| Ald Abundance | Druid | Legs | Rabid Might | Rabid Might now increases your maximum Life until you die and temporarily increases the damage of your Primary Attacks based on your current Primal Power. |
| All Are Prey | Druid | Shoulders | Werewolf | While a Werewolf, you deal 20% increased damage to enemies, reduced by 5% for every ally within 5 yards of enemies. |
| Ash Monger | Druid | Helm | Fire Tornado | Fire Tornado now unleashes an expanding ring of fire, damaging and Burning enemies. Burning enemies explode when their Life falls too low. |
| Bar-Ghaist | Druid | Shoulders | Summon Wolves | Summon Wolves now summons fire wolves to fight alongside you and Burn enemies, who can be commanded to breathe fire and increase their Attack Speed. |
| Barbmantle | Druid | Chest | Thorn Armor | Thorn Armor now only shields you, and while active causes your attacks to scatter thorns, damaging nearby enemies. Skill can be triggered on Primary Attack. |
| Blood and Mud | Druid | Main Hand | Rabid Might | Rabid Might also increases your and your allies' Critical Hit Chance by 8% for 2 seconds. |
| Bonfire Crest | Druid | Helm | Fire Tornado | Fire Tornado now unleashes an explosion at a target location that damages and Burns nearby enemies. Skill can be triggered on a Critical Hit with a Primary Attack. |
| Bounding Accuracy | Druid | Helm | Werebear | Bound (Werebear) now leaps to a target, damaging all nearby enemies and increasing the Attack Speed and Critical Hit Chance of your Primary Attacks. |
| Brae’s Bark | Druid | Shoulders | Werewolf | While a Werewolf, you deal 10% increased damage against enemies suffering from a continual damage effect. |
| Branch of Growling Earth | Druid | Main Hand | Earthquake | Earthquake damage is increased by 20% when it hits a Slowed enemy.
The Craw: Werebear now transforms you into a gigantic bear with increased attack range and maximum Life. |
| Breakplates | Druid | Chest | Fire Tornado | Fire Tornado also shatters enemy armor, increasing the damage they take by 10% for 3 seconds. |
| Breastplate of Striding | Druid | Chest | Werebear | While a Werebear, you gain 15% damage reduction while you have an active absorb shield. |
| Bristlebough | Druid | Main Hand | Surging Stone | Surging Stone now raises vines in a target location that pull in and Stun surrounding enemies, and additionally empower your summons at the location into a frenzy, increasing their Attack Speed. |
| Budding Union | Druid | Chest | Circle Of Life | Circle of Life now conjures a swirling area of vitality that continuously heals allies and damages enemies within. Both healing and damage increase with the number of allies within the area. |
| Bullish Provider | Druid | Shoulders | Stag Charge | Stag Charge generates 3 Primal Power each time it hits an enemy. Cannot trigger more often than once every second. |
| Burnsocket | Druid | Main Hand | Fire Tornado | Fire Tornado generates an additional 1 Primal Power per enemy hit, up to a maximum of 10. |
| Cackling Frenzy | Druid | Legs | Werewolf | Rend and Tear (Werewolf) also increases your Life Drain against enemies hit for a limited-time, stacking up to a maxmium. |
| Cedarkin | Druid | Off Hand | Summon Oak Sage | Summon Oak Sage now actively summons protective Oak Sages to orbit you, each granting damage reduction and immunity against one total loss of control effect. |
| Children of Ferocity | Druid | Shoulders | Circle Of Life | Circle of Life also increases your and your allies’ Primary Attack Speed by 10% for 5 seconds. |
| Closed Fist to Open Heart | Druid | Chest | Circle Of Life | Circle of Life now creates an area that follows you, granting increased damage to you and nearby allies. |
| Coat of Fecundity | Druid | Chest | Thorn Armor | Thorn Armor now creates an area of thorny vines that follows you, continuously damaging nearby enemies and infecting them with Smolder Seeds, which explode if the infected enemy is Burning. |
| Distant Hissing | Druid | Off Hand | Werewolf | Rend and Tear (Werewolf) now slashes with both claws, unleashing a claw wind at enemies in front of you. If Burning enemies are close to you, the range and damage of the claw wind increases, and it knocks back enemies. |
| Earthbindings | Druid | Chest | Earthquake | Earthquake now smashes the ground and empowers you, causing your movement to unleash aftershocks every few yards. |
| Ember Eater | Druid | Chest | Fire Tornado | Fire Tornado also increases your damage by 10% for 3 seconds. |
| Flesh is Fertile Ground | Druid | Chest | Thorn Armor | Thorn Armor is now toggled on or off, and while on it consumes Primal Powers to grant increased Attack Speed to all nearby allies and continuously damage nearby enemies. |
