| Abjurer’s Oath | Blood Knight | Chest | Wave Of Blood | Wave of Blood also weakens enemies hit, reducing the damage they deal by 5% for 3 seconds, up to a maximum of 15%. |
| Abominable Cocoon | Blood Knight | Shoulders | Abomination | Abomination no longer requires Anger to transform, and now requires the presence of nearby Bleeding enemies to transform, dealing damage and causing Fear. |
| Acute Veneer | Blood Knight | Helm | Siphon Blood | Siphon Blood now splits open the ground in front you, creating a wound that pulls in and damages enemies. |
| Ageless Cross | Blood Knight | Off Hand | Umbral Lance | Umbral Lance now causes shadow spears to randomly fall from the sky within an area, dealing damage to enemies. |
| Anchored Agony | Blood Knight | Shoulders | Abomination | Abomination no longer consumes Anger and instead continually consumes your Life in order to damage and Slow nearby enemies, but you also heal yourself for the damage you deal. |
| Barbed Thrusts | Blood Knight | Legs | Spear Flurry | Spear Flurry now causes you to Dash, dealing damage to enemies along your path and applying a mark that triggers Life Drain when a marked enemy is damaged. Cooldown is refreshed if the dash hits a Bleeding enemy. |
| Bardiche of Below | Blood Knight | Main Hand | Whirling Strike | Whirling Strike now unleashes a blast, dealing damage to enemies caught in the path. Maximum 3 charges. |
| Bats and Men Both | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now unleashes a barrage of bats, damaging enemies in their path. Maximum 2 charges. |
| Blood Theriac | Blood Knight | Off Hand | Umbral Lance | Umbral Lance now throws a shadow lance forward into the ground, damaging enemies in its path. Activate again to rush the spear, Stunning and dealing additional damage to any enemies in your path. |
| Bloodfeast | Blood Knight | Helm | Mephitic Cloud | Mephitic Cloud now damages nearby enemies and drains their Life. |
| Bloodsoaked Hood | Blood Knight | Helm | Mephitic Cloud | Mephitic Cloud now releases a cloud that increases your Movement Speed, Attack Speed, and damage each time you inflict Bleed. |
| Bloody Concession | Blood Knight | Legs | Abomination | While Abomination is active, your Primary Attacks cause enemies to Bleed, dealing 469 damage per second for 3 seconds. |
| Bloody Revelry | Blood Knight | Chest | Sanguinate | Sanguinate also increases healing received by 50% for 3 seconds. |
| Bloody Waltz | Blood Knight | Legs | Swarm Of Bats | Swarm of Bats increases in damage by 10%, up to 4*10%, for each negative status the target has. |
| Blotniffe | Blood Knight | Main Hand | Umbral Lance | Umbral Lance deals up to 40% increased damage, the further you are from the target. |
| Bodingfan | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now sends a Carrier Bat into a single target that then chains to nearby enemies, dealing damage and spreading non-control related harmful effects from the first enemy to the others. |
| Brace of Fangs | Blood Knight | Helm | Mephitic Cloud | Mephitic Cloud now engulfs a single enemy in toxic fumes causing them to take increasing continual damage. The toxic fumes also explode dealing damage to nearby enemies whenever the effect expires or when the target dies. |
| Bramble Nest | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now unleashes a crimson tide of bats that wash through enemies, dealing damage and causing them to Bleed. The bats will frenzy and latch on to already Bleeding enemies, dealing additional damage over time while also Slowing them. |
| Bright Arrival | Blood Knight | Shoulders | Abomination | While Abomination is active, defeating an enemy increases the remaining duration of Abomination by 0.4 seconds, up to a maximum increase of 4.8 seconds. |
| Broken Corseque | Blood Knight | Main Hand | Siphon Blood | When Siphon Blood damages the same enemy 3 times it causes them to hemorrhage, dealing 281 additional damage. |
| Brutish Nature | Blood Knight | Shoulders | Abomination | Abomination now generates energy when you lose Life, which is consumed to briefly transform and attack with a series of advancing claw strikes. This series of attacks cause knockback and heal you, and you are immune to loss of control and knockback and take reduced damage while performing these attacks. |
