverider | Tempest | Legs | Breaker | Breaker now causes you to Dash forward, damaging and knocking back enemies in your path while also conjuring a Zephyr at your destination. |
| Weightless Existence | Tempest | Shoulders | Wind Walk | Wind Walk now increases your Evasion Rating and reduces all Skill cooldowns. |
| Whispering Breeze | Tempest | Off Hand | Wind Edge | When Wind Edge damages an enemy below 50% Life its rush cooldown is reduced to 1.5 seconds. |
| Windswept Promise | Tempest | Legs | Mist Touched | Zephyrs now also increase your Attack Speed by 7% for each you control. |
| Xsaadh Dhuth | Tempest | Main Hand | Rolling Surf | Rolling Surf now empowers your edges, causing you and your Zephyrs' Primary Attacks to become sweeping sword slashes. |
| Zephyrguard | Tempest | Chest | Flowing Strike | Flowing Strike now conjures a Zephyr that slashes and Stuns enemies at a targeted location, before you Dash forward in a flourish of edge strikes. |