| Forevermore Mo | Druid | Helm | Summon Oak Sage | Oak Sage also triggers an explosion every 3 attacks, dealing additional damage to nearby enemies. |
| Frenzy Reed | Druid | Main Hand | Rabid Might | Rabid Might duration is extended by 30% while transformed. |
| Gilded Majesty | Druid | Helm | Summon Grizzly | Summon Grizzly now summons a bear imbued with the relentless power of the forest thicket, able to attack with Stunning thorns, consume Primal Power to resurrect, and be commanded to leap into a group of enemies and taunt them. |
| Goring Brace | Druid | Off Hand | Ferocious Strike | Ferocious Strike generates an additional 5 Primal Power when hitting an enemy. This can only occur once every 3 seconds. |
| Grand Endurance | Druid | Shoulders | Werebear | Bound (Werebear) now causes you to jump to a target location, damaging nearby enemies and gaining an absorb shield. While the shield is active, you take reduced damage. |
| Growth Spurt | Druid | Legs | Rabid Might | Rabid Might now targets you or an ally, increasing maximum Life while also damaging nearby enemies and knocking them airborne. If an ally is targeted, it is also cast on you. |
| Hobble Tooth | Druid | Off Hand | Werebear | Crush (Werebear) now slams the ground to create a shockwave, damaging and Slowing nearby enemies. Can be used during other skills. |
| Humble Beginnings | Druid | Off Hand | Summon Oak Sage | Summon Oak Sage now targets you or an ally to summon Oak Sages that follow, automatically attacking whenever a Primary Attack is used. If an ally is targeted, both of you gain Oak Sage summons. |
| Hundred Wings’ Shade | Druid | Main Hand | Raven Swarm | Raven Swarm now dashes forward as a flock of ravens, during which you are untargetable, and damages enemies along your path. A portion of the cooldown is returned if no enemies are hit. |
| Hungry Blades | Druid | Off Hand | Summon Grizzly | Your Summon Grizzly generates 2 Primal Power when it takes damage. Cannot occur more than once per second. |
| Ifeh’s Nails | Druid | Off Hand | Werebear | Mangle (Werebear) consumes 15 Primal Power after use to reset its cooldown. This cannot occur more often than once every 12 seconds. |
| Invincible Arc | Druid | Main Hand | Werebear | Werebear now transforms you into a Stone Bear, granting you immunity to all loss of control effects and an absorb shield based on Primal Power consumed, but at the cost of reduced Movement Speed. |
| Kiegfran | Druid | Shoulders | Raven Swarm | Raven Swarm also generates Primal Power when it hits an enemy, but this cannot occur more often than once every so often. |
| Kindling Crown | Druid | Helm | Fire Tornado | Fire Tornado now conjures a hurricane of flame that follows you, Burning nearby enemies. |
| Lethal Embrace | Druid | Shoulders | Werewolf | Transforming into a Werewolf increases your Evasion Rating for a few seconds for every Primal Power you currently have, up to a maximum. |
| Life Begets | Druid | Chest | Circle Of Life | Circle of Life now passively heals you while you avoid damage and can be activated to heal you in a burst of energy that also damages and Stuns nearby enemies. The burst triggers automatically if your Life falls too low. |
| Lifeless Reminder | Druid | Shoulders | Werebear | Bound (Werebear) also reduces enemy Movement Speed by 30% and prevents the use of Dash Skills for 2 seconds. Cannot disable Dash Skills this way more than once every 6 seconds to the same enemy. |
| Lift the Lowborn | Druid | Main Hand | Earthquake | Earthquake also grants you a shield for 4 seconds that absorbs damage and makes you immune to 1 total loss of control effect. |
| Lightling Drape | Druid | Legs | Summon Oak Sage | Summon Oak Sage damage increases by 5% for 5 seconds each time they attack, up to a maximum of 20%. |
| Loamskull | Druid | Main Hand | Werewolf | Werewolf now wreathes you in fire when you transform, damaging and Burning nearby enemies and causing explosions of flames when Primary Attacks Critically Hit. |
| Lunar Cradle | Druid | Main Hand | Summon Wolves | Summon Wolves also weaken nearby enemies, increasing the damage they take from you. |
| Mask of Pouncing | Druid | Helm | Werebear | Bound (Werebear) now causes you to jump to to a target location, damaging nearby enemies and gaining an absorb shield. While the shield is active, you take reduced damage. |
| Mauler’s Mitt | Druid | Off Hand | Werebear | Crus (Werebear) now empowers you, causing Primary Attacks to smash the ground and damage nearby enemies, with Critical Hits causing spikes of rock to erupt the ground for additional damage. |