| Burnished Perfidy | Blood Knight | Legs | Swarm Of Bats | Swarm of Bats deals 20% increased damage to enemies suffering from loss of control. |
| Carmine Advance | Blood Knight | Main Hand | Skewer | Skewer now causes you to Dash forward, damaging and dragging enemies along your path, Immobilizing them at your destination. Enemies struck by Skewer while Immobilized will be Stunned. |
| Castellatia | Blood Knight | Legs | Sanguinate | Sanguinate's second activation now causes you to burst into the air, damaging, stunning, and knocking nearby enemies airborne. |
| Chimeric Favor | Blood Knight | Legs | Abomination | Abomination gains an additional Skill, Blood Mirage. Blood Mirage consumes your Life to conjure an illusion of yourself that mimics your Primary Attack. |
| Chiropteran Trade | Blood Knight | Chest | Swarm Of Bats | Swarm of Bats damage increased by 10%. |
| Clinging Apostate | Blood Knight | Off Hand | Wave Of Blood | Wave of Blood now collects energy from Life Drain. Using the skill consumes all energy to unleash blood all around you, dealing damage based on consumed energy. |
| Cloven Knight | Blood Knight | Legs | Spear Flurry | Spear Flurry now targets an enemy and dashes to them, damaging all enemies along your path, but each target can only be selected once every few seconds. |
| Coiled Course | Blood Knight | Main Hand | Ravage | The final strike of the Ravage combo unleashes a wave of energy that deals 833 damage to enemies. |
| Consent to Ecstasy | Blood Knight | Shoulders | Abomination | While Abomination is active, defeating an enemy grants you Abomination's Might increasing your damage done by 3%, up to a maximum of 15%. |
| Count of the Eves | Blood Knight | Chest | Whirling Strike | Whirling Strike also grants 4% damage reduction per enemy hit for 3 seconds, stacking up to a maximum of 6 times. |
| Count of Tides | Blood Knight | Helm | Wave Of Blood | Wave of Blood cooldown is reduced by 0.5 seconds for each target hit, up to a maximum of 2 seconds. |
| Cousin to Wildcats | Blood Knight | Helm | Wave Of Blood | Siphon Blood now Slows and binds nearby enemies to you. When Siphon Blood expires you expel a wave of blood, damaging and Stunning all nearby enemies that were still bound to you. |
| Cracked Spirit | Blood Knight | Chest | Shroud Of Night | Shroud of Night now grants you Echoing Nightmare, causing some of your Skills to conjure a shadowy apparition to duplicate the Skill cast after a short delay. Additionally, you gain increased Movement Speed, stacking with each Skill used. |
| Cruel Vendetta | Blood Knight | Main Hand | Shadows Edge | Shadow's Edge damage increased by 20%. |
| Crushed Pity | Blood Knight | Legs | Abomination | Abomination gains an additional skill while transformed that causes you to slam forward with your fists, empowering you with immunity to knockback and loss of control, and empowering your Primary Attacks to apply marks to enemies that cause them to take additional damage from your Primary Attacks. |
| Dangling Tear | Blood Knight | Off Hand | Ravage | Each skill used empowers your next Ravage for 6 seconds, slashing in a forward arc to deal 2100 damage. You can stack up to 3 empowered attacks. |
| Deathmarked | Blood Knight | Chest | Whirling Strike | Whirling Strike applies a Drain Mark to enemies for 5 seconds. When you damage a marked enemy, you will recover Life equal to 5% of the damage. |
| Depths of Yearning | Blood Knight | Shoulders | Abomination | Abomination also increases your damage by 10% while active. |
| Dereliction | Blood Knight | Chest | Wave Of Blood | Wave of Blood also reduces the Movement Speed of any enemies hit by 40% for 4 seconds. |
| Desperate Breath | Blood Knight | Shoulders | Siphon Blood | Enemies hit by Siphon Blood take 30% increased damage for 3 seconds. |
| Detached Reality | Blood Knight | Shoulders | Mephitic Cloud | Mephitic Cloud also increases your Evasion Rating by 12% while standing within it. |
| Detritus Stole | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now calls several bats to orbit you that automatically attack nearby enemies and drain their Life. Additional bats will orbit you as you drain more Life. |
| Dire Calling | Blood Knight | Main Hand | Whirling Strike | Whirling Strike is now infused with frost, Chilling enemies, reducing their Attack and Movement Speed. |
| Dismal Figure | Blood Knight | Shoulders | Mephitic Cloud | Mephitic Cloud also causes harmful effects to last 30% longer. |
| Drowned Chapter | Blood Knight | Helm | Wave Of Blood | Wave of Blood also causes enemies to Bleed, dealing 149 damage per second over 2 seconds. |
| Elegy of the Heart | Blood Knight | Off Hand | Ravage | Ravage has a 15% chance on hit to conjure a shadow that also attacks with Ravage. |
| Empress Pariah | Blood Knight | Shoulders | Siphon Blood | Siphon Blood also converts 6% of the damage done into an absorb shield, up to a maximum of 1496 damage. |
| Engulfed Spirit | Blood Knight | Helm | Transfusion | Transfusion also increases your damage by 4% for 3 seconds for each enemy hit, up to a maximum of 12%. |
| Evershifting Scales | Blood Knight | Main Hand | Whirling Strike | Whirling Strike is now a two-strike combo that first consumes Life to perform a wide frontal sweep, followed by an overhead strike that knocks enemies airborne and heals you. |
| Evil Thoughts | Blood Knight | Shoulders | Umbral Lance | Umbral Lance maximum charges increased by 1. |
| Excessive Exuberance | Blood Knight | Legs | Spear Flurry | Spear Flurry is now a forward dash that damages all enemies along your path. Using other skills instantly refreshes one charge. |
| Exquisite Silence | Blood Knight | Main Hand | Ravage | Ravage now causes the enemy to bleed, dealing 450 damage over 3:second:seconds;. |
| Faces of Fading Mirth | Blood Knight | Legs | Swarm Of Bats | Swarm of Bats now also poisons enemies, causing them to take 199 continual damage for 3 seconds. |
| Fallen Light | Blood Knight | Helm | Mephitic Cloud | Mephitic Cloud now releases poisonous mist that follows you, dealing continual damage to nearby enemies. |
| False Container | Blood Knight | Off Hand | Umbral Lance | Umbral Lance now hurls a trio of lances, damaging enemies and making them Bleed. A lance is automatically launched whenever a certain amount of Life is lost or healed. |
| Fernam's Birthmantle | Blood Knight | Shoulders | Spear Flurry | Spear Flurry also causes enemies to Bleed for 3 seconds, dealing an additional 279 damage. |
| Ferryman’s Lantern | Blood Knight | Off Hand | Ravage | Ravage also deals an additional 277 damage to Bleeding enemies. |
| Fiendish Memento | Blood Knight | Off Hand | Abomination | Activating Abomination increases your damage by 15% for 3 seconds. After Abomination ends, your Movement Speed increases by 30% for 3 seconds. |
| First Bloodwalker | Blood Knight | Main Hand | Umbral Lance | When Umbral Lance hits the same enemy 3 times within 3 seconds, it deals additional damage. |
| Five-finger Spear | Blood Knight | Main Hand | Whirling Strike | Whirling Strike now empowers you, causing each Primary Attack to launch an arc of blood that damages enemies and makes them Bleed. Critical hits will cause arcs of blood to spin and damage all nearby enemies. |
| Fjorda’s Death Mask | Blood Knight | Helm | Whirling Strike | Whirling Strike also increases your damage done by 3% for 2 seconds for each enemy hit, stacking up to a maximum of 15%. |
| Flagellant's Spines | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now consumes your life to sustain the swarm as it hunts down enemies. |
| Gilt Extravagance | Blood Knight | Chest | Whirling Strike | Whirling Strike also shatters enemy armor, increasing the damage they take from you by 5% for 2 seconds, up to a maximum of 15%. |
| Gnarly Gullet | Blood Knight | Shoulders | Abomination | Abomination no longer consumes Anger to transform and its Primary Attack now consumes Life to throw globs of gore at enemies. |
| Golden Scold | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now calls a swarm of poisonous bats that follow you, dealing damage to and Slowing all nearby enemies. |
| Gorger's Yawn | Blood Knight | Helm | Wave Of Blood | Wave of Blood range increased by 20%. |
| Greeting Shade | Blood Knight | Main Hand | Shroud Of Night | Shroud of Night now grants you and nearby allies Echoing Strikes, causing your next several Primary Attacks to conjure a shadowy apparition to copy the attack. |
| Grimhound | Blood Knight | Off Hand | Abomination | While Abomination is active, the longer you remain near an enemy the more damage you deal to them, up to a maximum damage increase of 20%. |