| Mudrooters | Druid | Legs | Summon Wolves | Your Summon Wolves heal you for 30% of the damage they deal. |
| Nyteflurry | Druid | Main Hand | Raven Swarm | Raven Swarm now empowers you, causing your Primary Attacks and Skills to conjure ravens that automatically attack enemies, who are Blinded when ravens hit them multiple times. |
| Occasional Pillar | Druid | Legs | Surging Stone | Surging Stone deals 25% increased damage but consumes 25% more Primal Power. |
| Peatspald | Druid | Shoulders | Werebear | Bound (Werebear) increases your Movement Speed by 40% for 3 seconds when hitting an enemy. |
| Pile of Plenty | Druid | Shoulders | Werebear | Bound (Werebear) cooldown is reduced by 0.5 seconds each time your Primary Attack hits an enemy, up to a maximum of 2 seconds. |
| Plummet-Wool | Druid | Legs | Werebear | Crush (Werebear) also increases your Primary Attack Speed by 60% for 3 seconds, but this effect is removed if you become affected by total loss of control or knockback effects. |
| Promise the Obscure | Druid | Shoulders | Werebear | Mangle (Werebear) now unleashes a sequence of four attacks as you move in a direction, knocking back enemies. You are immune to knockback and loss of control during these attacks. |
| Rattling Shell | Druid | Main Hand | Summon Wolves | Summon Wolves also increases your Movement Speed by 15% for each active wolf companion under your control. |
| Ravager’s Trews | Druid | Legs | Werewolf | Lunge (Wererwolf) deals 25% increased damage but consumes 5 Primal Power when used. |
| Ravenous Wilds | Druid | Off Hand | Thorn Armor | Thorn Armor damage also shatters enemy armor, increasing the Critical Hit Damage they take for a limited time, up to a maximum. |
| Sapling Claw | Druid | Off Hand | Summon Oak Sage | Summon Oak Sage now actively summons a ring of Oak Sages that automatically seek out targets and self-destruct, damaging all nearby enemies. |
| Savage Abundance | Druid | Helm | Circle Of Life | Circle of Life also increases the damage of your summons within its area for 3 seconds. |
| Savagery Adored | Druid | Legs | Werewolf | Using Rend and Tear (Werewolf) also increases the Critical Hit Chance of Primary Attacks by 15% for 3 seconds. |
| Saved by Nature | Druid | Chest | Circle Of Life | Circle of Life now grants nearby allies a regenerative seed that continuously heals Life, and heals a large amount if their Life drops too low. |
| Saw Notch | Druid | Chest | Werebear | While a Werebear, each enemy you kill will increase your Attack and Movement Speeds by 8% for 4 seconds, stacking up to 3 times. |
| Scar Carver | Druid | Off Hand | Werewolf | Rend and Tear (werewolf) now causes you to dash forward and strike, and if the attack hits you can activate a powerful follow-up attack that sweeps in a wide arc, dealing additional damage to enemies at low Life. |
| Scorched Berth | Druid | Legs | Stag Charge | Stag Charge now leaps to a target location, generating Primal Power based on the number of enemies hit. |
| Sharval's Blessing | Druid | Chest | Werewolf | While a Werewolf, you gain additional Life Drain against enemies below 50% Life. |
| Shatterfist | Druid | Off Hand | Werebear | Crush (Werebear) now empowers your Werebear Primary Attack, changing it to a leaping stomp that causes rocks to emerge from the earth a deal damage. Attack Speed improvements instead increase the damage of this Primary Attack. |
| Shattergrouse | Druid | Legs | Werebear | Crush (Werebear) also shatters enemy armor, increasing the damage they take by 15% for 3 seconds. |
| Snarling Face | Druid | Helm | Werewolf | Lunge (Werewolf) now causes you to perform a quick backstep before dashing forward. If you hit an enemy, trigger a powerful follow-up uppercut with both claws that knocks enemies airborne. |
| Soarskull | Druid | Shoulders | Raven Swarm | Raven Swarm also increases your Movement Speed by 30% for 3 seconds. |
| Spangblain | Druid | Helm | Fire Tornado | Fire Tornado now targets a location, causing a cinder cone to form and pull in nearby enemies, then erupt with a burst of flame that damages and knocks them airborne. |
| Spring Veil | Druid | Helm | Werebear | Bound (Werebear) is now toggled on or off, and while on you consume Primal Power to continuously sprint forward, damaging and knocking back enemies in your path. |
| Staff of Droves | Druid | Main Hand | Landslide | Landslide also increases your Primary Attack Speed by 7% for 5 seconds when it hits an enemy, stacking up to 3 times. |