| Haera's Cage | Blood Knight | Chest | Transfusion | Transfusion now pulls in all nearby enemies, damaging them and granting you an absorb shield based on the number of enemies gathered. |
| Halted Abscission | Blood Knight | Main Hand | Siphon Blood | Siphon Blood also prevents enemies from using Dash skills for 2 seconds. Cannot affect the same enemy more often than once every 6 seconds. |
| Hanging Chalice | Blood Knight | Off Hand | Shadows Edge | After Shadow's Edge hits an enemy, two blades ricochet out randomly targeting nearby enemies and dealing 892 damage to them. |
| Hearty Glutton | Blood Knight | Helm | Abomination | While an Abomination, Bleeding enemies deal reduced damage to you. |
| Heir of High Regions | Blood Knight | Helm | Spear Flurry | Spear Flurry deals 20% increased damage to enemies suffering loss of control. |
| Horns of the Hexed | Blood Knight | Helm | Siphon Blood | Siphon Blood is no longer Channeled and now moves with you, dealing damage and draining the life of nearby enemies. |
| Hunter's Whirl | Blood Knight | Shoulders | Umbral Lance | Umbral Lance cooldown is reduced by .2 seconds for each enemy hit within 6 seconds, up to a maximum of 1 second of reduction. |
| Hush | Blood Knight | Helm | Shroud Of Night | Shroud of Night's duration increased by 30%. |
| Idol of Opulence | Blood Knight | Off Hand | Wave Of Blood | Wave of Blood now releases a bloody explosion, damaging, knocking back and Stunning enemies within the area. |
| Indulgent Calligrapher | Blood Knight | Main Hand | Whirling Strike | Whirling Strike now causes you to Dash forward, damaging and knocking back enemies in your path while also applying a stacking Bleed. Whirling Strike can be activated again up to two additional times, with the final strike hitting all nearby enemies and knocking them airborne. |
| Influencer | Blood Knight | Chest | Shroud Of Night | Shroud of Night now only empowers you, causing every other Primary Attack to conjure a shadowy apparition to attack enemies. |
| Journey's End | Blood Knight | Legs | Abomination | While Abomination is active, defeating an enemy heals you for 5% of your Life, up to a maximum of 80% Life restored. |
| Layered Aims | Blood Knight | Chest | Shroud Of Night | Shroud of Night now empowers you and nearby allies, causing your Primary Attacks to mark enemies for death. The marks explode upon reaching 5 stacks dealing damage to the marked enemy. |
| Lianor's Misgivings | Blood Knight | Legs | Mephitic Cloud | Mephetic Cloud duration increased by 30%. |
| Lost Companions | Blood Knight | Off Hand | Umbral Lance | Umbral Lance now throws several spears in all directions that return to you, damaging enemies in their path. |
| Luminous Nail | Blood Knight | Main Hand | Whirling Strike | Whirling Strike now conjures a shadow to perform the attack, dealing damage to all nearby enemies. Can be activated while using other skills. |
| Lurid Tide | Blood Knight | Off Hand | Wave Of Blood | Wave of Blood now creates a swirling pool that surrounds you, continuously dealing damage to all nearby enemies. |
| Macabre Facade | Blood Knight | Chest | Shroud Of Night | Shroud of Night now conjures 2 immobile shadowy apparitions that utilize your Primary Attack to assault nearby enemies. |
| Made to Wander | Blood Knight | Legs | Spear Flurry | Spear Flurry now causes you to Dash forward, damaging all enemies in your path. Spear Flurry can be activated again up to 2 additional times. |
| Mangler's Grove | Blood Knight | Main Hand | Abomination | Abomination also increases your Attack Speed by a percentage of maximum Life lost, up to a maximum buff for increased Attack Speed. |
| Marked Span | Blood Knight | Chest | Tendrils Of Blood | Tendrils of Blood now brands enemies with the Hunter's Mark causing all marked enemies to take damage whenever another marked enemy takes damage from a continual damage effect. |
| Masque of Demir | Blood Knight | Helm | Whirling Strike | Whirling Strike also increases your damage by 10% for 3 seconds. |
| Maul and Response | Blood Knight | Main Hand | Whirling Strike | Whirling Strike now causes you to counterattack, damaging all nearby enemies when you take damage. Additionally, you heal yourself for a portion of the damage done. |
| Maw of the Pursuer | Blood Knight | Helm | Mephitic Cloud | Mephitic Cloud releases a blood red mist to choke enemies to death, continually dealing damage to enemies within the area while also increasing your damage done while you remain inside. |
| Mercy's Plight | Blood Knight | Off Hand | Shadows Edge | Shadow's Edge now marks enemies, causing them to erupt for 1260 additional damage, when reaching 4 marks. |
| Misery Shared | Blood Knight | Main Hand | Siphon Blood | Whenever you are attacked during Siphon Blood, you will deal 259 damage to enemies you are siphoning. |
| Momentary Comfort | Blood Knight | Chest | Shroud Of Night | Shroud of Night now periodically conjures shadowy apparitions that grant shields to you and nearby allies. |
| Mooncall | Blood Knight | Off Hand | Shadows Edge | Shadow's Edge also increases your Primary Attack Speed by 10% for 2 seconds for each enemy hit, stacking up to 3 times. |
| Moonwraith | Blood Knight | Chest | Shroud Of Night | Shroud of Night now empowers you for a short while, causing you to conjure a shadowy apparition to attack nearby enemies when you take damage. |
| Night's Charge | Blood Knight | Legs | Sanguinate | Sanguinate now teleports you to a target location, damaging all nearby enemies and knocking them airborne. |
| Nightflayer | Blood Knight | Legs | Mephitic Cloud | While you remain inside Mephitic Cloud, your Attack and Movement Speed are increased by 15%. |
| No More Bygones | Blood Knight | Chest | Sanguinate | Sanguinate now also shatters enemy armor, increasing the damage they take by 10% for 3 seconds. |
| Opportunity's Herald | Blood Knight | Legs | Abomination | While Abomination is active, you gain a new Charged skill called Bursting Claw, which launches a claw of blood that explodes on hit, damaging nearby enemies. |
| Overrun | Blood Knight | Legs | Spear Flurry | Spear Flurry now knocks enemies into the air. |
| Oversight | Blood Knight | Legs | Swarm Of Bats | Swarm of Bats now also heals you for 12% of the damage it deals. |
| Pain Is Purpose | Blood Knight | Helm | Siphon Blood | Siphon Blood now instantly drains the life of nearby enemies to grant yourself or an ally a shield that absorbs damage, but it no longer heals you. Shielding an ally will also grant you a shield. |
| Peer of the Cursed | Blood Knight | Off Hand | Wave Of Blood | Wave of Blood now creates a well of death that Slows enemies within until they are Immobilized. |
| Perilous Harbor | Blood Knight | Legs | Sanguinate | Sanguinate now causes you to Dash forward in a torrent of blood, dealing damage to enemies along your path and causing them to Bleed. |
| Pinch Point | Blood Knight | Off Hand | Wave Of Blood | Wave of Blood now unleashes an eruption of blood around you, dealing damage and knocking nearby enemies airborne. |
| Precarious Wager | Blood Knight | Helm | Whirling Strike | Whirling Strike consumes 5% of your current Life, increasing its Critical Hit Chance by 25%. If it deals a Critical Hit, you heal for 5% of your maximum Life. This heal can only trigger once per skill use. |
| Quenched Votary | Blood Knight | Helm | Transfusion | Transfusion shields also increase your Life Drain by a percentage. |
| Rabid Shriek | Blood Knight | Legs | Swarm Of Bats | Each time you are attacked, Swarm of Bats damage is increased by 6% for 2 seconds, up to a maximum of 18%. |
| Red Concord | Blood Knight | Main Hand | Whirling Strike | Whirling Strike now combusts, causing enemies to Burn. |
| Relent Not | Blood Knight | Legs | Spear Flurry | Spear Flurry now causes you to run forward, damaging and knocking back all enemies in your path. |
| Reliable Peril | Blood Knight | Legs | Abomination | Abomination also conjures an unholy aura around you for the duration of your transformation, dealing 218 damage every second to nearby enemies. |
| Repulsive Ampoule | Blood Knight | Off Hand | Abomination | Abomination also increases your Critical Hit Chance by 38% for 3 seconds. |
| Reverent Hunter | Blood Knight | Main Hand | Siphon Blood | Siphon Blood also slows enemy Movement Speed by 30%, absorbing their vigor, and increases your Movement Speed by 10%, up to 30%. |
| Riven Reef | Blood Knight | Shoulders | Tendrils Of Blood | Tendrils of Blood deals 226 additional damage when hitting a Bleeding enemy. |