| Tadg’s Perch | Druid | Off Hand | Raven Swarm | Raven Swarm deals 20% increased damage to Burning enemies. |
| Teeth of the Fen | Druid | Off Hand | Summon Oak Sage | Summon Oak Sage now consumes Primal Power to fire a volley of seeds that drop to the ground upon hitting enemies. Sling Sages grow from the fallen seeds and fire projectiles at enemies. |
| The Craw | Druid | Main Hand | Werebear | Werebear now transforms you into a gigantic bear with increased attack range and maximum life. |
| The Great One | Druid | Shoulders | Summon Wolves | Summon Wolves now summons a single dire wolf that takes reduced damage by consuming Primal Power when hit and can be commanded to dash toward enemies. |
| The Ordered Crook | Druid | Main Hand | Werewolf | Werewolf transformation now causes you to leap to a target location, knocking enemies airborne and marking them. Your Critical Hit Chance is increased against the marked enemies and you restore Life based on damage they deal to you. |
| The Yawning Maw | Druid | Helm | Summon Grizzly | Summon Grizzly now summons a flaming bear that continuously Burns nearby enemies, and can be commanded to leap to a location, damaging enemies and increasing its Critical Hit Chance. |
| Thrill of the Hun | Druid | Shoulders | Werewolf | While a Werewolf, generate 3 Primal Power for each enemy killed. Can only trigger once every second. |
| Thrivegreaves | Druid | Legs | Werewolf | Rend and Tear (Werewolf) consumes 5 Primal Power, increasing its Critical Hit Chance by 25%. |
| Tokens of Vigilance | Druid | Chest | Rabid Might | Rabid Might also causes Primary Attacks to deal additional damage equal to a percentage of your maximum Life. |
| Tough Love | Druid | Legs | Summon Oak Sage | Activating Summon Oak Sage increases the damage of your summons for a limited time for each active summon, up to a maximum. |
| Trailing-Vine | Druid | Helm | Thorn Armor | Thorn Armor also increases your Critical Hit Chance by 8% while active. |
| Trapdacks | Druid | Legs | Summon Oak Sage | Summon Oak Sage Immobilizes enemies after they are hit 3 times within 3 seconds by your Oak Sages. Cannot Immobilize the same enemy more often than once every 5 seconds. |
| Triumph Wings | Druid | Helm | Werebear | Bound (Werebear) now leaps to a target location, smashing the ground and causing a circle of rocks to emerge, knocking enemies toward the center of the rocks. Your Primary Attacks used within the rock circle cause shockwaves that damage nearby enemies. |
| Tuskguard | Druid | Off Hand | Summon Oak Sage | Summon Oak Sage no longer passively summons, and instead actively summons 3 Oak Sages who infect enemies with Smolder Seedsthat explodes if the enemy is affected by Burning. |
| Unkindness Stave | Druid | Main Hand | Raven Swarm | Raven Swarm now conjures a storm of ravens that follows you, continuously consuming Primal Power to gradually increase its damage. |
| Unstoppable Redress | Druid | Legs | Werewolf | Rend and Tear (Werewolf) can be used while under the effects of total loss of control, consuming 15 Primal Power and removing the status. |
| Veiled Vice | Druid | Helm | Werewolf | Howl (Werewolf) also applies Fear to enemies. Enemies below a percentage of Life are Feared for a limited time. Cannot Fear the same enemy more often than once every few seconds. |
| Wanton Buck | Druid | Legs | Stag Charge | Stag Charge now causes you to sprint forward as a stag, during which you are immune to loss of control and knockback, damaging and knocking back any enemies you hit. |
| Whispers of the Soil | Druid | Chest | Earthquake | Earthquake now conjures a swirling maelstrom of rock at a target location, damaging and Petrifying enemies within. Allied summons in the maelstrom gain a protective shell, taking reduced damage and gaining immunity to knockback and loss of control effects. |
| Wild Surrender | Druid | Chest | Circle Of Life | Circle of Life is now channeled, continuously healing Life and generating Primal Power. You gain damage reduction but cannot move while channeling. |
| Wildbrute | Druid | Helm | Werewolf | Lunge (Werewolf) now causes you to flicker out of sight, becoming untargetable as you Dash forward damaging enemies along your path. Lunge can be used multiple times in quick succession. |
| Woundfinder | Druid | Shoulders | Surging Stone | Surging Stone also causes enemies to take increased damage from you and your summons for 3 seconds. |
| Wulftear | Druid | Off Hand | Werewolf | Rend and Tear (Werewolf) is now a series of slashing claw attacks that damage and Stun enemies. Using other skills beforehand increases the number of attacks. |