| Rootvein Mail | Blood Knight | Chest | Tendrils Of Blood | Tendrils of Blood now tethers you to an enemy, Immobilizing you and Stunning them for up to 3 seconds. The blood tether continually deals damage to the linked enemy and can be broken at anytime by activating the skill again. |
| Rose Toll | Blood Knight | Off Hand | Abomination | Abomination Primary Attacks have a chance to trigger a bloody claw that deals additional damage. The bloody claw's chance to trigger increases as your remaining Life decreases, up to a maximum. |
| Ruin's Bindings | Blood Knight | Chest | Tendrils Of Blood | Tendrils of Blood now throws enemies to a targeted location, dealing damage and Stunning them. |
| Ruinous Visage | Blood Knight | Helm | Shroud Of Night | While Shroud of Night is active it also increases your damage done by 10%. |
| Sawtooth | Blood Knight | Main Hand | Skewer | Skewer now causes you to sprint forward while dragging your spear. Release the skill to knock your enemy airborne and stun it. |
| Seeker in Darkness | Blood Knight | Legs | Mephitic Cloud | Mephitic Cloud also increases all damage you deal to the afflicted targets by 12%. |
| Shade Oblique | Blood Knight | Main Hand | Shadows Edge | Shadow's Edge increases your Critical Hit Chance by 4% for 2 seconds when it hits, up to a maximum of 12% |
| Shaded Teeth | Blood Knight | Chest | Abomination | Blood Rush (Abomination) now causes you to dash forward while untargetable, knocking back enemies in your path and making them Bleed. |
| Shadow Nocturne | Blood Knight | Chest | Whirling Strike | Whirling Strike damage to the same enemy is increased by 7% for 2 seconds, up to a maximum of 21%. |
| Shed Velvet | Blood Knight | Helm | Siphon Blood | Siphon Blood now links several nearby enemies to you, continuously damaging them as you drain their Movement Speed and Life |
| Silenced Screams | Blood Knight | Legs | Swarm Of Bats | Swarm of Bats also causes enemies hit to languish in pain, increasing their chances of being Critically Hit by (B107136,1,criResistanceRateMAdditionVal)*(-100)% for 2 seconds. |
| Sin Carver | Blood Knight | Main Hand | Whirling Strike | Whirling Strike now dashes forward with spinning strikes, gathering enemies along your path and causing them to Bleed. |
| Siren's Grin | Blood Knight | Helm | Whirling Strike | Whirling Strike maximum charges increased by 1. |
| Skin Upon Steel | Blood Knight | Chest | Transfusion | Transfusion now grants only you a shield and while it remains active all Life Drain restores the absorb value of the shield instead of healing you. Transfusion will be automatically activated when your Life is low. |
| Solemn Snare | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now shrouds you in a fog of blood mist, increasing your Movement Speed and making you untargetable while also dealing damage to nearby enemies. |
| Soul Censer | Blood Knight | Off Hand | Skewer | Skewer now shatters the enemy's armor, increasing their damage taken by 10% for 3:second:seconds;. |
| Split Sun | Blood Knight | Main Hand | Tendrils Of Blood | Tendrils of Blood also applies Curse of Blood to enemies for 3 seconds. Curse of Blood erupts dealing (S107817,1,damage) damage to all nearby enemies when it expires, increased by 20% each time the afflicted target takes damage while cursed, up to a maximum of 200%. |
| Sprig of Hawthorn | Blood Knight | Off Hand | Skewer | Skewer also increases your damage done by 10% for 4 seconds. |
| Stalking Shadows | Blood Knight | Legs | Sanguinate | Sanguinate now consumes Life to dash forward, damaging enemies in your path and granting you increased damage on your next skill, which will also heal you when it hits. |
| Stirred Depths | Blood Knight | Main Hand | Umbral Lance | Enemies hit by Umbral Lance take increased damage from subsequent lances for 2 seconds, stacking up to a maximum percentage. |
| Swarmspeaker | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now engulfs you in a cloud of bats, continually damaging to nearby enemies. |
| Tallyman's Pen | Blood Knight | Main Hand | Tendrils Of Blood | Tendrils of Blood also increases your damage by 5% for 3 seconds, up to a maximum of 15%. |
| Tameless Revelry | Blood Knight | Shoulders | Abomination | Abomination no longer consumes Anger to transform and now grants increased damage and Life Drain that grows in strength over time. |
| Taste of Copper | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now passively sends bats to attack Bleeding enemies and can be activated to deal damage to nearby Bleeding enemies, causing the bats to return and heal you. |
| Teeming Grotto | Blood Knight | Chest | Swarm Of Bats | Swarm of Bats also destroys enemy armor, increasing the damage they take by 10% for 3 seconds. |
| The Besalver | Blood Knight | Main Hand | Skewer | Skewer now causes you to leap into the air and slam into the target location, knocking enemies airborne and stunning them. |
| The Numbing Edge | Blood Knight | Shoulders | Siphon Blood | Siphon Blood now also deals 20% increased damage to enemies suffering from continual damage effects. |
| The Spewing Stone | Blood Knight | Off Hand | Wave Of Blood | Wave of Blood now radiates a wave of blood all around you, damaging and knocking up enemies, while also increasing the Critical Hit Damage they take from your skills. |
| Toothdrinker | Blood Knight | Main Hand | Whirling Strike | Whirling Strike now sweeps your polearm in front of you, damaging, Slowing and pulling enemies to the side. |
| Torture and Torment | Blood Knight | Shoulders | Swarm Of Bats | Swarm of Bats now causes a small swarm of bats to circle you. When you use a Primary Attack a bat swoops down and bites enemies. |
| Twin Omens | Blood Knight | Legs | Abomination | Abomination gains an additional Skill, Crimson Claw. Crimson Claw unleashes an abominable claw in a targeted direction that damages all enemies within its path and pulls them back to you. Additionally, enemies hit by Crimson Claw are unable to use Dash skills for a short time. |
| Umbral Bud | Blood Knight | Off Hand | Umbral Lance | Umbral Lance now hurls a crimson spear that damages and causes enemies to Bleed. Enemies struck by Umbral Lance while Bleeding will explode dealing additional damage to nearby enemies. |
| Unchained Fury | Blood Knight | Chest | Abomination | The Abomination skill Shattering Fists is now Charged, slamming the ground to damage nearby enemies and increase the Critical Hit Damage they take. |
| Vein Seeker | Blood Knight | Chest | Tendrils Of Blood | Tendrils of Blood now fires a piercing scarlet stake, dealing damage to enemies and causing them to Bleed. Each nearby Bleeding enemy triggers an additional scarlet stake. |
| Venerated Closeness | Blood Knight | Chest | Tendrils Of Blood | Tendrils of Blood now instantly pulls all surrounding enemies to you. |
| Verging Curse | Blood Knight | Chest | Abomination | Abomination no longer consumes Anger to transform you, instead it empowers you, causing your skills to deal additional damage to nearby enemies. |
| Vicious Talisman | Blood Knight | Off Hand | Ravage | Each time you are attacked, Ravage's Attack Speed is increased by 35% for 2 seconds. |
| Vile Grievances | Blood Knight | Legs | Mephitic Cloud | Mephitic Cloud also increases your Primary Attack Speed by 30%. |
| Vision of Conquest | Blood Knight | Helm | Whirling Strike | Whirling Strike also increases your Critical Hit Damage by 30% for 3 seconds. |
| Voice of the Crescent | Blood Knight | Helm | Shroud Of Night | Shroud of Night also increases your Evasion Rating by 12%. |
| Vow of Trickery | Blood Knight | Helm | Whirling Strike | Whirling Strike also blocks incoming projectiles. |
| Wardstone | Blood Knight | Off Hand | Umbral Lance | Umbral Lance now conjures a giant void spear that falls from the sky, damaging, knocking back and Stunning enemies within the area. |
| Warmth and Likability | Blood Knight | Chest | Wave Of Blood | Wave of Blood maximum charges increased by 1. |
| Wightveil | Blood Knight | Helm | Siphon Blood | Siphon Blood now absorbs the power from nearby enemies reducing their damage. Each affected enemy provides you with increased damage. |
| Winged Anointment | Blood Knight | Off Hand | Ravage | Ravage's Critical Hit Chance is increased by 8% against enemies suffering from a continuous damage effects. |
| with spears and spears | Blood Knight | Main Hand | Shroud Of Night | Shroud of Night now grants you and nearby allies the power to gaze upon you, creating shadows that mimic your Primary Attacks. |
| Woundwell | Blood Knight | Off Hand | Umbral Lance | Umbral Lance now throws multiple spears in an arc. Maximum 3 charges. |